--- a/QTfrontend/hwconsts.cpp.in Fri Feb 27 21:40:13 2009 +0000
+++ b/QTfrontend/hwconsts.cpp.in Sun Mar 01 17:24:25 2009 +0000
@@ -29,7 +29,7 @@
QStringList * Themes;
QStringList * mapList;
-QString * cDefaultAmmoStore = new QString("9391929422199121032235111001201");
+QString * cDefaultAmmoStore = new QString("93919294221991210322351110012011111");
QColor * color1 = new QColor(221, 0, 0);
QColor * color2 = new QColor( 67, 118, 233);
--- a/hedgewars/CCHandlers.inc Fri Feb 27 21:40:13 2009 +0000
+++ b/hedgewars/CCHandlers.inc Sun Mar 01 17:24:25 2009 +0000
@@ -364,14 +364,14 @@
begin
if (s[0] <> #1) or CheckNoTeamOrHH then exit;
-if TAmmoType(s[1]) > High(TAmmoType) then exit;
+if TAmmoType(LongInt(s[1])-33) > High(TAmmoType) then exit;
if not CurrentTeam^.ExtDriven then SendIPC('w' + s);
with CurrentHedgehog^.Gear^ do
begin
Message:= Message or gm_Weapon;
- MsgParam:= byte(s[1])
+ MsgParam:= byte(LongInt(s[1])-33)
end
end;
--- a/hedgewars/GSHandlers.inc Fri Feb 27 21:40:13 2009 +0000
+++ b/hedgewars/GSHandlers.inc Sun Mar 01 17:24:25 2009 +0000
@@ -40,6 +40,7 @@
procedure CheckHHDamage(Gear: PGear);
var dmg: Longword;
begin
+if(Gear^.Invulnerable) then exit;
if _0_4 < Gear^.dY then
begin
if _0_6 < Gear^.dY then
@@ -1704,7 +1705,7 @@
while gi <> nil do
begin
dmg:= cakeDmg * 2 - hwRound(Distance(gi^.X - Gear^.X, gi^.Y - Gear^.Y));
- if (dmg > 1) and (gi^.Kind = gtHedgehog) then
+ if (dmg > 1) and (gi^.Kind = gtHedgehog) and (not gi^.Invulnerable) then
gi^.State:= gi^.State or gstWinner;
gi:= gi^.NextGear
end;
--- a/hedgewars/HHHandlers.inc Fri Feb 27 21:40:13 2009 +0000
+++ b/hedgewars/HHHandlers.inc Sun Mar 01 17:24:25 2009 +0000
@@ -179,6 +179,12 @@
amNapalm: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 2, _0, _0, 0);
amDrill: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun, 0, xx * _0_5, yy * _0_5, 0);
+ amLowGravity: cGravity:= cMaxWindSpeed / 2;
+ amExtraDamage: cDamageModifier:= _1_5;
+ //this flag unfortunately gets cleared too often for true invulnerability, although it seemed like the natural choice
+ //amInvulnerable: State:= State or gstNoDamage;
+ amInvulnerable: Invulnerable:= true;
+ amExtraTime: TurnTimeLeft:= TurnTimeLeft + 30000;
end;
uStats.AmmoUsed(Ammo^[CurSlot, CurAmmo].AmmoType);
@@ -193,9 +199,9 @@
end else begin
if not CurrentTeam^.ExtDriven and
((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0) then SendIPC('a');
- AfterAttack
+ AfterAttack;
end
- end else Message:= Message and not gm_Attack
+ end else Message:= Message and not gm_Attack;
end
end;
@@ -204,15 +210,25 @@
with CurrentHedgehog^.Gear^,
CurrentHedgehog^ do
begin
- Inc(AttacksNum);
- State:= State and not gstAttacking;
- if (Ammo^[CurSlot, CurAmmo].NumPerTurn >= AttacksNum) or
- ((GameFlags and gfMultiWeapon) <> 0) then isInMultiShoot:= true
- else begin
- TurnTimeLeft:= Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;
- State:= State or gstAttacked;
- OnUsedAmmo(CurrentHedgehog^)
- end;
+ State:= State and not gstAttacking;
