--- a/ChangeLog.txt Wed Feb 07 12:30:11 2018 +0100
+++ b/ChangeLog.txt Thu Feb 08 07:09:39 2018 +0100
@@ -4,6 +4,7 @@
Game:
+ New weapon: Minigun
+ Change weapon icons: Mudball, air mine
+ * Fix time box being usable in Sudden Death with 0 health decrease
* Fix chat input key being sometimes registered twice
Content:
--- a/hedgewars/uGears.pas Wed Feb 07 12:30:11 2018 +0100
+++ b/hedgewars/uGears.pas Thu Feb 08 07:09:39 2018 +0100
@@ -1044,20 +1044,27 @@
exit;
SuddenDeath:= true;
+ SuddenDeathActive:= true;
+
+ // Special effects (only w/ health decrease)
if cHealthDecrease <> 0 then
begin
SuddenDeathDmg:= true;
- // flash
+ // White screen flash
ScreenFade:= sfFromWhite;
ScreenFadeValue:= sfMax;
ScreenFadeSpeed:= 1;
+ // Clouds, flakes, sky tint
ChangeToSDClouds;
ChangeToSDFlakes;
SetSkyColor(SDSkyColor.r * (SDTint.r/255) / 255, SDSkyColor.g * (SDTint.g/255) / 255, SDSkyColor.b * (SDTint.b/255) / 255);
- Ammoz[amTardis].SkipTurns:= 9999;
- Ammoz[amTardis].Probability:= 0;
end;
+
+ // Disable tardis
+ Ammoz[amTardis].SkipTurns:= 9999;
+ Ammoz[amTardis].Probability:= 0;
+
AddCaption(trmsg[sidSuddenDeath], cWhiteColor, capgrpGameState);
ScriptCall('onSuddenDeath');
playSound(sndSuddenDeath);
--- a/hedgewars/uGearsUtils.pas Wed Feb 07 12:30:11 2018 +0100
+++ b/hedgewars/uGearsUtils.pas Thu Feb 08 07:09:39 2018 +0100
@@ -1192,7 +1192,7 @@
usable:= true;
HH:= HHGear^.Hedgehog;
if HHGear <> nil then
- if (HHGear = nil) or (HH^.King) or (SuddenDeathDmg) then
+ if (HHGear = nil) or (HH^.King) or (SuddenDeathActive) then
usable:= false;
cnt:= 0;
for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
--- a/hedgewars/uStore.pas Wed Feb 07 12:30:11 2018 +0100
+++ b/hedgewars/uStore.pas Thu Feb 08 07:09:39 2018 +0100
@@ -1000,7 +1000,7 @@
if (CurrentTeam <> nil) and (Ammoz[atype].SkipTurns >= CurrentTeam^.Clan^.TurnNumber) then // weapon or utility is not yet available
begin
- if (atype = amTardis) and (suddenDeathDmg) then
+ if (atype = amTardis) and (SuddenDeathActive) then
extra:= trmsg[sidNotAvailableInSD]
else
extra:= trmsg[sidNotYetAvailable];
--- a/hedgewars/uVariables.pas Wed Feb 07 12:30:11 2018 +0100
+++ b/hedgewars/uVariables.pas Thu Feb 08 07:09:39 2018 +0100
@@ -2480,8 +2480,9 @@
AllInactive: boolean;
PrvInactive: boolean;
KilledHHs: Longword;
- SuddenDeath: Boolean;
- SuddenDeathDmg: Boolean;
+ SuddenDeath: Boolean; // If the Sudden Death check has been made
+ SuddenDeathActive: Boolean; // Is in Sudden Death with any gameplay effect
+ SuddenDeathDmg: Boolean; // Is in Sudden Death with damage
SpeechType: Longword;
SpeechText: shortstring;
PlacingHogs: boolean; // a convenience flag to indicate placement of hogs is still in progress