Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
--- a/hedgewars/GSHandlers.inc Wed Nov 14 22:27:05 2012 -0500
+++ b/hedgewars/GSHandlers.inc Wed Nov 14 23:23:56 2012 -0500
@@ -1691,7 +1691,7 @@
end
else
begin
- if (Gear^.Pos <> posCaseHealth) and (GameTicks and $3FF = 0) then // stir it up every second or so
+ if (Gear^.Pos <> posCaseHealth) and (GameTicks and $1FFF = 0) then // stir 'em up periodically
begin
gi := GearsList;
while gi <> nil do
@@ -5143,6 +5143,7 @@
begin
with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac;
AddRandomness(CheckSum);
+ if gi^.Kind = gtGenericFaller then gi^.State:= gi^.State and not gstTmpFlag;
gi := gi^.NextGear
end;
AddPickup(Gear^.Hedgehog^, a, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
@@ -5160,8 +5161,17 @@
DeleteGear(Gear);
exit
end;
-
-doStepFallingGear(Gear);
+if (Gear^.State and gstTmpFlag <> 0) or (GameTicks and $7 = 0) then
+ begin
+ doStepFallingGear(Gear);
+ if (Gear^.State and gstInvisible <> 0) and (GameTicks and $FF = 0) and ((hwRound(Gear^.X) < leftX) or (hwRound(Gear^.X) > rightX) or (hwRound(Gear^.Y) < topY)) then
+ begin
+ Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
+ Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
+ Gear^.dX:= _90-(GetRandomf*_360);
+ Gear^.dY:= _90-(GetRandomf*_360)
+ end;
+ end
end;
procedure doStepCreeper(Gear: PGear);
--- a/hedgewars/uGears.pas Wed Nov 14 22:27:05 2012 -0500
+++ b/hedgewars/uGears.pas Wed Nov 14 23:23:56 2012 -0500
@@ -643,7 +643,7 @@
if (GameFlags and gfArtillery) <> 0 then
cArtillery:= true;
-for i:= GetRandom(10)+30 downto 0 do
+for i:= (LAND_WIDTH*LAND_HEIGHT) div 524288+2 downto 0 do
begin
rx:= GetRandom(rightX-leftX)+leftX;
ry:= GetRandom(LAND_HEIGHT-topY)+topY;
--- a/hedgewars/uGearsHedgehog.pas Wed Nov 14 22:27:05 2012 -0500
+++ b/hedgewars/uGearsHedgehog.pas Wed Nov 14 23:23:56 2012 -0500
@@ -641,9 +641,10 @@
gi := GearsList;
while gi <> nil do
begin
- if gi^.Kind = gtGenericFaller then
+ if (gi^.Kind = gtGenericFaller) and (gi^.State and gstInvisible <> 0) then
begin
gi^.Active:= true;
+ gi^.State:= gi^.State or gstTmpFlag;
gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
gi^.dX:= _90-(GetRandomf*_360);