-- Hedgewars SniperRifle Training -- Scripting Example -- Lines such as this one are comments - they are ignored -- by the game, no matter what kind of text is in there. -- It's also possible to place a comment after some real -- instruction as you see below. In short, everything -- following "--" is ignored. --------------------------------------------------------------- -- At first we put all text we'd like to use in some arrays. -- This way we're able to localize the text to be shown without -- modifying other files. -- The language to be used is stored in the global variable -- 'L' that is set by the game (string). -- Text may then be accessed using "arrayname[L]". local caption = { ["en"] = "Sniper Training", ["de"] = "Scharfschützen-Training", ["es"] = "Entrenamiento con rifle francotirador", ["pl"] = "Trening Snajperski", ["pt_PT"] = "Treino com Sniper", ["pt_BR"] = "Treino com o Rifle Sniper", ["sv"] = "Prickskyttesträning" -- To add other languages, just add lines similar to the -- existing ones - don't forget the trailing ","! } local subcaption = { ["en"] = "Aiming Practice", ["de"] = "Zielübung", ["es"] = "Practica tu puntería", ["pl"] = "Potrenuj celność", ["pt_PT"] = "Pratica a tua pontaria", ["pt_BR"] = "Pratique a sua pontaria", ["sv"] = "Siktesövning" } local goal = { ["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.", ["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.", ["es"] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.", ["pl"] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.", ["pt_PT"] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão.", ["pt_BR"] = "Destrua todos os alvos antes que o tempo acabe.|Você tem munição infinita para esta missão.", ["sv"] = "Förstör alla målen innan din tid tar slut.|Du har obegränsad ammunition för deta uppdrag" } local timeout = { ["en"] = "Oh no! Time's up! Just try again.", ["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal.", ["es"] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?", ["pl"] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.", ["pt_PT"] = "Oh não! Acabou o tempo! Tenta novamente.", ["pt_BR"] = "Oh não! O tempo acabou! Tente novamente.", ["sv"] = "Åh nej! Tiden är ute! Pröva igen." } local success = { ["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.", ["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.", ["es"] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.", ["pl"] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.", ["pt_PT"] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite.", ["pt_BR"] = "Parabéns! Você eliminou todos os alvos|dentro do tempo limite.", ["sv"] = "Grattis! Du har förstört alla målen inom den|tillåtna tidsramen." } local teamname = { ["en"] = "Sniperz", ["de"] = "Heckenschützen", ["es"] = "Fusileros", ["pl"] = "Snajperzy", ["pt_BR"] = "Franco-Atiradores", ["sv"] = "Prickskyttarna" } local hogname = { ["en"] = "Hunter", ["de"] = "Jäger", ["es"] = "Francotirador", ["pl"] = "Strzelec", ["pt_PT"] = "Comando", ["pt_BR"] = "Caçador", ["sv"] = "Jägare" } -- To handle missing texts we define a small wrapper function that -- we'll use to retrieve text. local function loc(text) if text == nil then return "**missing**" elseif text[L] == nil then return text["en"] else return text[L] end end --------------------------------------------------------------- -- This variable will hold the number of destroyed targets. local score = 0 -- This variable represents the number of targets to destroy. local score_goal = 31 -- This variable controls how many milliseconds/ticks we'd -- like to wait before we end the round once all targets -- have been destroyed. local end_timer = 5000 -- 5000 ms = 5 s -- This variable is set to true if the game is lost (i.e. -- time runs out). local game_lost = false -- This variable will point to the hog's gear local player = nil -- This variable will grab the time left at the end of the round local time_goal = 0 local target = nil local last_hit_time = 0 -- This is a custom function to make it easier to -- spawn more targets with just one line of code -- You may define as many custom functions as you -- like. function spawnTarget(x, y) -- add a new target gear target = AddGear(x, y, gtTarget, 0, 0, 0, 0) -- have the camera move to the target so the player knows where it is FollowGear(target) end function blowUp(x, y) -- adds some TNT gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0) end -- This function is called before the game loads its -- resources. -- It's one of the predefined function names that will -- be called by the game. They give you entry points -- where you're able to call your own code using either -- provided instructions or custom functions. function onGameInit() -- At first we have to overwrite/set some global variables -- that define the map, the game has to load, as well as -- other things such as the game rules to use, etc. -- Things we don't modify here will use their default values. -- The base number for the random number generator Seed = 0 -- Game settings and rules GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery -- The time the player has to move each round (in ms) TurnTime = 150000 -- The frequency of crate drops CaseFreq = 0 -- The number of mines being placed MinesNum = 0 -- The number of explosives being placed Explosives = 0 -- The delay between each round Delay = 0 -- The map to be played Map = "Ropes" -- The theme to be used Theme = "City" -- Create the