# HG changeset patch
# User nemo
# Date 1243103176 0
# Node ID 356468481e7453a38bcdf8518f5ad87c236b94eb
# Parent  81dd8a012554401a9ed6b10c93427a04b0793fbd
set Minefield to 150%, reduce fort distance by 512px

diff -r 81dd8a012554 -r 356468481e74 QTfrontend/ammoSchemeModel.cpp
--- a/QTfrontend/ammoSchemeModel.cpp	Sat May 23 17:04:06 2009 +0000
+++ b/QTfrontend/ammoSchemeModel.cpp	Sat May 23 18:26:16 2009 +0000
@@ -162,7 +162,7 @@
 		<< QVariant(false)         // vampiric       9
 		<< QVariant(false)         // karma          10
 		<< QVariant(false)         // artillery      11
-		<< QVariant(200)           // damage modfier 12
+		<< QVariant(150)           // damage modfier 12
 		<< QVariant(30)            // turn time      13
 		<< QVariant(50)            // init health    14
 		<< QVariant(15)            // sudden death   15
diff -r 81dd8a012554 -r 356468481e74 hedgewars/uLand.pas
--- a/hedgewars/uLand.pas	Sat May 23 17:04:06 2009 +0000
+++ b/hedgewars/uLand.pas	Sat May 23 18:26:16 2009 +0000
@@ -609,7 +609,7 @@
 begin
 // For now, defining a fort's playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it'll give a bit more maneuvering room.
 playHeight:= 1200;
-playWidth:= 3072;
+playWidth:= 2560;
 leftX:= (LAND_WIDTH - playWidth) div 2;
 rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
 topY:= LAND_HEIGHT - playHeight;