+ if ((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_Utility) = 0 then
+ begin
+ Inc(AttacksNum);
+ if (Ammo^[CurSlot, CurAmmo].NumPerTurn >= AttacksNum) or
+ ((GameFlags and gfMultiWeapon) <> 0) then
+ isInMultiShoot:= true
+ else
+ begin
+ TurnTimeLeft:= Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;
+ State:= State or gstAttacked;
+ OnUsedAmmo(CurrentHedgehog^);
+ end;
+ end
+ else
+ begin
+ OnUsedAmmo(CurrentHedgehog^);
+ ApplyAmmoChanges(CurrentHedgehog^);
+ end;
AttackBar:= 0;
end
end;
--- a/hedgewars/uAIAmmoTests.pas Fri Feb 27 21:40:13 2009 +0000
+++ b/hedgewars/uAIAmmoTests.pas Sun Mar 01 17:24:25 2009 +0000
@@ -75,7 +75,11 @@
(proc: nil; flags: 0), // amNapalm
(proc: nil; flags: 0), // amDrill
(proc: nil; flags: 0), // amBallgun
- (proc: nil; flags: 0) // amRCPlane
+ (proc: nil; flags: 0), // amRCPlane
+ (proc: nil; flags: 0), // amLowGravity
+ (proc: nil; flags: 0), // amExtraDamage
+ (proc: nil; flags: 0), // amInvulnerable
+ (proc: nil; flags: 0) // amExtraTime
);
const BadTurn = Low(LongInt) div 4;
--- a/hedgewars/uAmmos.pas Fri Feb 27 21:40:13 2009 +0000
+++ b/hedgewars/uAmmos.pas Sun Mar 01 17:24:25 2009 +0000
@@ -225,7 +225,7 @@
procedure SetWeapon(weap: TAmmoType);
begin
-ParseCommand('/setweap ' + char(weap), true)
+ParseCommand('/setweap ' + char(LongInt(weap)+33), true)
end;
procedure DisableSomeWeapons;
--- a/hedgewars/uConsts.pas Fri Feb 27 21:40:13 2009 +0000
+++ b/hedgewars/uConsts.pas Sun Mar 01 17:24:25 2009 +0000
@@ -83,7 +83,7 @@
amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip,
amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch,
amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake,
- amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, amRCPlane);
+ amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime);
THWFont = (fnt16, fntBig, fntSmall);
@@ -220,7 +220,7 @@
gmAllStoppable = gm_Left or gm_Right or gm_Up or gm_Down or gm_Attack or gm_Precise;
cMaxSlotIndex = 8;
- cMaxSlotAmmoIndex = 3;
+ cMaxSlotAmmoIndex = 4;
ammoprop_Timerable = $00000001;
ammoprop_Power = $00000002;
@@ -233,6 +233,7 @@
ammoprop_AltAttack = $00000200;
ammoprop_AltUse = $00000400;
ammoprop_NotBorder = $00000800;
+ ammoprop_Utility = $00001000;
AMMO_INFINITE = 9;
@@ -1165,6 +1166,86 @@
isDamaging: true;
SkipTurns: 4;
PosCount: 1;
+ PosSprite: sprWater),
+ (NameId: sidLowGravity;
+ NameTex: nil;
+ Probability: 200;
+ NumberInCase: 1;
+ Ammo: (Propz: ammoprop_NoCrosshair or
+ ammoprop_DontHold or
+ ammoprop_Utility;
+ Count: 1;
+ NumPerTurn: 0;
+ Timer: 0;
+ Pos: 0;
+ AmmoType: amLowGravity);
+ Slot: 8;
+ TimeAfterTurn: 0;
+ minAngle: 0;
+ maxAngle: 0;
+ isDamaging: false;
+ SkipTurns: 0;
+ PosCount: 1;
+ PosSprite: sprWater),
+ (NameId: sidExtraDamage;
+ NameTex: nil;
+ Probability: 200;
+ NumberInCase: 1;
+ Ammo: (Propz: ammoprop_NoCrosshair or
+ ammoprop_DontHold or
+ ammoprop_Utility;
+ Count: 1;
+ NumPerTurn: 0;
+ Timer: 0;
+ Pos: 0;
+ AmmoType: amExtraDamage);
+ Slot: 8;
+ TimeAfterTurn: 0;
+ minAngle: 0;
