# HG changeset patch # User nemo # Date 1321042301 18000 # Node ID cdd3d8c723ecaaa577767c630380989511c8eeb6 # Parent 53e0d825cc253ae2e7bc78a003dee4b5ae066a16 Update changelog, comment on possibly redundant lines in GSHandlers diff -r 53e0d825cc25 -r cdd3d8c723ec ChangeLog.txt --- a/ChangeLog.txt Fri Nov 11 14:13:25 2011 -0500 +++ b/ChangeLog.txt Fri Nov 11 15:11:41 2011 -0500 @@ -1,6 +1,37 @@ + features * bugfixes +0.9.16 -> 0.9.17: + + New theme, Cave + + New voicepack, Hillbilly + + More attractive mission screen with previews + + Chat timestamping, links, input history, tab completion + + Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command + + Errors/warnings in chat instead of popup boxes + + Mousewheel to change hog/weapon counts in game creation + + Refresh DLC page on access, display notice if DLC page is not accessible + + Team colours changed, again + + Land texture on maps using mask of black + + Spread clouds/flakes over near/far layers for more 3D + + Team coloured RC/airstrike + + Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask) + + Sticky mines, mines activate 1s after use in infinite attack mode + + Grenades/bazooka/melon pieces/ballgun now kicked by explosions + + Minor theme optimisation, Optional SkyR + + Camera follows melon, clusterbomb, gas cloud + * Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre + * Keep mouse from jumping around when ammo menu is active + * Hogs can now move after trapping another hog in a portal loop + * ctrl-w no longer closes engine window + * Fix bugs in blowtorch angle/direction + * Fix playing notes on the piano + * Fix some colours in greyscale 3D + * Fix Lua overrides of map config + * Girders no longer make windows in tunnels + * Prevent some more escaping through border, firepunch, pickhammer + * Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close + * Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, clouds on Deep Space theme, etc + 0.9.15 -> 0.9.16: + In-game chat now supports backspace-repeat and Escape to close the text input area + Team status bars shrunk/made translucent if they take up a significant portion of the screen diff -r 53e0d825cc25 -r cdd3d8c723ec hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Fri Nov 11 14:13:25 2011 -0500 +++ b/hedgewars/GSHandlers.inc Fri Nov 11 15:11:41 2011 -0500 @@ -3654,7 +3654,8 @@ Gear^.X := HHGear^.X; Gear^.Y := HHGear^.Y; // For some reason I need to reapply followgear here, something else grabs it otherwise. - if not bShowAmmoMenu and not CurrentTeam^.ExtDriven then FollowGear := HHGear; + // This is probably not needed anymore + if not CurrentTeam^.ExtDriven then FollowGear := HHGear; if not isUnderWater and hasBorder and ((HHGear^.X < _0) or (hwRound(HHGear^.X) > LAND_WIDTH)) then HHGear^.dY.isNegative:= false; if ((Gear^.State and gsttmpFlag) = 0) or (HHGear^.dY < _0) then doStepHedgehogMoving(HHGear); @@ -3785,7 +3786,8 @@ Gear^.X := HHGear^.X; Gear^.Y := HHGear^.Y - int2hwFloat(32); // For some reason I need to reapply followgear here, something else grabs it otherwise. - if not bShowAmmoMenu then FollowGear := HHGear; + // this is probably not needed anymore + if not CurrentTeam^.ExtDriven then FollowGear := HHGear; if ((Gear^.State and gsttmpFlag) = 0) or (HHGear^.dY < _0) then doStepHedgehogMoving(HHGear);