(* * Hedgewars, a worms-like game * Copyright (c) 2004-2007 Andrey Korotaev * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) {$IFNDEF FPC} WriteLn('Only Freepascal supported'); {$ENDIF} program hwengine; {$APPTYPE CONSOLE} uses SDLh, uConsts in 'uConsts.pas', uGame in 'uGame.pas', uMisc in 'uMisc.pas', uStore in 'uStore.pas', uWorld in 'uWorld.pas', uIO in 'uIO.pas', uGears in 'uGears.pas', uConsole in 'uConsole.pas', uKeys in 'uKeys.pas', uTeams in 'uTeams.pas', uSound in 'uSound.pas', uRandom in 'uRandom.pas', uAI in 'uAI.pas', uAIMisc in 'uAIMisc.pas', uAIAmmoTests in 'uAIAmmoTests.pas', uAIActions in 'uAIActions.pas', uCollisions in 'uCollisions.pas', uLand in 'uLand.pas', uLandTemplates in 'uLandTemplates.pas', uLandObjects in 'uLandObjects.pas', uLandGraphics in 'uLandGraphics.pas', uLocale in 'uLocale.pas', uAmmos in 'uAmmos.pas', uSHA in 'uSHA.pas', uFloat in 'uFloat.pas'; {$INCLUDE options.inc} // also: GSHandlers.inc // CCHandlers.inc // HHHandlers.inc // SinTable.inc // proto.inc procedure OnDestroy; forward; //////////////////////////////// procedure DoTimer(Lag: LongInt); var s: string; begin case GameState of gsLandGen: begin GenMap; GameState:= gsStart; end; gsStart: begin AssignHHCoords; AddMiscGears; AdjustColor(cColorNearBlack); AdjustColor(cWaterColor); AdjustColor(cWhiteColor); StoreLoad; AdjustColor(cConsoleSplitterColor); ResetKbd; SoundLoad; PlayMusic; if GameType = gmtSave then begin isSEBackup:= isSoundEnabled; isSoundEnabled:= false end; GameState:= gsGame end; gsGame : begin ProcessKbd; DoGameTick(Lag); DrawWorld(Lag, SDLPrimSurface); end; gsConsole: begin DoGameTick(Lag); DrawWorld(Lag, SDLPrimSurface); DrawConsole(SDLPrimSurface); end; gsExit : begin OnDestroy; end; end; SDL_Flip(SDLPrimSurface); if flagMakeCapture then begin flagMakeCapture:= false; s:= 'hw_' + cSeed + '_' + inttostr(GameTicks) + '.bmp'; WriteLnToConsole('Saving ' + s); // SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(PChar(s), 'wb'), 1) end; end; //////////////////// procedure OnDestroy; begin {$IFDEF DEBUGFILE}AddFileLog('Freeing resources...');{$ENDIF} if isSoundEnabled then ReleaseSound; StoreRelease;SendKB; CloseIPC; TTF_Quit; SDL_Quit; halt end; /////////////////// procedure MainLoop; var PrevTime, CurrTime: Longword; event: TSDL_Event; begin PrevTime:= SDL_GetTicks; repeat while SDL_PollEvent(@event) <> 0 do case event.type_ of SDL_KEYDOWN: case GameState of gsGame: if event.key.keysym.sym = 96 then begin cConsoleYAdd:= cConsoleHeight; GameState:= gsConsole end; gsConsole: KeyPressConsole(event.key.keysym.unicode); end; SDL_ACTIVEEVENT: if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then cHasFocus:= event.active.gain = 1; SDL_QUITEV: isTerminated:= true end; CurrTime:= SDL_GetTicks; if PrevTime + cTimerInterval <= CurrTime then begin DoTimer(CurrTime - PrevTime); PrevTime:= CurrTime end else {sleep(1)}; IPCCheckSock until isTerminated end; //////////////////// procedure GetParams; var c: LongInt; {$IFDEF DEBUGFILE} i: LongInt; {$ENDIF} p: TPathType; begin {$IFDEF DEBUGFILE} AddFileLog('Prefix: "' + PathPrefix +'"'); for i:= 0 to ParamCount do AddFileLog(inttostr(i) + ': ' + ParamStr(i)); {$ENDIF} case ParamCount of 11: begin val(ParamStr(1), cScreenWidth, c); val(ParamStr(2), cScreenHeight, c); cBitsStr:= ParamStr(3); val(cBitsStr, cBits, c); val(ParamStr(4), ipcPort, c); cFullScreen:= ParamStr(5) = '1'; isSoundEnabled:= ParamStr(6) = '1'; cLocaleFName:= ParamStr(7); val(ParamStr(8), cInitVolume, c); val(ParamStr(9), cTimerInterval, c); PathPrefix:= ParamStr(10); cShowFPS:= ParamStr(11) = '1'; for p:= Succ(Low(TPathType)) to High(TPathType) do if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]; AddClouds end; 2: begin val(ParamStr(1), ipcPort, c); GameType:= gmtLandPreview; if ParamStr(2) <> 'landpreview' then OutError(errmsgShouldntRun, true); end else OutError(errmsgShouldntRun, true) end end; procedure ShowMainWindow; begin if cFullScreen then ParseCommand('fullscr 1', true) else ParseCommand('fullscr 0', true); SDL_ShowCursor(0) end; /////////////// procedure Game; var s: shortstring; begin WriteToConsole('Init SDL... '); SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true); WriteLnToConsole(msgOK); SDL_EnableUNICODE(1); WriteToConsole('Init SDL_ttf... '); SDLTry(TTF_Init <> -1, true); WriteLnToConsole(msgOK); ShowMainWindow; InitKbdKeyTable; InitIPC; WriteLnToConsole(msgGettingConfig); LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName); SendIPCAndWaitReply('C'); // ask for game config s:= 'eproto ' + inttostr(cNetProtoVersion); SendIPCRaw(@s[0], Length(s) + 1); // send proto version InitTeams; ParseCommand('ammstore 91911111111111108', true); AssignStores; if isSoundEnabled then InitSound; InitWorld; StoreInit; isDeveloperMode:= false; TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); MainLoop end; ///////////////////////// procedure GenLandPreview; begin InitIPC; IPCWaitPongEvent; TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); GenPreview; WriteLnToConsole('Sending preview...'); SendIPCRaw(@Preview, sizeof(Preview)); WriteLnToConsole('Preview sent, disconnect'); CloseIPC end; //////////////////////////////////////////////////////////////////////////////// /////////////////////////////// m a i n //////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// begin WriteLnToConsole('-= HedgeWars 0.8.1 =-'); WriteLnToConsole(' -= by unC0Rr =- '); GetParams; Randomize; if GameType = gmtLandPreview then GenLandPreview else Game end.