HedgewarsScriptLoad("/Scripts/Locale.lua") isSinglePlayer = true -- trying to allow random theme, but fixed theme objects... -- Also skip some ugly themes, or ones where the sky is "meh" --local themes = { "Art","Cake","City","EarthRise","Halloween","Olympics","Underwater","Bamboo","Castle","Compost","Eyes","Hell","Planes","Bath","Cave","CrazyMission","Freeway","Island","Sheep","Blox","Cheese","Deepspace","Fruit","Jungle","Snow","Brick","Christmas","Desert","Golf","Nature","Stage" } local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"} local totalHedgehogs = 0 local HH = {} local teams = {} local dummyHog = nil function onGameInit() -- Ensure people get same map for same theme Theme = themes[GetRandom(#themes)+1] Seed = ClimbHome TurnTime = MAX_TURN_TIME EnableGameFlags(gfOneClanMode) DisableGameFlags(gfBottomBorder+gfBorder) CaseFreq = 0 Explosives = 0 MineDudPercent = 0 Map = "ClimbHome" AddTeam(loc("Lonely Hog"), -1, "bubble", "Island", "Default") player = AddHog(loc("Climber"), 0, 1, "NoHat") if showWaterStats then dummyHog = AddHog(" ", 0, 1, "NoHat") HH[dummyHog] = nil totalHedgehogs = totalHedgehogs - 1 SendStat(siClanHealth, tostring(32640), " ") end end