+ features * bugfixes 0.9.22 -> 0.9.23 Content: + New game-style/mode: Battalion (see https://hedgewars.org/wiki/Battalion ) + New theme: Beach + Completely new Cheese map; replaces the old one + New forts: Lonely_Island, Octopus, Olympic, Snail + New hat: "tf_scout" (this time for real) + Many new random hedgehog names * Redo flags: cm_pentagram, cm_soviet, armenia, ireland, nepal, suisse, sweden, turkey Game engine: + New weapon: rubber duck + Freezer can now freeze sticky mines (they get disabled and fall into the water) + Improved hedgehog spawns on maps that lack land mass or free space + AI hedgehogs can now use Bee and Vampirism + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) + Fort Mode will now work with more than 2 teams + Render graves behind everything else, so that they can't hide mines etc. + Show indicator symbols at bottom right while extra damage or low gravity are active + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused + Play countdown sounds at 1-4 seconds turn time + Several new sound effects for weapons and utilities + More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze + Small visual effects enhancements + Briefly show theme and music authors in chat at start of game + A few new funny ticker messages (English) * Fixed air-strikes drops being off-center * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. * Fixed screenshots being too bright if taken in quick succession * Video recording functionality is restored * Fixed bee not being affected by wrap world edge while still being thrown * Fixed turn not ending when sticky mine was trapped on rubberband * Fixed sniper rifle disabling laser sight utility after using * Fixed hedgehog-voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. Linux) * Fixed SD-flakes of themes not working if regular flakes were disabled * Fixed RC planes being able to collect frozen crates * Fixed Seduction's "Yoohoo!" sound not playing * Fixed Hedgehogs getting hurt while firing deagle / sniper rifle bullet in certains situations * Fixed hedgehogs saying “Missed” when drowning enemy without dealing damage * Fixed enemy saying "Missed” when giving poison without direct damage * Fixed hedgehogs not saying “Stupid” and not displaying announcer message for inflicting self-harm * Fixed incorrect time box tooltip when in Sudden Death * Remove buggy /finish chat command * Various other fixes Highlander: + Show collected weapons after kill and play sound + Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.) * Removed "Freezer"/IceGun from the default Highlander weaponset Construction Mode: + Added script parameter support: + initialenergy: Amount of energy at start + energyperround: New energy per round + maxenergy: Maximum allowed energy + cratesperround: Maximum placable crates per round + Completely reworked all in-game texts and descriptions * Fix rubber being placable inside land * Fix invalid girder placement costing energy * Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.) * Costs for weapon and utility crates were all equal * Remove airplane cursor * Many other fixes and tweaks Racer and TechRacer: + Allow to only place 2 waypoints in Racer + Allow to remove Racer waypoints with precise key + New script parameters for Racer: + rounds: Number of rounds to play + waypointradius: Size of waypoints + maxwaypoints: Maximum allowed number of waypoints + Show correct ranking and times in stats screen of Racer and TechRacer * Fix description and icon of waypoint placement tool in Racer * Remove airplane cursor in Racer * Fixed waypoint message in TechRacer and Racer overwriting current weapon selection message * Fixed TechRacer not recording finish if time was >= 100s WxW: + Support for multiple sets of walls per map + Add optional “Crate Before Attack” rule + Add optional “All But Last” rule + Add optional “Kill The Leader” rule + Script parameter support (see Lua file comment for documentation) + Possible to set max. number of weapons in game (script parameter only) + Menu can be disabled (with script parameter “menu=false”) for insant game start + Possible to set number of crates per turn + Ropes, ShoppaKing, ShoppaHell and ShoppaNeon can now be played with the classic left and right walls + Allows almost all game modifiers to be changed, the only exception is crate probabilities + New wall sets for Ropes, ShoppaNeon, ShoppaDesert, ShoppaWild, ShoppaKing and ShoppaHell. + Basic support for a bunch of Shoppa maps + Fully functional even without a map border + More sound effects + More helpful mission display after configuration has been accepted + Hide “Surf Before Crate” setting if surfing is disabled for this map, or the bottom is active and water never rises + Hide walls setting if script does not provide walls for map yet + Freeze crates at turn start if Walls Before Crate or Surf Before Crate is enabled (they unfreeze if you met requirements) + Allow toggling the radar with Switch Hog key while roping or rope selected * No smoke when hog is near near a WxW wall but walls need not to be touched * Fix other player being able to change the menu config in the short period before the first turn Tumbler: + Script parameter support: + spawnbarrels: New barrels per turn + spawnmines: New mines per turn + ammoflamer: Initial Flamer fuel + ammobarrel: Initial Barrel Launcher ammo + ammomine: Initial Mine Deployer ammo + minetimerplaced: Mine timer (ms) of mines dropped from Mine Deployer + bonustime: Bonus time (s) in utility crates + bonusflames: Bonus Flamer fuel in ammo crates + chanceammo: Per-turn % chance of an ammo crate drop + chancetime: Per-turn % chance of