--- a/hedgewars/uGearsHedgehog.pas Fri Jan 10 22:56:10 2014 +0400
+++ b/hedgewars/uGearsHedgehog.pas Sun Jan 12 11:07:49 2014 +0400
@@ -881,7 +881,7 @@
Gear^.State:= Gear^.State and not gstCollision
end;
Gear^.State:= Gear^.State or gstMoving;
- if (CurrentHedgehog^.Gear = Gear) and (CurrentHedgehog^.Gear^.State and gstHHDriven <> 0) and
+ if (Gear^.State and gstHHDriven <> 0) and
(not CurrentTeam^.ExtDriven) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
begin
// TODO: why so aggressive at setting FollowGear when falling?