# HG changeset patch
# User nemo
# Date 1362586398 18000
# Node ID 3fb25201d303a1e3f327ace2146ab945b565026e
# Parent  fff355ba290204e517e1806d817e75ecd25958f7
This has bothered me for the longest time. Move texture so it doesn't overlap.  I'd initially had a test for isPaused, but jumping texture bothered me.

diff -r fff355ba2902 -r 3fb25201d303 hedgewars/uWorld.pas
--- a/hedgewars/uWorld.pas	Wed Mar 06 16:48:03 2013 +0100
+++ b/hedgewars/uWorld.pas	Wed Mar 06 11:13:18 2013 -0500
@@ -1517,7 +1517,7 @@
 
 
 if GameState = gsConfirm then
-    DrawTextureCentered(0, (cScreenHeight shr 1), ConfirmTexture);
+    DrawTextureCentered(0, (cScreenHeight shr 1)-40, ConfirmTexture);
 
 if ScreenFade <> sfNone then
     begin