# HG changeset patch # User Wuzzy # Date 1493329664 -7200 # Node ID 5857936921ec4336373c9d9b81fac8b9e1a8752e # Parent 6ad1f86e0c81bb028dc0f8a5cbc8383d6555c5e7 Get rid of some incorrect timeout messages in ACF, by using EndTurn(true) diff -r 6ad1f86e0c81 -r 5857936921ec share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua Thu Apr 27 22:47:14 2017 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua Thu Apr 27 23:47:44 2017 +0200 @@ -581,7 +581,7 @@ AddEvent(CheckTurnsOver, {}, DoTurnsOver, {3}, 0) AddEvent(CheckWaveDead, {3}, DoWaveDead, {3}, 0) AddEvent(CheckDeployedDead, {}, DoDeployedDead, {}, 0) - TurnTimeLeft = 0 + EndTurn(true) ShowMission(loc("Backstab"), loc("Drills"), loc("You have 7 turns until the next wave arrives.|Make sure the arriving cannibals are greeted appropriately!|If the hog dies, the cause is lost.|Hint: you might want to use some mines..."), 1, 12000) end @@ -610,7 +610,7 @@ function AfterStartAnim() AnimSwitchHog(natives[leaksNum]) - TurnTimeLeft = 0 + EndTurn(true) stage = spyKillStage AddEvent(CheckChoice, {}, DoChoice, {}, 0) AddEvent(CheckKilledOther, {}, DoKilledOther, {}, 0) @@ -632,7 +632,7 @@ DismissTeam(loc("Natives")) DismissTeam(loc("Tribe")) DismissTeam(loc("011101001")) - TurnTimeLeft = 0 + EndTurn(true) end function CheckChoice() @@ -676,7 +676,7 @@ ShowMission(loc("Backstab"), loc("Brutus"), loc("You have killed an innocent hedgehog!"), 0, 6000) DismissTeam(loc("Natives")) DismissTeam(loc("Tribe")) - TurnTimeLeft = 0 + EndTurn(true) end function CheckWaveDead(index) @@ -689,7 +689,7 @@ end function DoWaveDead(index) - TurnTimeLeft = 0 + EndTurn(true) needToAct = index end @@ -786,7 +786,7 @@ DismissTeam(loc("Assault Team")) DismissTeam(loc("Reinforcements")) DismissTeam(loc("011101001")) - TurnTimeLeft = 0 + EndTurn(true) end -----------------------------Misc-------------------------------------- @@ -1059,7 +1059,7 @@ end if GetHogTeamName(CurrentHedgehog) == loc("Tribe") then - TurnTimeLeft = 0 + EndTurn(true) return end TurnsLeft = TurnsLeft - 1 @@ -1070,7 +1070,7 @@ if stage == spyKillStage then if CurrentHedgehog == spyHog or GetHogTeamName(CurrentHedgehog) ~= loc("Natives") then - TurnTimeLeft = 0 + EndTurn(true) else SetGearMessage(CurrentHedgehog, 0) --AnimSwitchHog(natives[leaksNum]) diff -r 6ad1f86e0c81 -r 5857936921ec share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/enemy.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/enemy.lua Thu Apr 27 22:47:14 2017 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/enemy.lua Thu Apr 27 23:47:44 2017 +0200 @@ -286,7 +286,7 @@ ShowMission(loc("The Enemy Of My Enemy"), loc("The Union"), loc("Defeat the cyborgs!"), 1, 0) PutWeaponCrates() PutHealthCrates() - TurnTimeLeft = 0 + EndTurn(true) end function PutHealthCrates() @@ -331,12 +331,12 @@ function DoNativesDead() nativesDeadFresh = true - TurnTimeLeft = 0 + EndTurn(true) end function DoCannibalsDead() cannibalsDeadFresh = true - TurnTimeLeft = 0 + EndTurn(true) end function DoPlayersDead() @@ -344,14 +344,14 @@ RemoveEventFunc(CheckCannibalsDead) RemoveEventFunc(CheckCyborgsDead) playersDeadFresh = true - TurnTimeLeft = 0 + EndTurn(true) end function DoCyborgsDead() -- RemoveEventFunc(CheckNativesDead) -- RemoveEventFunc(CheckCannibalsDead) cyborgsDeadFresh= true - TurnTimeLeft = 0 + EndTurn(true) end function CheckGearsDead(gearList) @@ -388,7 +388,7 @@ DismissTeam(loc("Natives")) DismissTeam(loc("Cannibals")) DismissTeam(loc("011101001")) - TurnTimeLeft = 0 + EndTurn(true) end function WonMission() @@ -404,7 +404,7 @@ SaveCampaignVar("Progress", "9") end DismissTeam(loc("011101001")) - TurnTimeLeft = 0 + EndTurn(true) end -----------------------------Misc-------------------------------------- function HideHedge(hedge) diff -r 6ad1f86e0c81 -r 5857936921ec share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/epil.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/epil.lua Thu Apr 27 22:47:14 2017 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/epil.lua Thu Apr 27 23:47:44 2017 +0200 @@ -81,7 +81,7 @@ crate = SpawnHealthCrate(0, 0) SetGearMessage(CurrentHedgehog, 0) AddNewEvent(CheckCrateTaken, {}, DoCrateTaken, {}, 1) - TurnTimeLeft = 0 + EndTurn(true) ShowMission(loc("Epilogue"), loc("That's all, folks!"), loc("You have successfully finished the campaign!").."|".. loc("If you wish to replay, there are other possible endings, too!").."|".. @@ -427,7 +427,7 @@ return end if CurrentHedgehog == traitor then - TurnTimeLeft = 0 + EndTurn(true) else TurnTimeLeft = -1 end diff -r 6ad1f86e0c81 -r 5857936921ec share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua Thu Apr 27 22:47:14 2017 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua Thu Apr 27 23:47:44 2017 +0200 @@ -100,6 +100,8 @@ freshDead = nil crates = {} cratesNum = 0 + +princessFreed = false -----------------------------Animations-------------------------------- function EmitDenseClouds(dir) local dif @@ -185,7 +187,7 @@ SetupPlace3() SetGearMessage(natives[1], 0) AddNewEvent(CheckPrincessFreed, {}, DoPrincessFreed, {}, 0) - TurnTimeLeft = 0 + EndTurn(true) ShowMission(loc("Family Reunion"), loc("Salvation"), loc("Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"), 1, 7000) vCirc = AddVisualGear(0,0,vgtCircle,0,true) SetVisualGearValues(vCirc, 2625, 1500, 100, 255, 1, 10, 0, 120, 3, 0xff00ffff) @@ -287,8 +289,9 @@ if progress and progress<7 then SaveCampaignVar("Progress", "7") end + princessFreed = true DismissTeam(loc("011101001")) - TurnTimeLeft = 0 + EndTurn(true) end function CheckCyborgsDead() @@ -337,11 +340,13 @@ end function EndMission() - RemoveEventFunc(CheckPrincessFreed) - AddCaption(loc("So the princess was never heard of again ...")) - DismissTeam(loc("Natives")) - DismissTeam(loc("011101001")) - TurnTimeLeft = 0 + if not princessFreed then + RemoveEventFunc(CheckPrincessFreed) + AddCaption(loc("So the princess was never heard of again ...")) + DismissTeam(loc("Natives")) + DismissTeam(loc("011101001")) + EndTurn(true) + end end function CheckOutOfCluster() @@ -546,7 +551,7 @@ end end end - TurnTimeLeft = 0 + EndTurn(true) else for i = 1, 3 do if gearDead[natives[i]] ~= true then