Modified some crate positions, added sound to teleports, fixed loc errors...
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/first_blood.lua Thu Jul 05 16:02:42 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/first_blood.lua Thu Jul 05 16:43:15 2012 +0300
@@ -355,7 +355,7 @@
targets[2] = AddGear(2188, 1314, gtTarget, 0, 0, 0, 0)
targets[3] = AddGear(1961, 1318, gtTarget, 0, 0, 0, 0)
targets[4] = AddGear(1961, 1200, gtTarget, 0, 0, 0, 0)
- targets[5] = AddGear(1961, 1100, gtTarget, 0, 0, 0, 0)
+ targets[5] = AddGear(1900, 1100, gtTarget, 0, 0, 0, 0)
AddEvent(CheckTargDestroyed, {}, DoTargDestroyed, {}, 0)
end
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/journey.lua Thu Jul 05 16:02:42 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/journey.lua Thu Jul 05 16:43:15 2012 +0300
@@ -187,11 +187,11 @@
end
function PlaceCratesDuo()
- SpawnAmmoCrate(3104, 827, amBaseballBat)
+ SpawnAmmoCrate(3090, 827, amBaseballBat)
girderCrate1 = SpawnUtilityCrate(2466, 1814, amGirder)
girderCrate2 = SpawnUtilityCrate(2630, 1278, amGirder)
SpawnUtilityCrate(2422, 1810, amParachute)
- SpawnUtilityCrate(3107, 1009, amLowGravity)
+ SpawnUtilityCrate(3157, 1009, amLowGravity)
sniperCrate = SpawnAmmoCrate(784, 1715, amSniperRifle)
end
@@ -332,8 +332,8 @@
PlaceGirder(952, 650, 0)
fireCrate = SpawnAmmoCrate(1846, 1100, amFirePunch)
- SpawnUtilityCrate(1849, 1149, amPickHammer)
- SpawnAmmoCrate(960, 674, amDynamite)
+ SpawnUtilityCrate(1900, 1149, amPickHammer)
+ SpawnAmmoCrate(950, 674, amDynamite)
SpawnUtilityCrate(994, 825, amRope)
SpawnUtilityCrate(570, 1357, amLowGravity)
end
@@ -724,7 +724,7 @@
PlaceGirder(1135, 775, 1)
------ UTILITY CRATE LIST ------
- SpawnUtilityCrate(1540, 628, amParachute)
+ SpawnUtilityCrate(1590, 628, amParachute)
SpawnAmmoCrate(1540, 100, amDynamite)
SpawnUtilityCrate(2175, 1815, amLowGravity)
SpawnUtilityCrate(2210, 1499, amFirePunch)
@@ -805,7 +805,7 @@
function DoLeaksDead()
AddCaption(loc("The village, unprepared, was destroyed by the cyborgs..."))
- ParseCommand("teamgone ", .. loc("Natives"))
+ ParseCommand("teamgone " .. loc("Natives"))
end
function CheckDenseDead()
@@ -814,7 +814,7 @@
function DoDenseDead()
AddCaption(loc("The village, unprepared, was destroyed by the cyborgs..."))
- ParseCommand("teamgone ", .. loc("Natives"))
+ ParseCommand("teamgone " .. loc("Natives"))
end
function CheckTookBlowTorch()
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/shadow.lua Thu Jul 05 16:02:42 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/shadow.lua Thu Jul 05 16:43:15 2012 +0300
@@ -203,8 +203,8 @@
function AfterAcceptedAnim()
stage = acceptedReturnStage
- SpawnAmmoCrate(1300, 810, amGirder)
- SpawnAmmoCrate(1300, 810 - 60, amParachute)
+ SpawnAmmoCrate(1370, 810, amGirder)
+ SpawnAmmoCrate(1300, 810, amParachute)
ShowMission(loc("The Shadow Falls"), loc("The walk of Fame"), loc("Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"), 1, 6000)
HideHog(cyborg)
AddEvent(CheckTookWeapons, {}, DoTookWeapons, {}, 0)
@@ -687,8 +687,8 @@
end
function DoNeedWeapons()
- grenadeCrate = SpawnAmmoCrate(2550, 600, amGrenade)
- shotgunCrate = SpawnAmmoCrate(2550, 550, amShotgun)
+ grenadeCrate = SpawnAmmoCrate(2550, 800, amGrenade)
+ shotgunCrate = SpawnAmmoCrate(2610, 850, amShotgun)
AddCaption(loc("A little gift from the cyborgs"))
end