Do not call AddCI when air mine is frozen without creating land
I.e. when it is frozen out of land bounds.
--- a/hedgewars/uGearsHandlersMess.pas Thu Nov 29 18:54:31 2018 +0100
+++ b/hedgewars/uGearsHandlersMess.pas Thu Nov 29 19:06:33 2018 +0100
@@ -6479,10 +6479,10 @@
begin
iter^.Damage:= 0;
iter^.State:= iter^.State or gstFrozen;
- AddCI(iter);
if (hwRound(iter^.X) < RightX-16) and (hwRound(iter^.X) > LeftX+16) and
(hwRound(iter^.Y) > topY+16) and (hwRound(iter^.Y) < LAND_HEIGHT-16) then
begin
+ AddCI(iter);
iter^.X:= int2hwFloat(min(RightX-16,max(hwRound(iter^.X), LeftX+16)));
iter^.Y:= int2hwFloat(min(LAND_HEIGHT-16,max(hwRound(iter^.Y),TopY+16)));
ForcePlaceOnLand(hwRound(iter^.X)-16, hwRound(iter^.Y)-16, sprFrozenAirMine, 0, lfIce, $FFFFFFFF, false, false, false);