small tweak. make drowning prefer higher health hogs
--- a/hedgewars/uAIAmmoTests.pas Sun Mar 11 20:36:50 2012 -0400
+++ b/hedgewars/uAIAmmoTests.pas Sun Mar 11 22:35:55 2012 -0400
@@ -174,7 +174,8 @@
valueResult:= value
end;
end
-until (value > 204800) or (rTime > 4250);
+//until (value > 204800) or (rTime > 4250); not so useful since adding score to the drowning
+until rTime > 4250;
TestBazooka:= valueResult
end;
@@ -328,7 +329,8 @@
valueResult:= Score
end;
end
-until (Score > 204800) or (TestTime > 4000);
+//until (Score > 204800) or (TestTime > 4000);
+until TestTime > 4000;
TestGrenade:= valueResult
end;
--- a/hedgewars/uAIMisc.pas Sun Mar 11 20:36:50 2012 -0400
+++ b/hedgewars/uAIMisc.pas Sun Mar 11 22:35:55 2012 -0400
@@ -319,9 +319,9 @@
end;
if (Flags and 1 <> 0) and TraceDrown(x, y, Point.x, Point.y, dX, dY, erasure) then
if Score > 0 then
- inc(rate, KillScore)
+ inc(rate, KillScore + Score) // Add a bit of a bonus for bigger hog drownings
else
- dec(rate, KillScore * friendlyfactor div 100)
+ dec(rate, KillScore * friendlyfactor div 100 - Score) // and more of a punishment for drowning bigger friendly hogs
else if dmg >= abs(Score) then
if Score > 0 then
inc(rate, KillScore)
@@ -361,9 +361,9 @@
end;
if (Flags and 1 <> 0) and TraceShoveDrown(Me, Point.x, Point.y, dX, dY) then
if Score > 0 then
- inc(rate, KillScore)
+ inc(rate, KillScore + Score) // Add a bit of a bonus for bigger hog drownings
else
- dec(rate, KillScore * friendlyfactor div 100)
+ dec(rate, KillScore * friendlyfactor div 100 - Score) // and more of a punishment for drowning bigger friendly hogs
else if power >= abs(Score) then
if Score > 0 then
inc(rate, KillScore)
@@ -412,9 +412,9 @@
else dX:= dX + 0.01;
if TraceDrown(x, y, Point.x, Point.y, dX, dY, erasure) then
if Score > 0 then
- inc(rate, KillScore)
+ inc(rate, KillScore + Score) // Add a bit of a bonus for bigger hog drownings
else
- dec(rate, KillScore * friendlyfactor div 100)
+ dec(rate, KillScore * friendlyfactor div 100 - Score) // and more of a punishment for drowning bigger friendly hogs
else if dmg >= abs(Score) then
dmg := KillScore;
if Score > 0 then