# HG changeset patch # User nemo # Date 1246207444 0 # Node ID 29508a2924c21717717ec408f50038fbb82a60c5 # Parent 6b14d6da9a499b1cd808c774f76a414e76ad7c58 Move count notification to all multishoot diff -r 6b14d6da9a49 -r 29508a2924c2 hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Sun Jun 28 14:39:18 2009 +0000 +++ b/hedgewars/GSHandlers.inc Sun Jun 28 16:44:04 2009 +0000 @@ -459,8 +459,6 @@ procedure doStepDEagleShot(Gear: PGear); begin -if Ammoz[amDEagle].Ammo.NumPerTurn>CurrentHedgehog^.AttacksNum then - AddCaption(inttostr(Ammoz[amDEagle].Ammo.NumPerTurn-CurrentHedgehog^.AttacksNum)+' '+trmsg[sidRemaining], $FFFFFF, capgrpAmmostate); PlaySound(sndGun, false, nil); Gear^.doStep:= @doStepBulletWork end; diff -r 6b14d6da9a49 -r 29508a2924c2 hedgewars/HHHandlers.inc --- a/hedgewars/HHHandlers.inc Sun Jun 28 14:39:18 2009 +0000 +++ b/hedgewars/HHHandlers.inc Sun Jun 28 16:44:04 2009 +0000 @@ -237,7 +237,10 @@ Inc(AttacksNum); if (Ammo^[CurSlot, CurAmmo].NumPerTurn >= AttacksNum) or ((GameFlags and gfMultiWeapon) <> 0) then + begin + AddCaption(inttostr(Ammo^[CurSlot, CurAmmo].NumPerTurn+1-AttacksNum)+' '+trmsg[sidRemaining], $FFFFFF, capgrpAmmostate); isInMultiShoot:= true + end else begin TurnTimeLeft:= Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;