+ maxAngle: 0;
+ isDamaging: false;
+ SkipTurns: 0;
+ PosCount: 1;
+ PosSprite: sprWater),
+ (NameId: sidInvulnerable;
+ NameTex: nil;
+ Probability: 200;
+ NumberInCase: 1;
+ Ammo: (Propz: ammoprop_NoCrosshair or
+ ammoprop_DontHold or
+ ammoprop_Utility;
+ Count: 1;
+ NumPerTurn: 0;
+ Timer: 0;
+ Pos: 0;
+ AmmoType: amInvulnerable);
+ Slot: 8;
+ TimeAfterTurn: 0;
+ minAngle: 0;
+ maxAngle: 0;
+ isDamaging: false;
+ SkipTurns: 0;
+ PosCount: 1;
+ PosSprite: sprWater),
+ (NameId: sidExtraTime;
+ NameTex: nil;
+ Probability: 200;
+ NumberInCase: 1;
+ Ammo: (Propz: ammoprop_NoCrosshair or
+ ammoprop_DontHold or
+ ammoprop_Utility;
+ Count: 1;
+ NumPerTurn: 0;
+ Timer: 0;
+ Pos: 0;
+ AmmoType: amExtraTime);
+ Slot: 7;
+ TimeAfterTurn: 0;
+ minAngle: 0;
+ maxAngle: 0;
+ isDamaging: false;
+ SkipTurns: 0;
+ PosCount: 1;
PosSprite: sprWater)
);
--- a/hedgewars/uGears.pas Fri Feb 27 21:40:13 2009 +0000
+++ b/hedgewars/uGears.pas Sun Mar 01 17:24:25 2009 +0000
@@ -28,6 +28,7 @@
TGear = record
NextGear, PrevGear: PGear;
Active: Boolean;
+ Invulnerable: Boolean;
Ammo : PAmmo;
State : Longword;
X : hwFloat;
@@ -57,6 +58,7 @@
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
procedure ProcessGears;
+procedure ResetUtilities;
procedure SetAllToActive;
procedure SetAllHHToActive;
procedure DrawGears;
@@ -421,30 +423,34 @@
function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhs
var Gear: PGear;
+ dmg: LongInt;
begin
CheckNoDamage:= true;
Gear:= GearsList;
while Gear <> nil do
begin
if Gear^.Kind = gtHedgehog then
- if Gear^.Damage <> 0 then
- begin
- CheckNoDamage:= false;
- uStats.HedgehogDamaged(Gear);
+ begin
+ if (Gear^.Damage <> 0) and
+ (not Gear^.Invulnerable) then
+ begin
+ CheckNoDamage:= false;
+ uStats.HedgehogDamaged(Gear);
+ dmg:= HwRound(int2HwFloat(Gear^.Damage) * cDamageModifier);
+ if Gear^.Health < dmg then
+ Gear^.Health:= 0
+ else
+ dec(Gear^.Health, dmg);
- if Gear^.Health < Gear^.Damage then
- Gear^.Health:= 0
- else
- dec(Gear^.Health, Gear^.Damage);
+ AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) - cHHRadius - 12,
+ gtHealthTag, dmg, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
- AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) - cHHRadius - 12,
- gtHealthTag, Gear^.Damage, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
+ RenderHealth(PHedgehog(Gear^.Hedgehog)^);
+ RecountTeamHealth(PHedgehog(Gear^.Hedgehog)^.Team);
- RenderHealth(PHedgehog(Gear^.Hedgehog)^);
- RecountTeamHealth(PHedgehog(Gear^.Hedgehog)^.Team);
-
- Gear^.Damage:= 0
- end;
+ end;
+ Gear^.Damage:= 0;
+ end;
Gear:= Gear^.NextGear
end;
end;
@@ -557,6 +563,7 @@
stNTurn: begin
if isInMultiShoot then isInMultiShoot:= false
else begin
+ ResetUtilities;
ParseCommand('/nextturn', true);
SwitchHedgehog;
@@ -591,6 +598,17 @@
inc(GameTicks)
end;
+(* Purpose, to reset all transient attributes toggled by a utility. Right now that is just Low Gravity and Extra Damage and Invulnerability.
+Other possibilities include: Laser Sight... more?
