--- a/hedgewars/PascalExports.pas Thu Oct 07 02:16:29 2010 +0200
+++ b/hedgewars/PascalExports.pas Sat Oct 09 05:57:46 2010 +0200
@@ -297,8 +297,6 @@
var skipTurns : PByte;
a : TAmmoType;
begin
- if (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then
- exit(nil);
GetMem(skipTurns,ord(High(TAmmoType)));
FillChar(skipTurns^,ord(High(TAmmoType)),0);
for a:= Low(TAmmoType) to High(TAmmoType) do
--- a/project_files/HedgewarsMobile/Classes/AmmoMenuViewController.h Thu Oct 07 02:16:29 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/AmmoMenuViewController.h Sat Oct 09 05:57:46 2010 +0200
@@ -23,11 +23,21 @@
@interface AmmoMenuViewController : UIViewController {
- NSArray *imagesArray;
+ UIImage *weaponsImage;
+ NSArray *buttonsArray;
+
+ unsigned char *delay;
+ CGPoint startingPoint;
+ BOOL isVisible;
}
-@property (nonatomic,retain) NSArray *imagesArray;
+@property (nonatomic,retain) UIImage *weaponsImage;
+@property (nonatomic,retain) NSArray *buttonsArray;
+@property (assign) BOOL isVisible;
-(void) buttonPressed:(id)sender;
+-(void) updateVisuals:(NSNotification *)object;
+-(void) appearInView:(UIView *)container;
+-(void) disappear;
@end
--- a/project_files/HedgewarsMobile/Classes/AmmoMenuViewController.m Thu Oct 07 02:16:29 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/AmmoMenuViewController.m Sat Oct 09 05:57:46 2010 +0200
@@ -26,21 +26,66 @@
#import "PascalImports.h"
@implementation AmmoMenuViewController
-@synthesize imagesArray;;
+@synthesize weaponsImage, buttonsArray, isVisible;
-(void) viewDidLoad {
[super viewDidLoad];
+
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(updateVisuals:)
+ name:@"updateAmmoVisuals"
+ object:nil];
+
self.view.frame = CGRectMake(0, 0, 480, 320);
self.view.backgroundColor = [UIColor blackColor];
+ self.view.layer.borderColor = [[UIColor whiteColor] CGColor];
+ self.view.layer.borderWidth = 1.3f;
[self.view.layer setCornerRadius:10];
[self.view.layer setMasksToBounds:YES];
+ self.isVisible = NO;
+ delay = HW_getAmmoDelays();
+
+ UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite];
+ spinner.hidesWhenStopped = YES;
+ spinner.center = self.view.center;
+ [spinner startAnimating];
+ [self.view addSubview:spinner];
+ if (self.buttonsArray == nil)
+ [NSThread detachNewThreadSelector:@selector(loadAmmoStuff:) toTarget:self withObject:spinner];
+ [spinner release];
+}
+
+-(void) viewWillAppear:(BOOL)animated {
+ if (self.buttonsArray != nil)
+ [self updateVisuals:nil];
+ [super viewWillAppear:animated];
+}
+
+-(void) appearInView:(UIView *)container {
+ [self viewWillAppear:YES];
+ [container addSubview:self.view];
+ self.view.center = CGPointMake(container.center.y, container.center.x);
+ self.isVisible = YES;
+ [self viewDidAppear:YES];
+}
+
+-(void) disappear {
+
+ [self.view removeFromSuperview];
+ self.isVisible = NO;
+}
+
+-(void) loadAmmoStuff:(id) object {
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ UIActivityIndicatorView *spinner = (UIActivityIndicatorView *)object;
+
NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()];
UIImage *ammoStoreImage = [[UIImage alloc] initWithContentsOfFile:str];
- NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:CURRENT_AMMOSIZE];
- for (int i = 0; i < CURRENT_AMMOSIZE; i++) {
+ NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:HW_getNumberOfWeapons()];
+ for (int i = 0; i < HW_getNumberOfWeapons(); i++) {
int x_src = ((i*32)/(int)ammoStoreImage.size.height)*32;
int y_src = (i*32)%(int)ammoStoreImage.size.height;
int x_dst = 10+(i%10)*44;
@@ -49,44 +94,169 @@
