# HG changeset patch # User Wuzzy # Date 1524694863 -7200 # Node ID e54d6db06f3531d278cb4fa93d6ae0deaee52616 # Parent 4f9108f82879fa3375d6b51d264b008f04343d32 Fix hog being unable to walk after using sniper rifle without firing both shots diff -r 4f9108f82879 -r e54d6db06f35 ChangeLog.txt --- a/ChangeLog.txt Tue Apr 24 21:49:12 2018 +0200 +++ b/ChangeLog.txt Thu Apr 26 00:21:03 2018 +0200 @@ -1,8 +1,9 @@ + features * bugfixes -====================== 0.9.25 ====================== +====================== 0.9.24.2 ==================== Lua API: + New call: Retreat(time [, respectGetAwayTimeFactor): Force current turn into retreating mode + * Fix hog being unable to walk after using sniper rifle without firing both shots ====================== 0.9.24.1 ==================== * Fix crash when portable portal device is fired at reduced graphics quality diff -r 4f9108f82879 -r e54d6db06f35 hedgewars/uGears.pas --- a/hedgewars/uGears.pas Tue Apr 24 21:49:12 2018 +0200 +++ b/hedgewars/uGears.pas Thu Apr 26 00:21:03 2018 +0200 @@ -537,6 +537,8 @@ begin if (GameFlags and gfInvulnerable) = 0 then Gear^.Hedgehog^.Effects[heInvulnerable]:= 0; + if (Gear^.Hedgehog^.Effects[heArtillery] = 2) then + Gear^.Hedgehog^.Effects[heArtillery]:= 0; end; end; t:= GearsList;