+*)
+procedure ResetUtilities;
+begin
+ cGravity:= cMaxWindSpeed;
+ cDamageModifier:= _1;
+ if (CurrentHedgehog^.Gear <> nil) then
+ CurrentHedgehog^.Gear^.Invulnerable:= false;
+end;
+
procedure SetAllToActive;
var t: PGear;
begin
@@ -1223,7 +1241,8 @@
//{$IFDEF DEBUGFILE}AddFileLog('Damage: ' + inttostr(dmg));{$ENDIF}
if (Mask and EXPLNoDamage) = 0 then
begin
- inc(Gear^.Damage, dmg);
+ if not Gear^.Invulnerable then
+ inc(Gear^.Damage, dmg);
if Gear^.Kind = gtHedgehog then
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), dmg, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color)
end;
@@ -1267,7 +1286,8 @@
gtMine,
gtCase,
gtTarget: begin
- inc(t^.Damage, dmg);
+ if (not Gear^.Invulnerable) then
+ inc(t^.Damage, dmg);
if t^.Kind = gtHedgehog then
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), dmg, PHedgehog(t^.Hedgehog)^.Team^.Clan^.Color);
--- a/hedgewars/uLand.pas Fri Feb 27 21:40:13 2009 +0000
+++ b/hedgewars/uLand.pas Sun Mar 01 17:24:25 2009 +0000
@@ -642,7 +642,12 @@
for y:= 0 to Pred(tmpsurf^.h) do
begin
for x:= 0 to Pred(tmpsurf^.w) do
- Land[cpY + y, cpX + x]:= p^[x];
+ begin
+ if (($FF000000 and p^[x]) = 0) then // Tiy was having trouble generating transparent black
+ Land[cpY + y, cpX + x]:= 0
+ else
+ Land[cpY + y, cpX + x]:= p^[x];
+ end;
p:= @(p^[tmpsurf^.pitch div 4]);
end;
--- a/hedgewars/uLandGraphics.pas Fri Feb 27 21:40:13 2009 +0000
+++ b/hedgewars/uLandGraphics.pas Sun Mar 01 17:24:25 2009 +0000
@@ -135,19 +135,19 @@
begin
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
- if Land[y + dy, i] <> COLOR_INDESTRUCTIBLE then
+ if Land[y + dy, i] = COLOR_LAND then
LandPixels[y + dy, i]:= 0;
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
- if Land[y - dy, i] <> COLOR_INDESTRUCTIBLE then
+ if Land[y - dy, i] = COLOR_LAND then
LandPixels[y - dy, i]:= 0;
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
- if Land[y + dx, i] <> COLOR_INDESTRUCTIBLE then
+ if Land[y + dx, i] = COLOR_LAND then
LandPixels[y + dx, i]:= 0;
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
- if Land[y - dx, i] <> COLOR_INDESTRUCTIBLE then
+ if Land[y - dx, i] = COLOR_LAND then
LandPixels[y - dx, i]:= 0;
end;
@@ -191,8 +191,6 @@
procedure DrawExplosion(X, Y, Radius: LongInt);
var dx, dy, ty, tx, d: LongInt;
begin
-FillRoundInLand(X, Y, Radius, 0);
-
dx:= 0;
dy:= Radius;
d:= 3 - 2 * Radius;
@@ -208,6 +206,8 @@
inc(dx)
end;
if (dx = dy) then FillLandCircleLines0(x, y, dx, dy);
+ // FillRoundInLand after erasing land pixels to allow Land 0 check for mask.png to function
+ FillRoundInLand(X, Y, Radius, 0);
inc(Radius, 4);
dx:= 0;
dy:= Radius;
@@ -239,7 +239,7 @@
begin
for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do
for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do
- if Land[ty, tx] <> COLOR_INDESTRUCTIBLE then
+ if Land[ty, tx] = COLOR_LAND then
LandPixels[ty, tx]:= 0;
inc(y, dY)
end;
--- a/hedgewars/uLocale.pas Fri Feb 27 21:40:13 2009 +0000
+++ b/hedgewars/uLocale.pas Sun Mar 01 17:24:25 2009 +0000
@@ -24,7 +24,7 @@
sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch,
sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip,
sidKamikaze, sidCake, sidSeduction, sidWatermelon,
- sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane);
+ sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime);
TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused,
sidConfirm, sidSuddenDeath);
--- a/hedgewars/uMisc.pas Fri Feb 27 21:40:13 2009 +0000
+++ b/hedgewars/uMisc.pas Sun Mar 01 17:24:25 2009 +0000
@@ -96,6 +96,7 @@
cMaxWindSpeed,
cWindSpeed,
cGravity: hwFloat;
+ cDamageModifier: hwFloat;
flagMakeCapture: boolean = false;
@@ -422,6 +423,7 @@
cMaxWindSpeed.QWordValue:= 2147484;// 0.0005
cWindSpeed.QWordValue:= 429496;// 0.0001
cGravity:= cMaxWindSpeed;
+cDamageModifier:= _1;
{$IFDEF DEBUGFILE}
{$I-}
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos.png has changed
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos_bw.png has changed
--- a/share/hedgewars/Data/Locale/bg.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/bg.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Ballgun
00:30=Napalm
00:31=RCPlane
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=Бой!
