# HG changeset patch # User nemo # Date 1313172548 14400 # Node ID 4bb542350a180de2983cbda911e7cc647fd8fce8 # Parent 8694688ccc1c4e5a0d556f491615446303df5c46 extend the workaround. FIXME still applies diff -r 8694688ccc1c -r 4bb542350a18 hedgewars/uScript.pas --- a/hedgewars/uScript.pas Fri Aug 12 13:15:30 2011 -0400 +++ b/hedgewars/uScript.pas Fri Aug 12 14:09:08 2011 -0400 @@ -1115,7 +1115,7 @@ function lc_addteam(L : Plua_State) : LongInt; Cdecl; var np: LongInt; - voice: shortstring; + color, name, grave, fort, voice, flag: shortstring; begin np:= lua_gettop(L); if (np < 5) or (np > 6) then @@ -1128,14 +1128,19 @@ (* FIXME FIXME FIXME FIXME Something is very wrong here. - For some reason, if I assign voice after the first ParseCommand, it is empty + For some reason, the lua_tostring after the first ParseCommand, are empty. Is ParseCommand scribbling on stuff? *) + color:= lua_tostring(L, 1); + name := lua_tostring(L, 2); + grave:= lua_tostring(L, 3); + fort := lua_tostring(L, 4); voice:= lua_tostring(L, 5); - ParseCommand('addteam x ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 1), true); - ParseCommand('grave ' + lua_tostring(L, 3), true); - ParseCommand('fort ' + lua_tostring(L, 4), true); + if (np = 6) flag:= lua_tostring(L, 6); + ParseCommand('addteam x ' + name + ' ' + color, true); + ParseCommand('grave ' + grave, true); + ParseCommand('fort ' + fort, true); ParseCommand('voicepack ' + voice, true); - if (np = 6) then ParseCommand('flag ' + lua_tostring(L, 6), true); + if (np = 6) then ParseCommand('flag ' + flag, true); CurrentTeam^.Binds:= DefaultBinds // fails on x64 //lua_pushinteger(L, LongInt(CurrentTeam));