if (i / 10 % 2 != 0)
x_dst += 20;
UIImage *img = [ammoStoreImage cutAt:CGRectMake(x_src, y_src, 32, 32)];
- UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(x_dst, y_dst, 40, 40)];
- button.tag = i+1;
+ UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
+ button.frame = CGRectMake(x_dst, y_dst, 40, 40);
+ button.tag = i;
button.layer.borderWidth = 1;
button.layer.borderColor = [UICOLOR_HW_YELLOW_TEXT CGColor];
[button.layer setCornerRadius:6];
[button.layer setMasksToBounds:YES];
- [button setImage:img forState:UIControlStateNormal];
+ [button setBackgroundImage:img forState:UIControlStateNormal];
[button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
+ [button setTitleColor:UICOLOR_HW_YELLOW_TEXT forState:UIControlStateNormal];
+ button.titleLabel.backgroundColor = [UIColor blackColor];
+ button.titleLabel.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
+ [button.titleLabel.layer setCornerRadius:3];
+ [button.titleLabel.layer setMasksToBounds:YES];
+ button.titleLabel.layer.borderColor = [[UIColor whiteColor] CGColor];
+ button.titleLabel.layer.borderWidth = 1;
[self.view addSubview:button];
[array addObject:button];
- [button release];
}
- self.imagesArray = array;
+ NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys:array,@"array",ammoStoreImage,@"image",spinner,@"spinner",nil];
[array release];
[ammoStoreImage release];
+ [self performSelectorOnMainThread:@selector(ready:) withObject:dict waitUntilDone:NO];
+
+ [pool drain];
+}
+
+-(void) ready:(id) object {
+ NSDictionary *dict = (NSDictionary *)object;
+ [[dict objectForKey:@"spinner"] stopAnimating];
+ self.weaponsImage = [dict objectForKey:@"image"];
+ self.buttonsArray = [dict objectForKey:@"array"];
+ [self updateVisuals:nil];
}
+-(void) updateVisuals:(NSNotification *) object {
+ unsigned char *loadout = HW_getAmmoCounts();
+ int turns = HW_getTurnsForCurrentTeam();
+
+ if (self.buttonsArray == nil) {
+ UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite];
+ spinner.hidesWhenStopped = YES;
+ spinner.center = self.view.center;
+ [spinner startAnimating];
+ [self.view addSubview:spinner];
+ [NSThread detachNewThreadSelector:@selector(loadAmmoStuff:) toTarget:self withObject:spinner];
+ [spinner release];
+ }
+
+ if (loadout == NULL) {
+ self.view.userInteractionEnabled = NO;
+ return;
+ } else
+ self.view.userInteractionEnabled = YES;
+
+ for (int i = 0; i < HW_getNumberOfWeapons(); i++) {
+ UIButton *button = [self.buttonsArray objectAtIndex:i];
+ if (loadout[i] > 0) {
+ /*if (button.enabled == NO) {
+ int x_src = ((i*32)/(int)self.weaponsImage.size.height)*32;
+ int y_src = (i*32)%(int)self.weaponsImage.size.height;
+ UIImage *img = [self.weaponsImage cutAt:CGRectMake(x_src, y_src, 32, 32)];
+ [button setBackgroundImage:img forState:UIControlStateNormal];
+ }*/
+ button.enabled = YES;
+ button.layer.borderColor = [UICOLOR_HW_YELLOW_TEXT CGColor];
+ } else {
+ /*if (button.enabled == YES) {
+ int x_src = ((i*32)/(int)self.weaponsImage.size.height)*32;
+ int y_src = (i*32)%(int)self.weaponsImage.size.height;
+ UIImage *img = [self.weaponsImage cutAt:CGRectMake(x_src, y_src, 32, 32)];
+ [button setBackgroundImage:img forState:UIControlStateNormal];
+ }*/
+ button.enabled = NO;
+ button.layer.borderColor = [[UIColor darkGrayColor] CGColor];
+ //NSLog(@"disabled: %d",button.tag);
+ }
+
+ if (button.enabled == YES) {
+ if (delay[i]-turns >= 0) {
+ // NSLog(@"delayed(%d) %d",delay[i], button.tag);
+ button.layer.borderColor = [[UIColor lightGrayColor] CGColor];