an utility crate (extra time) drop + Alternative weapon selection with slot keys (F1, F2, F3) + Add mine/barrel launch sounds + Add countdown sounds + Rewrote mission description and captions + Sound and message when trying to fire empty weapon * Permanently disable some game modifiers which won't work together with this Space Invasion: + Show actual scores in stats screen, and a proper graph + Show a couple of “awards” (snarky comments) in stats screen + Remove bonuses “Boom!”, “BOOM!” and “BOOM!! BOOM!! BOOM!!” for balancing reasons + Script parameter support: + rounds: Number of rounds + shield: Initial shield + barrels: Initial barrel ammo + pings: Available radar pings + timebonus: Time bonus for red drones + barrelbonus: Ammo bonus for green invaders + shieldbonus: Shield bonus for purple invaders + forcetheme: Set to “true” to use the selected theme instead of EarthRise + Complete rewrite of almost all messages and the mission panel + More event messages + Show current score in HUD (white number) + Stop overwriting most game scheme’s parameters + Disable weapon scheme + More sounds: Empty ammo, countdown, throw, kamikaze, radar ping, explosion * Fix explosion being drawn twice when colliding with invader HedgeEditor: + Dud mine placement mode + Allow to select frames in sprite placement mode + New placable sprite: sprTargetBee + Complete rewrite of all help texts + Allow to add and subtract health + Add more convenient start values (e.g. for health) + Allow to set timer of sticky mines + Health crates can now have 0 health + Hog and team names (from identity modes) are now translatable + Show health/timer above health crates, barrels, mines, sticky mines and air mines + Allow to toggle health/timer display with Precise+3 + Allow to toggle main help at any time with Precise+1 * Add proper description and name for the gear placement tool (no more fake air attack) * Fix many issues with exported files * Fix placement mode being changable when gear placement tool is not selected * Make land gun spawn in utility crates instead of weapon crates * Stop aggressively showing the mission panel after any button press * Fix placement modes sometimes showing “nil” in caption * Fix girder sprite being displayed at top left for no reason * Ammo names are not hardcoded anymore (no more double work for translators) * Fix many missing or poor-quality texts for translation * Fix error when trying to set ShoppaBalance rank without anything selected * Don't show misleading circle when placing girder/rubber * Disable timer keys 2-4 in rubber placement mode * Fix incorrect weapon crate preview of air attack, drill strike and napalm Other Game Styles: + Capture The Flag supports setting number of captures with script parameter “capture=” + Don't place air mines in Shoppa * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first * Mutant script shows now appropriate ranking and graph in stats screen * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps A Classic Fairytale: + Mission 4: Add infinite skip + Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates + All missions: Clarify mine timers * Mission 1: Leaf of faith: Hog was able to walk to the right and get stuck * Mission 1: Leap of faith: Teleport player back to mole when failing * Mission 2: Fix crash when trying to open ammo menu in opening sequence * Mission 2: Fix game sometimes getting stuck after walking back to Leaks A Lot * Mission 2: Remove restart option when cooperating with cyborg; it messed things up too much * Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies * Mission 3: Fix broken end sequence after killing cyborg or princess * Mission 3: Fix broken sequence of princess being caged * Mission 3: All girder crates now have 3 girders each * Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts * Mission 6: Block off left cave entrance to stop player to just rope all the way around * Mission 6: Fix mines not being able to get triggered in first turn * Mission 8: Fix Lua error message at the beginning * Mission 10: Fix mission becoming unplayable when all hogs except the traitor died * All missions: Add missing texts for translation * All missions: Fix incorrect crate types * All missions: Rewrite mission texts to state missions more clearly * Fix swapped mission preview images of missions 2 and 3 A Space Adventure: + Side missions save and show your personal best successes (e.g. fastest finish in Hard Flying) + All missions: Add skip where it doesn't hurt + Spacetrip: Show 2 flowers over fully completed planets (with side missions) + All missions: Clarify mine timers + Change team colors * Spacetrip: Fix various bugs and logic flaws in the initial mission * A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints * A frozen adventure: Fix and improve poorly written messages * Getting to the device: Add real crate and correct message for collecting device part * Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable * Searching in the dust: Remove checkpoints. See above. * Searching in the dust: Fix Hog Solo dropping straight down when roping near smuggler * Searching in the dust: Fix incorrect messages after collecting device part * Precise flying: Fix victory not being recognized, also wait for flames to settle before losing * Hard Flying: Fix ending in a Lua error * The First Stop: Fix stats screen showing teams twice * Fruit planet: Fix “Precise shooting” disappearing directly after completing “Bad timing” * Fruit planet: Fix “Getting to the device” not visible when landing on fruit planet with first main mission completed only * Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn * Fix weird behaviour when walking right before the first animation in most missions * Fix a coupe of texts being untranslatable * Fix a variety of minor logic flaws in the story * Fix typos * All missions: Fix incorrect crate types Missions: + New scenario: Teamwork 2 + New scenario: Big Armory + New training: Basic Flying Saucer Training + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs) + Rewrote some help texts in basic rope training + Graphical effect (black bars) while in cut scenes + Change description and icon for baseball bat in Knockball mission map * Portal Mind Challenge was cleaned up and reworked (especially less awful wording) * Fixed Target Practice missions getting stuck when a target dropped into water * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission Frontend: + Campaign screen shows which campaigns and missions you've completed so far + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task) + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access + Additional button for just randomizing theme that will not change your selected map + Randomizing map/theme in online-mode will not include DLC-content + New teams start with a random grave and fort + Hedgewars creates 4 teams instead of 1 on its first launch + Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately + “Random team” button is now able to randomly select from all available hats * Campaign screen does no longer show AI-controlled teams * Campaign names and campaign mission names can now be translated * Creating randomized teams now randomizes (almost) every aspect * Fixed mostly broken descriptions for multiplayer mission maps * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default * Fix language names in language list being always in English * Prevent starting game with >48 hogs (because engine doesn't support it yet) * Team editor Fix flag being selectable for computer players although it had no effect * Fix the key for toggling team bars being incorrectly described Content Creation: + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0) + Themes can now use flakes with negative falling speed (rising flakes) + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png + Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right + Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original * Default water color was black instead of blue Translations: + Scottish Gaelic updates for: Engine, frontend, tips, missions + Loading screen can now be translated + A few window titles can be translated + Campaign names and campaign mission names can be translated + A Classic Fairytale, missions 8 and 10 can now be translated * Built-in texts from Qt (e.g. “cut”, “paste”, “copy”) in frontend weren't translated * Remove text from mission images to make them language-neutral * Fix English-only language/country names in language selection * Fix very, very broken mission map descriptions Lua-API: + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. + New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType + New call: GetVisualGearType(vgUid) -- returns the visual gear type + New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type + New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it + New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team + New call: PlaceRubber(x, y, frameIdx) -- Places a rubber + New call: SendGameResultOff() -- Disable the game automatically setting a game result in the stats screen + New call: SendRankingStatsOff() -- Disable the game automatically filling the team rankings in the stats screen + New call: SendAchievementsStatsOff() -- Disable the game automatically populating the bullet point list in the “Details” section on the stats screen + New call: GetTeamStats(teamname) -- Returns a table of team stats + New call: EndTurn([noTaunts]) -- Ends the current turn + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted + New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots) + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) + New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) + Locale library: loc_noop -- Mark string for translation but don't translate it + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that * Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise * Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu * Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used 0.9.21 -> 0.9.22 + New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs) + Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. + HedgeEditor - create missions/etc. in-game! see http://hedgewars.org/HedgeEditor + Map previews can now take script parameters into account and preview waypoints in TechRacer + Added a couple new flags + Various tweaks to the interface and in-game chat + Divided teams options will now just be ignored when more/less than 2 teams/clans, instead of displaying a fatal error + Added 6 TechRacer maps to TechMaps + Added 3 SpeedShoppa Challenges: Shoppa Love, Ropes and Crates, The Customer is King + Hammer damage is now rounded up. This means it can be used to execute hedgehogs with only 1 hp. + Improved "Art" theme. * Generated bridges/girders are now connected better to the land mass * Fixed rubberband sprite * Fixed Wind-Indicator being wrong in certain situations * Melon Bomb Pieces now bounce on Rubberband * Reduced menu music volume * The game will now fallback to default voicepack if a team's voicepack is not locally installed. (Instead of rendering team voiceless) * Hammer now does more damage when the Extra-Damage utility is used * Many other bug fixes Lua-API: + New map parameter: MapFeatureSize -- numeric representation of detail slider below map preview; use within onGameInit()/onPreviewInit() + New functions: SetMaxBuildDistance([ distInPx ]) -- specify how many pixels away a hedgehog can still place girders/etc. set to 0 for no limit; call with no param to reset to default, + New hook: onSuddenDeath() -- called by engine when sudden death begins + Parameters are now optional for the generic gear setters. i.e. - SetVisualGearValues(gear, x, y). nil values are skipped and not set. + PlaceSprite can now set land type (bouncy, indestructible, ice etc), colour the sprite, flip the sprite, and place the sprite behind existing land. + EraseSprite. Can flip and selectively erase based on land flags. + More of the gear structure values are now accessible in the generic gear getter/setter. * Previously missing gear states are now available (gstSubmersible, gstFrozen and gstNoGravity) * Fixed OnHogAttack giving the incorrect AmmoType (amNothing) under certain conditions 0.9.20 -> 0.9.21: + New type of randomly generated maps: Perlin Maps. + Old Random generated maps are more diverse now. + Slider for adjusting land generation detail. + Highlander gamemode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it) + New playable themes: "Hoggywood" and "Cake" + New gameplay mode "Construction Mode" + New gameplay mode "TechRacer" + New game play mode "DiagonalMaze" (generates a simple diagonal maze) + Add 7 target practice missions, now with simple scoring + Update RC Plane Challenge: Stats screen reworked and shows now several facts, simple ranking system based on used planes, some taunts in the game + New training/multiplayer mission: "Climb Home" + Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes. + Network game rejoining. Note: Your team(s) will vanish after 3 turns. + Visual and gameplay changes to "sea" - world edge, visual change to wrap world edge to allow seeing through the wrap, visual change to bounce worldedge + The map of the Basketball Mission can be selected for regular games again ("BasketballField") + New engine command: /togglechat will disable/enable chat display (does not affect chat history display) + Change to Racer: first weapon/utility available will be automatically selected on start + Added some visual feedback to failed girder placement. + Various performance tweaks, especially for very large maps. + Allow switching through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default) + Added support for custom Sudden Death music to theme.cfg (e.g. sd-music=hell.ogg ). + New Hats: policegirl, fr_tomato, cratehider * Fixed drill rockets sometimes exploding on impact. * Fixed trainings broken due to indestructable targets/crates. * Fixes and tweaks for low qualily rendering. * Sinegun won't shoot through -solid- land anymore * Many bug fixes and tweaks. Frontend / Netgame: + High resolution previews! + Preview for dynamic maps generated by game style scripts (e.g. "ShoppaMap))! + Moved room status filter to top left of rooms list. Lua API: + New library: Params, makes parsing of script parameters easier + New library: TargetPractice, used to generate target practice missions (the newly added missions use it) + More helpful syntax error messages. + New hooks: onParameters(paramString) -- called when script parameters are configured. the parameter contains the parameter(s) as text string onPreviewInit() -- called during map preview initialization onGearWaterSkip(gearUid) -- called when a gear skims the water without drowning (when hitting it with high speed at low angle). By checking gearUid you can figure out which gear that was. + New functions: DismissTeam(teamname) -- removes a team from the game (note: if you used loc() on teamnames, don't forget to the translated teamname here too) GetGameFlag(gameflag) -- returns true/false PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite refers to an id from the TSprite list SetWaterLine(waterline) -- moves water level to the specified y. the current value is in read-only global waterline SetNextWeapon() -- make current hedgehog switch to next weapon. e.g. use in trainings to preselect weapon SetWeapon(ammoType) -- decide which weapon the current hedgehog should equip + Map Drawing: -- to be used in onGameInit() -- first set MapGen to mgDrawn and then use the commands below AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means start of a new line) and erase (if line should erase, not draw) FlushPoints() -- makes sure that all the points/lines specified using the command above are actually applied to the map + New global enumerations: Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn TSprite values LandFlags: lfIndestructible, lfIce, lfBouncy + Changed functions: HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make NON-Hedgehog gears speak, e.g. barrels... wait what?! + Changed hooks: onHogAttack() can now be hooked with new parameter: onHogAttack(ammoType) - to conveniently find out which ammo/weapon is being used * Fixes: gfResetHealth is now a available like the other GameFlags 0.9.19 -> 0.9.20: + New campaign, A Space Adventure! + Password protected rooms + Shapes on drawn maps (ellipses, rectangles) - constrain dimensions with ctrl, as with straight line tool. + New rubber utility, lfBouncy mask (green) for maps. lfBouncy is also anti-portal. + Lazy loading of many aspects of frontend to improve startup time under Windows + Set hog/team/health label defaults in config, toggle team health display using delete (left shift + delete for labels now) + Usernames next to teams when playing online. + Can now filter rooms