# HG changeset patch # User nemo # Date 1362586398 18000 # Node ID 3fb25201d303a1e3f327ace2146ab945b565026e # Parent fff355ba290204e517e1806d817e75ecd25958f7 This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me. diff -r fff355ba2902 -r 3fb25201d303 hedgewars/uWorld.pas --- a/hedgewars/uWorld.pas Wed Mar 06 16:48:03 2013 +0100 +++ b/hedgewars/uWorld.pas Wed Mar 06 11:13:18 2013 -0500 @@ -1517,7 +1517,7 @@ if GameState = gsConfirm then - DrawTextureCentered(0, (cScreenHeight shr 1), ConfirmTexture); + DrawTextureCentered(0, (cScreenHeight shr 1)-40, ConfirmTexture); if ScreenFade <> sfNone then begin