+ [button setTitle:[NSString stringWithFormat:@" %d ",delay[i]-turns+1] forState:UIControlStateNormal];
+ } else {
+ // NSLog(@"enabled %d",button.tag);
+ button.layer.borderColor = [UICOLOR_HW_YELLOW_TEXT CGColor];
+ [button setTitle:@"" forState:UIControlStateNormal];
+ }
+ }
+ }
+}
+
+#pragma mark -
+#pragma mark user interaction
-(void) buttonPressed:(id) sender {
UIButton *theButton = (UIButton *)sender;
HW_setWeapon(theButton.tag);
+ playSound(@"clickSound");
+ [self disappear];
+}
+
+-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
+ /*
+ NSSet *allTouches = [event allTouches];
+
+ if ([touches count] == 1) {
+ self.view.layer.borderWidth = 3.5;
+ startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
+ }
+ */
+}
+
+-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
+ //self.view.layer.borderWidth = 1.3;
}
+-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
+ /*
+ NSSet *allTouches = [event allTouches];
+
+ if ([touches count] == 1) {
+ CGPoint touchedPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
+ CGFloat deltaX = touchedPoint.x - startingPoint.x;
+ CGFloat deltaY = touchedPoint.y - startingPoint.y;
+
+ //startingPoint = touchedPoint;
+ self.view.frame = CGRectMake(self.view.frame.origin.x + deltaX, self.view.frame.origin.y + deltaY,
+ self.view.frame.size.width, self.view.frame.size.height);
+ }
+ */
+}
+
+-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
+ //[self touchesEnded:touches withEvent:event];
+}
+
+#pragma mark -
+#pragma mark memory
-(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
+ self.weaponsImage = nil;
+ self.buttonsArray = nil;
+ MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
- // Release any cached data, images, etc that aren't in use.
}
-(void) viewDidUnload {
+ [[NSNotificationCenter defaultCenter] removeObserver:self];
+ self.weaponsImage = nil;
+ self.buttonsArray = nil;
+ delay = NULL;
+ MSG_DIDUNLOAD();
[super viewDidUnload];
- self.imagesArray = nil;
}
-(void) dealloc {
- [imagesArray release];
+ [weaponsImage release];
+ [buttonsArray release];
[super dealloc];
}
+@end
-@end
+void updateVisualsNewTurn (void) {
+ [[NSNotificationCenter defaultCenter] postNotificationName:@"updateAmmoVisuals" object:nil];
+}
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.h Thu Oct 07 02:16:29 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.h Sat Oct 09 05:57:46 2010 +0200
@@ -24,6 +24,7 @@
@class InGameMenuViewController;
@class HelpPageViewController;
+@class AmmoMenuViewController;
@interface OverlayViewController : UIViewController {
// the timer that dims the overlay
@@ -37,6 +38,9 @@
// the help menu
HelpPageViewController *helpPage;
+ // the objc ammomenu
+ AmmoMenuViewController *amvc;
+
// ths touch section
CGFloat initialDistanceForPinching;
CGPoint startingPoint;
@@ -47,6 +51,7 @@
@property (nonatomic,retain) id popoverController;
@property (nonatomic,retain) InGameMenuViewController *popupMenu;
@property (nonatomic,retain) HelpPageViewController *helpPage;
+@property (nonatomic,retain) AmmoMenuViewController *amvc;
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.m Thu Oct 07 02:16:29 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.m Sat Oct 09 05:57:46 2010 +0200
@@ -43,7 +43,7 @@
#define removeConfirmationInput() [[self.view viewWithTag:CONFIRMATION_TAG] removeFromSuperview];
@implementation OverlayViewController
-@synthesize popoverController, popupMenu, helpPage;
+@synthesize popoverController, popupMenu, helpPage, amvc;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
@@ -162,10 +162,6 @@
[UIView setAnimationDuration:1];