by game style (such as Highlander). Filtering simplified since it is mostly unused. + AFK mode. Press p when not your turn online to trigger autoskip of your turn. + Russian localisation of Default voice. + Map edges can wrap or bounce. Also a silly "connect to the sea" mode + Sticky fire kicks you a bit less, fire interacts with frozen land/ice + Generated map stays same if the template is the same between groups (all/large for example) + Visual enhancements for whip and crosshair + Option to draw maps with a "shoppa" border - used by ShoppaMap lua at present + New hats + Translation updates + New lua script to control gravity. May have unpredictable effects. Try zero g shoppa. Changes to allow lua to spawn poison clouds without interrupting turn. + Speech bubbles are now echoed to chat for logging purposes with the hog's name. * You should now thaw on your turn, not enemy's. AI frozen/unfrozen crate movement fix. Blowtorch can thaw frozen hogs. * Prevent target crosshair moving around unpredictably when doing multiple airstrikes * Rope should kick along surfaces more reliably, fix rope aim speed if you miss a shot, firing rope does not freeze timer, fix aiming on last rope * Remember bounce/timer in reset wep modes like Highlander * Increase precision in damage calcs; extra damage affects fire properly now * Fixed video recording resolution * Fixed context menu/cursor in text areas * Many bugfixes. Keypad enter in chat, hog sliding freezing game, team name flaws in Windows, localisation of tips, crasher in slots with no weapons, frontend holiday css. 0.9.18 -> 0.9.19: + New Freezer weapon - freezes terrain, water, hedgehogs, mines, cases, explosives + Saucer can aim weapons and fire underwater + Main graphical user interface overhaul + Splashscreen on Windows *_* + Up and down keys navigate in chat history + Several commands from chat available + Support hwplay:// scheme syntax + Supply full revision and hash information in version tag + Better set of options for driving engine + Downloadable content can now be stored in packages for easy uninstall + Lua scripts can load a sidecar overlay package of game resources + Math improvements for better performance/reliability + Smarter AI - now uses drill rocket accurately and is aware of barrels and dud mines. More aggressive in infinite attack, lua can tell to target specific hogs, such as in Mutant + New fort, Steel Tower + New theme, Fruit + New hats - some national ones, Portal, harlequin, more animals... + New maps based on StarBound. SB_Bones, SB_Crystal, SB_Grassy, SB_Grove, SB_Haunty, SB_Oaks, SB_Shrooms, SB_Tentacles + Translation updates - Turkish, French, German, Japanese, Portuguese, Italian, Russian - Campaign french should work correctly now + Theme object masks + Easier weapon selection in shoppa. F1 will select from F5 if there are no weps in F1-F4 + Cleaver radius shrunk to improve usability on horizontal throws + Map hog limit is now just a suggestion, not enforced + Static map theme is now just the default, can be changed + Themeable static maps (provide a mask.png without a map.png) + Split seed with '|' to keep the land shape but change the hog placement * You can now move out of the way when throwing a sticky mine or cleaver straight up * Rope sliding should behave more like pre-0.9.18 again * Forbid kicking on 1v1 matches * Desync fixes * Fixed fort mode * Making very large maps now works properly with targeted weapons * ParseCommand should be safe to use in Lua now, at any time * Fixes to many weapons. Mudball, blowtorch, explosives, cluster bomb spread, portal. 0.9.17 -> 0.9.18: + 'A Classic Fairytale' Campaign + Video recorder (requires ffmpeg/libav) + Cleaver weapon + AI is now aware of drowning and fall damage + AI learned how to use Sniper Rifle and Cake + Variable pen width and eraser for drawn maps + Several trainings and missions + Allow setting custom local palette of teams colors + Hide eliminated teams from teams healths widget + Server doesn't delete room till last player quits it + PNG screenshots + Show bot level on CPU flag + Objects now have density value assigned which impacts their behavior on explosions, throwing from rope and drowning + Improve AI skills at Desert Eagel, Whip, Firepunch, Baseball Bat, Hammer, Cluster Bomb, Watermelon and walking + Individual hedgehogs healths in team health bar + Drill rocket wouldn't explode in your face if you stand close to wall + Ability to rope into a portal, allow RC plane to go through portals + Many small frontend improvements: get rid of "save" buttons, descriptions, allow to use network proxy, etc + Reduce amount of memory needed for engine to store land data + Countless other small fixes and improvements + Detect desyncs early + Mudball will not cause any direct damage anymore * Fix cake getting stuck in barrels, crates and hedgehogs * Fix all knowns bugs which caused network game hang when players close engine or quit * Fix drill strike bug when drill's timer gets ridiculously high value instead of explosion * Fix some crashes, freezes and memory leaks in frontend and engine 0.9.16 -> 0.9.17: + New theme, Cave + New voicepack, Hillbilly + More attractive mission screen with previews + Chat timestamping, links, input history, tab completion + AI smarter, now uses switch. Also tweaks to mine/crate/barrel rules + Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command + Errors/warnings in chat instead of popup boxes + Mousewheel to change hog/weapon counts in game creation + Refresh DLC page on access, display notice if DLC page is not accessible + Team colours changed, again + Land texture on maps using mask