01:01=Равен рунд
--- a/share/hedgewars/Data/Locale/cs.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/cs.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Ballgun
00:30=Napalm
00:31=RC Letadlo
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=Do boje!
01:01=Kolo nerozhodně
--- a/share/hedgewars/Data/Locale/de.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/de.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Ballpistole
00:30=Napalm
00:31=RC Flugzeug
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=Auf in die Schlacht!
01:01=Unentschieden
--- a/share/hedgewars/Data/Locale/en.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/en.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Ballgun
00:30=Napalm
00:31=RC Plane
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=Let's fight!
01:01=Round draw
--- a/share/hedgewars/Data/Locale/es.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/es.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Lanzapelotas
00:30=Napalm
00:31=Avión teledirigido
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=Luchad!
01:01=Empate
--- a/share/hedgewars/Data/Locale/fi.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/fi.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Palloase
00:30=Napalmi
00:31=Kauko-ohjattava lentokone
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=Taistelu alkakoon!
01:01=Tasapeli
--- a/share/hedgewars/Data/Locale/fr.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/fr.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Ballgun
00:30=Napalm
00:31=Avion télécommandé
+00:32=La Faible Gravité
+00:33=Plus de Dégâts
+00:34=Invulnérable
+00:35=Extra Time
01:00=C'est parti!
01:01=Round ex aequo
--- a/share/hedgewars/Data/Locale/it.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/it.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Sparapalle
00:30=Napalm
00:31=Aereo Radiocomandato
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=Combattiamo!
01:01=Round in parità
--- a/share/hedgewars/Data/Locale/pl.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/pl.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Pistolet na kulki
00:30=Napalm
00:31=Radiowy samolocik
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=Walczmy!
01:01=Remis
--- a/share/hedgewars/Data/Locale/pt-br.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/pt-br.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Ballgun
00:30=Napalm
00:31=RCPlane
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=Hora de lutar!
01:01=Partida empatou
--- a/share/hedgewars/Data/Locale/ru.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/ru.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Шаромёт
00:30=Напалм
00:31=RC самолёт
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=Вперёд к победе!
01:01=Ничья
--- a/share/hedgewars/Data/Locale/sk.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/sk.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Loptičkový guľomet
00:30=Napalm
00:31=Bezpilotný bombardér
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=Do boja!
01:01=Remíza
--- a/share/hedgewars/Data/Locale/sv.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/sv.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Luftgevär
00:30=Napalm
00:31=RCPlane
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=Nu kör vi!
01:01=Oavgjort
--- a/share/hedgewars/Data/Locale/tr.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/tr.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Top Silahı
00:30=Napalm
00:31=Uzaktan Kumandalı Uçak
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=Savaş başlasın!
01:01=Beraberlik
--- a/share/hedgewars/Data/Locale/uk.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/uk.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Ballgun
00:30=Napalm
00:31=RCPlane
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=Уперед до перемоги!
01:01=Нічия
--- a/share/hedgewars/Data/Locale/zh.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/zh.txt Sun Mar 01 17:24:25 2009 +0000
@@ -30,6 +30,10 @@
00:29=Ballgun
00:30=Napalm
00:31=RCPlane
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=戰鬥開始!
01:01=平手
--- a/share/hedgewars/Data/Locale/zh_CN.txt Fri Feb 27 21:40:13 2009 +0000
+++ b/share/hedgewars/Data/Locale/zh_CN.txt Sun Mar 01 17:24:25 2009 +0000
@@ -32,6 +32,10 @@
00:29=Ballgun
00:30=燃烧弹
00:31=轰炸机
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
01:00=战斗啦!
01:01=平手