player team AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default") -- And add a hog to it player = AddHog(loc(hogname), 0, 1, "Sniper") SetGearPosition(player, 602, 1465); end -- This function is called when the round starts -- it spawns the first target that has to be destroyed. -- In addition it shows the scenario goal(s). function onGameStart() -- Spawn the first target. spawnTarget(860,1020) -- Show some nice mission goals. -- Parameters are: caption, sub caption, description, -- extra text, icon and time to show. -- A negative icon parameter (-n) represents the n-th weapon icon -- A positive icon paramter (n) represents the (n+1)-th mission icon -- A timeframe of 0 is replaced with the default time to show. ShowMission(loc(caption), loc(subcaption), loc(goal), -amSniperRifle, 0); end -- This function is called every game tick. -- Note that there are 1000 ticks within one second. -- You shouldn't try to calculate too complicated -- code here as this might slow down your game. function onGameTick() if game_lost then return end -- after a target is destroyed, show hog, then target if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then -- move camera to the target FollowGear(target) elseif TurnTimeLeft + 300 < last_hit_time then -- move camera to the hog FollowGear(player) end -- If time's up, set the game to be lost. -- We actually check the time to be "1 ms" as it -- will be at "0 ms" right at the start of the game. if TurnTimeLeft == 1 and score < score_goal then game_lost = true -- ... and show a short message. ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0); -- How about killing our poor hog due to his poor performance? SetHealth(player, 0); -- Just to be sure set the goal time to 1 ms time_goal = 1 end -- If the goal is reached or we've lost ... if score == score_goal or game_lost then -- ... check to see if the time we'd like to -- wait has passed and then ... if end_timer == 0 then -- ... end the game ... EndGame() else -- ... or just lower the timer by 1. end_timer = end_timer - 1 -- Reset the time left to stop the timer TurnTimeLeft = time_goal end end end -- This function is called when the game is initialized -- to request the available ammo and probabilities function onAmmoStoreInit() -- add an unlimited supply of shotgun ammo SetAmmo(amSniperRifle, 9, 0, 0, 0) end -- This function is called when a new gear is added. -- We don't need it for this training, so we can -- keep it empty. function onGearAdd(gear) end -- This function is called before a gear is destroyed. -- We use it to count the number of targets destroyed. function onGearDelete(gear) if GetGearType(gear) == gtCase then game_lost = true return end if (GetGearType(gear) == gtTarget) then -- remember when the target was hit for adjusting the camera last_hit_time = TurnTimeLeft -- Add one point to our score/counter score = score + 1 -- If we haven't reached the goal ... if score < score_goal then -- ... spawn another target. if score == 1 then spawnTarget(1520,1350) elseif score == 2 then spawnTarget(1730,1040) elseif score == 3 then spawnTarget(2080,780) elseif score == 4 then blowUp(1730,1226) blowUp(1440,1595) blowUp(1527,1575) blowUp(1614,1595) blowUp(1420,1675) blowUp(1527,1675) blowUp(1634,1675) blowUp(1440,1755) blowUp(1527,1775) blowUp(1614,1755) spawnTarget(1527,1667) elseif score == 5 then spawnTarget(1527,1667) elseif score == 6 then spawnTarget(2175,1300) elseif score == 7 then spawnTarget(2250,940) elseif score == 8 then spawnTarget(2665,1540) elseif score == 9 then spawnTarget(3040,1160) elseif score == 10 then spawnTarget(2930,1500) elseif score == 11 then spawnTarget(700,720) elseif score == 12 then blowUp(914,1222) blowUp(1050,1222) blowUp(1160,1008) blowUp(1160,1093) blowUp(1160,1188) blowUp(375,911) blowUp(510,911) blowUp(640,911) blowUp(780,911) blowUp(920,911) blowUp(1060,913) blowUp(1198,913) spawnTarget(1200,730) elseif score == 13 then spawnTarget(1200,830) elseif score == 14 then spawnTarget(1430,450) elseif score == 15 then spawnTarget(796,240) elseif score == 16 then spawnTarget(300,10) elseif score == 17 then spawnTarget(2080,820) elseif score == 18 then blowUp(2110,920) blowUp(2210,920) blowUp(2200,305) blowUp(2300,305) blowUp(2300,400) blowUp(2300,500) blowUp(2300,600) blowUp(2300,700) blowUp(2300,800) blowUp(2300,900) blowUp(2401,305) blowUp(2532,305) blowUp(2663,305) spawnTarget(2300,760) elseif score == 19 then spawnTarget(2300,760) elseif score == 20 then spawnTarget(2738,190) elseif score == 21 then spawnTarget(2590,-100) elseif score == 22 then blowUp(2790,305) blowUp(2930,305) blowUp(3060,305) blowUp(3190,305) blowUp(3310,305) blowUp(3393,613) blowUp(2805,370) blowUp(2805,500) blowUp(2805,630) blowUp(2805,760) blowUp(2805,890) blowUp(2700,890) blowUp(3258,370) blowUp(3258,475) blowUp(3264,575) spawnTarget(3230,240) elseif score == 23 then spawnTarget(3230,290) elseif score == 24 then spawnTarget(3670,250) elseif score == 25 then spawnTarget(2620,-100) elseif score == 26 then spawnTarget(2870,300) elseif score == 27 then spawnTarget(3850,900) elseif score == 28 then spawnTarget(3780,300) elseif score == 29 then spawnTarget(3670,0) elseif score == 30 then spawnTarget(3480,1200) end else if not game_lost then -- Otherwise show that the goal was accomplished ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0); -- Also let the hogs shout "victory!" PlaySound(sndVictory) -- Save the time left so we may keep it. time_goal = TurnTimeLeft end end end end