ACF: Use skull grave for cannibal teams (for real)
There was a typo. “Skull” is invalid, it must be “skull”
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua Wed Sep 27 06:17:41 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua Wed Sep 27 06:38:51 2017 +0200
@@ -917,12 +917,12 @@
end
- AddTeam(loc("Assault Team"), 14483456, "Skull", "Island", "Pirate", "cm_vampire")
+ AddTeam(loc("Assault Team"), 14483456, "skull", "Island", "Pirate", "cm_vampire")
for i = 1, 6 do
cannibals[i] = AddHog(cannibalNames[i], 1, 50, "vampirichog")
end
- AddTeam(loc("Reinforcements"), 14483456, "Skull", "Island", "Pirate", "cm_vampire")
+ AddTeam(loc("Reinforcements"), 14483456, "skull", "Island", "Pirate", "cm_vampire")
for i = 7, 9 do
cannibals[i] = AddHog(cannibalNames[i], 1, 50, "vampirichog")
end
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua Wed Sep 27 06:17:41 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua Wed Sep 27 06:38:51 2017 +0200
@@ -641,7 +641,7 @@
AnimSetGearPosition(youngh, 1862, 1362)
HogTurnLeft(youngh, false)
- AddTeam(loc("Cannibals"), 14483456, "Skull", "Island", "Pirate","cm_vampire")
+ AddTeam(loc("Cannibals"), 14483456, "skull", "Island", "Pirate","cm_vampire")
cannibal = AddHog(loc("Brainiac"), 0, 5, "Zombi")
AnimSetGearPosition(cannibal, 525, 1256)
HogTurnLeft(cannibal, false)
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/journey.lua Wed Sep 27 06:17:41 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/journey.lua Wed Sep 27 06:38:51 2017 +0200
@@ -973,7 +973,7 @@
leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo")
dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood")
- AddTeam(loc("Cannibal Sentry"), 14483456, "Skull", "Island", "Pirate","cm_vampire")
+ AddTeam(loc("Cannibal Sentry"), 14483456, "skull", "Island", "Pirate","cm_vampire")
cannibals = {}
for i = 1, 4 do
cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi")
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua Wed Sep 27 06:17:41 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua Wed Sep 27 06:38:51 2017 +0200
@@ -504,7 +504,7 @@
dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood")
spiky = AddHog(loc("Spiky Cheese"), 0, 100, "hair_yellow")
- AddTeam(loc("Weaklings"), 14483456, "Skull", "Island", "Pirate","cm_vampire")
+ AddTeam(loc("Weaklings"), 14483456, "skull", "Island", "Pirate","cm_vampire")
cannibals = {}
cannibals[1] = AddHog(loc("Brainiac"), 5, 20, "Zombi")
@@ -513,7 +513,7 @@
hogNr[cannibals[i]] = i - 2
end
- AddTeam(loc("Stronglings"), 14483456, "Skull", "Island", "Pirate","cm_vampire")
+ AddTeam(loc("Stronglings"), 14483456, "skull", "Island", "Pirate","cm_vampire")
for i = 6, 9 do
cannibals[i] = AddHog(HogNames[i], 2, 30, "vampirichog")
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/united.lua Wed Sep 27 06:17:41 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/united.lua Wed Sep 27 06:38:51 2017 +0200
@@ -308,12 +308,12 @@
natives = {leaks, dense, water, buffalo, chief}
nativesNum = 5
- AddTeam(loc("Light Cannfantry"), 14483456, "Skull", "Island", "Pirate", "cm_vampire")
+ AddTeam(loc("Light Cannfantry"), 14483456, "skull", "Island", "Pirate", "cm_vampire")
for i = 1, 4 do
cannibals[i] = AddHog(HogNames[i], 2, 40, "Zombi")
end
- AddTeam(loc("Heavy Cannfantry"), 14483456, "Skull", "Island", "Pirate", "cm_vampire")
+ AddTeam(loc("Heavy Cannfantry"), 14483456, "skull", "Island", "Pirate", "cm_vampire")
for i = 5, 8 do
cannibals[i] = AddHog(HogNames[i], 2, 55, "vampirichog")
end