self.view.alpha = 1;
[UIView commitAnimations];
-
- AmmoMenuViewController *amvc = [[AmmoMenuViewController alloc] init];
- amvc.view.center = self.view.center;
- [self.view addSubview:amvc.view];
}
-(void) showHelp:(id) sender {
@@ -185,6 +181,10 @@
self.popupMenu = nil;
if (self.helpPage.view.superview == nil)
self.helpPage = nil;
+ if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil)
+ self.popoverController = nil;
+ if (self.amvc.view.superview == nil)
+ self.amvc = nil;
MSG_MEMCLEAN();
}
@@ -192,6 +192,10 @@
// only objects initialized in viewDidLoad should be here
[[NSNotificationCenter defaultCenter] removeObserver:self];
dimTimer = nil;
+ self.helpPage = nil;
+ [self dismissPopover];
+ self.popoverController = nil;
+ self.amvc = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
@@ -200,6 +204,7 @@
[popupMenu release];
[helpPage release];
[popoverController release];
+ [amvc release];
// dimTimer is autoreleased
[super dealloc];
}
@@ -302,6 +307,10 @@
case 10:
playSound(@"clickSound");
HW_pause();
+ if (amvc.isVisible) {
+ doDim();
+ [amvc disappear];
+ }
removeConfirmationInput();
[self showPopover];
break;
@@ -309,6 +318,19 @@
playSound(@"clickSound");
removeConfirmationInput();
HW_ammoMenu();
+
+ // TODO: removal and multimonitor experience
+ if (self.amvc == nil)
+ self.amvc = [[AmmoMenuViewController alloc] init];
+
+ if (self.amvc.isVisible) {
+ doDim();
+ [self.amvc disappear];
+ } else {
+ doNotDim();
+ [self.amvc appearInView:self.view];
+ }
+
break;
default:
DLog(@"Nope");
@@ -335,26 +357,26 @@
isPopoverVisible = YES;
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
- if (popupMenu == nil)
- popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain];
- if (popoverController == nil) {
- popoverController = [[UIPopoverController alloc] initWithContentViewController:popupMenu];
- [popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
- [popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
+ if (self.popupMenu == nil)
+ self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain];
+ if (self.popoverController == nil) {
+ self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu];
+ [self.popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
+ [self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
}
- [popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1)
+ [self.popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1)
inView:self.view
permittedArrowDirections:UIPopoverArrowDirectionAny
animated:YES];
} else {
- if (popupMenu == nil)
- popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ if (self.popupMenu == nil)
+ self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
[self.view addSubview:popupMenu.view];
- [popupMenu present];
+ [self.popupMenu present];
}
- popupMenu.tableView.scrollEnabled = NO;
+ self.popupMenu.tableView.scrollEnabled = NO;
}
// on ipad just dismiss it, on iphone transtion to the right
@@ -365,10 +387,10 @@
HW_pause();
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
- [(InGameMenuViewController *)popoverController.contentViewController removeChat];
- [popoverController dismissPopoverAnimated:YES];
+ [(InGameMenuViewController *)[[self popoverController] contentViewController] removeChat];
+ [self.popoverController dismissPopoverAnimated:YES];
} else {
- [popupMenu dismiss];
+ [self.popupMenu dismiss];
}
[self buttonReleased:nil];
}
@@ -387,6 +409,10 @@
if (isPopoverVisible)
[self dismissPopover];
+ if (amvc.isVisible) {
+ doDim();
+ [self.amvc disappear];
+ }
// reset default dimming
doDim();