Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
--- a/hedgewars/uWorld.pas Sat Sep 10 22:55:31 2011 -0400
+++ b/hedgewars/uWorld.pas Sun Sep 11 08:54:21 2011 -0400
@@ -1196,7 +1196,7 @@
else
begin
CursorPoint.X:= (prevPoint.X * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8;
- CursorPoint.Y:= (prevPoint.Y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8;
+ CursorPoint.Y:= (prevPoint.Y * 7 + cScreenHeight - (hwRound(FollowGear^.Y)+ hwSign(FollowGear^.dX) * 100 + WorldDy)) div 8;
end;
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - cVisibleWater;