of black + Spread clouds/flakes over near/far layers for more 3D + Team coloured RC/airstrike + Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask) + Sticky mines, mines activate 1s after use in infinite attack mode + Grenades/bazooka/melon pieces/ballgun now kicked by explosions + Minor theme optimisation, Optional SkyR + Camera follows melon, clusterbomb, gas cloud * More fixes to fullscreen/window resize on non-Linux systems * Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre * Keep mouse from jumping around when ammo menu is active * Hogs can now move after trapping another hog in a portal loop * ctrl-w no longer closes engine window * Fix bugs in blowtorch angle/direction * Fix playing notes on the piano * Fix some colours in greyscale 3D * Fix Lua overrides of map config * Girders no longer make windows in tunnels * Prevent some more escaping through border, firepunch, pickhammer * Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close * Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, hammer + vamp + invuln, clouds on Deep Space theme, etc 0.9.15 -> 0.9.16: + In-game chat now supports backspace-repeat and Escape to close the text input area + Team status bars shrunk/made translucent if they take up a significant portion of the screen + Background music change on sudden death mode + Stereoscopic rendering + Installing content (anything under Data/ - maps, sounds, and any such stuff) to user profile allows custom adding/overriding of any Data/ content + Screen for downloadable content + Allow up to 8 teams in a game + New gameplay modes/styles: Racer, The Specialists, Tumbler, Space Invasion, Balanced Random Weapon + New single player missions: Bamboo Thicket, That Sinking Feeling, Newton and the Tree + New Weapon/Utility: Land Spray Gun + New Utility: Time Box + New Game mode: Tag team + New Game option for map bottom border + New Theme: Golf + Many new hats + Sudden Death art + Get away time modifier (in %) + Shoppa scheme by default resets ammo + Shots are on a tenth of a second delay instead of a 1 and a quarter second delay (fast deagle/portal fire) + Defective mines explode if they take enough damage + Rope head can attach to hogs/crates/barrels again (rope still passes through them) + Control of grenade bounce + Drill Strike bombs don't explode when leaving ground, but after a (customizable!) timer + Hammer impacts mines/barrels + Seduction is an Area-of-Effect attack now + Significantly altered flame behavior and damage. + 'Throwing' weapons into hogs (e.g. grenade) no longer does max damage. + Ukranian localization of Default voice. support for localized voices + Theme cleanup, including the new theme config file change + Improvements in scoring and tracking damage + Camera tracking now toggleable + Mudball does not end turn + Indicator for height of plane when using napalm + Land smoothing (looks less pixelated on generation and damage) + Improved lua script support (e.g. set per-hog ammo, place girders, spawn fake crates, switch hogs, change hats) + The names of the ShoppaKingTournament winners are now written on the Trophies in the ShoppaKing and TrophyRace maps! + Allow window resizes during game + Improved fullscreen capabilities + Additional/new sounds (mine impact, sine gun, etc) + Victory/flawless victory sounds * Voices don't overlap (was needed more due to faster game actions due to shortened delays) * Prevent portaling to impossible locations better * Snow accumulates more smoothly * Rope should be less sticky now * Rope shouldn't be able to get Hogs stuck on walls anymore * Fix for last portal shot always being yellow * More accurate napalm strike drop location * AI fixes (heh, yeah right) * Fixed locales, such as korean * Code refactoring * Various bug/leak fixes Frontend/Menu and Netgame: + Drawing straight lines in drawn map mode (hold down the control key when clicking, then move mouse to end point and release). + Undo clear in drawn map mode + Autokick ignored players joining your room + Improved nick sorting in lobby and rooms. (not case-sensitive, letters first, friend @ top, ignored @ bottom) + Display player count in lobby + Lobby: Player names of online players can be clicked in chat directly so that you don't have to find them in the player list + Room names can be changed by the room admin without recreating the room * Fix invisible icons in popup menus * Various fixes and adjustments 0.9.14 -> 0.9.15: + Ability to create, save and load hand drawn maps + New maps: Capture the Flag (Blizzard) Map + New themes: Christmas + Snowflakes on Christmas/Snow themes accumulates on the ground + New game modifiers: No wind, More wind + New missions: Dangerous ducklings, Diver, Spooky tree, Teamwork + New weapons: Mudball, Drill strike + Many more Lua hooks + Readytimer + Ability to edit seed + Ability to select gameplay scripts + New gameplay scripts: Capture the Flag, No jumping, Random weapon + New Lua unified translation framework + Code refactoring + Max teams upped to 8 + Cosmetic enhancements to Napalm strike + Selecting a game scheme selects the corresponding weapon set + Dust when drills dig + New hats: beaver, porkey, sheep + Add density property to Gears + Reworked management of schemes and weapon sets + Will ask before deleting teams, schemes and weapon sets + Explosions detach rope from land + Variable rope length in scheme + Allow hog speech when not your turn 0.9.13 -> 0.9.14: + New audio tracks + New forts: EvilChicken, Tank + New game modes: AI Survival Mode, Per Hedgehog Ammo, Reset Health, Reset Weapons, Unlimited Attacks + New grave: ring + Over 30 new hats + New themes: Art, Brick, Jungle, Stage + New maps: ShoppaKing, Sticks, TrophyRace (Mission) + New utilities: Portal Gun, Resurrector + New weapons: Flamethrower, Hammer, Old Limburger, Piano Strike, Sticky Mines + Weapons' projectiles will now be launched from their barrels instead of the hog's center + Flying Saucers may be used for moving below the water surface + New default game schemes: Clean Slate, Fort Mode, Timeless, Thinking with Portals, King Mode + New default weapon set: Clean Slate, Thinking with Portals + Bomb clusters/Melon parts inherit some of the original bomb's speed + Extended game statistics + Improved health bar updating + Hogs that blow themselves up will use triggers in their team color + Settings allow better control over the level of details/effects + Improved Lua support + On empty ammo switch to no weapon rather than the first available one (to avoid shooting by accident) + Display of hints in the frontend + Some improvements of existing Themes of Maps + Land destruction effects added + Improved fire effects + Improved Melon explosion effects + Online game lobby now features game filters + Other Frontend enhancements + Additional sounds + Show special game rules in Esc screen + Updated translation + Speed optimizations + Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows + Added support for graphics cards/drivers that have a 512x512 pixel textures limit + Team colors are more distinguishable from each other now * Fixed bug that allowed charging a weapon while on rope, leading to frozen timer * Various bug fixes 0.9.12 -> 0.9.13: + Speed optimizations + New weapon: Birdy (carries your hog and lets you throw poisonous eggs at your foes) + Hats are visible while using rope and blowtorch + Explosive barrels + AI is able to handle artillery mode as well as new weapons + Weapon schemes now include crate probability as well as delays + Optional semi transparent labels for hogs to avoid hidden gaps + New voicepack: British + New frontend sounds + Frontend now allows you to add player names to either your friends or ignore list and join their current rooms (follow) + Optional tooltips explaining weapons in weapons menu + 3D effect for waves + Game now fades in/out at the start and end of a round + Flashlight effect when taking screenshots + Holding 'precise' key now allows hogs to change direction without moving + New game modes: place hedgehogs, king mode, randomized starting order, shared ammo, no girders + Improved CJK text handling and detection + Dud mines + Reserved hats for donators (reservation time is limited; they'll be useable by everyone some months later) + Added team flags (pick your country or your favorite 'fun' flag) + Active team's name blinking on round start + Team chat for spectators + New explosion graphics with screen shakes for huge explosions + Hogs might react to thrown grenades or explosives and panic + Popup effects visualizing collected weapons + New visual effects (dust, smoke, gun shells) + Replaced the UFO with the Homing Bee + View ammo menu even while other player's turn + Preview alternate weapon while using another one (e.g. parachute, rope and flying saucer) + Splashes and droplets once objects fall into water + 45 degree bounce for grenades + New bounce sounds for most objects + Several new sounds for hedgehogs including walking animation and some emotes + Show special game rules at round's start + Support for Lua scripts (used for tutorials as well as 'mission' maps) + Changed Basketball map to be a mission including scoreboards + Added Knockball mission + New crazy map template + New random map generator supporting maze type maps + New game schemes: Barrel Mayhem, Tunnel Hogs + New weapon scheme: Tunnel Hogs + New themes: Olympics, Desert + Lots of other updates to other themes + Background textures for destroyed land simulating depth (on random maps only) + New target cursors + Many new hats + Additional effects + Icon for hwengine under windows + Delete old teams using the frontend + Support for long localized strings (longer than 255 bytes) + Xfire support (shows nickname, server and room name in player info) * Fixed showing two cursors in some situations * Drill rocket's sound will now stop even after drilling right into water * Properly unload SDL_mixer's support libraries on engine shutdown * Fixed several memory leaks + Lots of other bug fixes and additions we already forgot during this huge release + Updated translation + PowerPC architecture supported * Reduced memory footprint and leakage 0.9.11 -> 0.9.12: + Zoom + New weapons: flying saucer, molotov cocktail + More sounds + New visual effects + Updated graphics + Chat within team only + Remember net password + More trainings + Implement room control delegation when host's connection fails + Colorize chat events in engine + [mac only] Add Sparkle framework to automatically update the program when a new version comes out + [mac only] Add M3InstallController for easy installation * Fix crash in replay caused by speechbubbles * Fix some desync causes * Fix rope bugs * Fix bugs in weapon selection code 0.9.10 -> 0.9.11: + Speech bubbles + Many new hats, new graves + New taunts + New voice pack, new default voice + Animated stars in frontend's background + New music + Vampirism weapon and game mode, karma mode + Artillery mode + Sniper rifle + Options for mine delay/quantity * Fix disconnection from server not been performed correctly * Don't crash engine after round in reduced quality mode * Fix game desync when oneof players quits * Hedgehogs don't take hat off when jumping * Fix initial room map config desync * Fix team name in training * Fix crash in parachute/rope if drowning with active girder/teleport * Fix rope disappearing bug 0.9.9 -> 0.9.10: + Many new hats, maps, themes, updates on existing ones + Remove small pixels left by fire + Double possible land dimensions, allow up to 48 hedgehogs in game + Brand new net server + Cave mode + Initial sound volume option + Increase rendering speed and overall graphics performance + New game options + Game schemes + New voicepack + Reduced quality mode for better performance on old computers + Random teams generator + Many utilities + Templates filter + Water bouncing * Fix underwater theme soundtrack * Fix blowtorch delete condition * Fix crash when attackbar wasn't deleted, but hedgehog gear was * Fix spectating when one of players left the game * Fix accidental rope removing from ammo in some cases * Prevent engine crash when not enough place for all hedgehogs * Fix bug with not working toggles 'rectrict joins' and 'restrict team adding' + Fix engine slowdown when trying to switch ammo while firing bazooka 0.9.8 -> 0.9.9: + Voicepacks + Teams health graphic on statistics page + Colorize join/quit messages in chat + Precise aiming + RC Plane weapon * Fix ballgun breaking net game on 64bit systems * Fix bug when hedgehog was unable to drop some weapons from rope in certain conditions * Fix page switching issues when disconnected * Fix rope bug which allowed hedgehog to go into land * Fix cake stucking up in air on some maps * Fix three cursor bugs * Fix autogenerated demos/saves filenames problems * Fix engine freeze when switching hedgehog in certain conditions 0.9.7 -> 0.9.8: + Many net server fixes + Lobby on net server + Napalm weapon + Drill rocket and Ballgun weapons + Show quit reason message + Solid Land option + New maps + Many new forts + Improve Hellish hand grenade + Spectating for those who joined after game start * Fix silent crash when cannot place all hedgehogs * Fix small damage tag issues * Fix a bug leading to engine silent crash when using whip, bat or firepunch (and probably flame) * Limit chat history to 250 entries to avoid DoS attack with its use 0.9.6 -> 0.9.7: + Completely redesign the frontend, no longer looks like an ugly program launcher + New art + Add fullscreen mode to frontend + New Castle map + All map rendering now 32bit / theme objects have alpha channels + Bath, Freeway, Hell, Sheep, Underwater themes + PirateFlag, Sheep maps + Seduction weapon + Dedicated server + Increase possible length of team and Hedgehog names + New music + Ability to customize your hedgehogs with a variety of hats + Ability to customize water colour in themes + Watermelon Bomb Weapon + Hellish Hand Grenade Weapon + /me now works in chat + Ability to divide teams on any map * Fix rope getting stuck bug * Make soundtrack loop better * Fixed small glitch with placing girders * Fixed grenade sound * AI uses the mortar better 0.9.5 -> 0.9.6: + New Cake weapon + New maps: EarthRise, Bamboo, Bath, BambooPlinko + New theme EarthRise + Add soundtracks for each theme + Show picked up ammo name when playing demo + Make engine fonts bold + Small sound improvements * Fix clouds shaking up * Repair screenshots capturing 0.9.4 -> 0.9.5: + Taunts + Exit confirmation dialog + Sudden death + Maps added: Hydrant, Lonely Island + Updated mushroom map + Translations added: German, Slovak, Bulgarian, French + More impressive exposions * Fix bad sprite when you jump and get hit 0.9.3 -> 0.9.4: + In game chat is now implemented, chat (and taunt!) your buddies during network play + Mortar, whip and Kamikaze weapon additions + Two new themes, desert island and city + New maps + New animations, including an idle animation! + Rope reworked, much greater momentum, ability to aim the rope between swings + AI updates + Teams now work in fort mode, i.e. 2v2 + Ability to attack whilst jumping/rope swinging + Some weapons can only be used after a certain number of turns + Lots of new graphics * Many network/gameplay bug fixes 0.9.2 -> 0.9.3: + Switch to OpenGL rendering + Massive graphics update + New animations, weapon sprites + New themes 'Snow' and 'Nature' + Many new sounds + Hedgehog backjump + Automated parachute + Hedgehog can jump even when someone is on its head * Improve and bugfix statistics * Fix bug allowing to make stack of hedgehogs using teleport * Fix fall without damage trick, which could be performed with not attached rope * Don't show enemy's picked weapon name * Fix hedgehog moving direction after been shot by shotgun * Fix bug with handling keys while it is enemy's turn 0.9 -> 0.9.2: + Add registration of net game in web + Introduce weapons sets support + Add teleportation tool + Add hedgehogs switching tool + Add tags with current damage (alt damage option on options page) + A couple of new land templates + Decrease network bandwidth usage + Add clans support (teams with identical colors are allies) + 's' key speeds up demo playing + Easter egg + Full saves support, 'Saved games' page + Add ability to choose which info is shown above hedgehogs + AI can use Air Attack weapon + Get possible screen resolutions from SDL library + Add Desert Eagle and UFO sounds + Add parachute sprite + Add training mode + New theme and map 'Volcano' + Moving hedgehog could make another hedgehog moving kicking him + Save and restore window size on application restart * Fix using parachute while staying on the ground * Fix old rope regression (attaching didn't work properly, when hedgehog is jumping) * Fix AI jumping to wrong direction on the turn start * Fix rare conditions causing network game to randomly fail * Make missiles collide with attacking hedgehog