find_package(SDL) find_package(SDL_image) find_package(SDL_net) find_package(SDL_ttf) find_package(SDL_mixer) find_package(Lua) include(${CMAKE_MODULE_PATH}/FindSDL_Extras.cmake) configure_file(${hedgewars_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) #SOURCE AND PROGRAMS SECTION set(hwengine_project ${hedgewars_SOURCE_DIR}/hedgewars/hwengine.pas) set(engine_output_name "hwengine") set(engine_sources ${hwengine_project} SDLh.pas PNGh.pas uAI.pas uAIActions.pas uAIAmmoTests.pas uAIMisc.pas uAmmos.pas uCaptions.pas uChat.pas uCollisions.pas uCommands.pas uCommandHandlers.pas uConsole.pas uConsts.pas uDebug.pas uFloat.pas uGame.pas uGears.pas uGearsRender.pas uIO.pas uKeys.pas uLand.pas uLandGenMaze.pas uLandGraphics.pas uLandObjects.pas uLandOutline.pas uLandPainted.pas uLandTemplates.pas uLandTexture.pas uLocale.pas uMisc.pas uMobile.pas uRandom.pas uRender.pas uRenderUtils.pas uScript.pas uSinTable.pas uSound.pas uStats.pas uStore.pas uTeams.pas uTextures.pas uTypes.pas uUtils.pas uVariables.pas uVisualGears.pas uWorld.pas GSHandlers.inc VGSHandlers.inc HHHandlers.inc ArgParsers.inc options.inc adler32.pas ${CMAKE_CURRENT_BINARY_DIR}/config.inc ) if(BUILD_ENGINE_LIBRARY) message(STATUS "Engine will be built as library (experimental)") set(hwengine_project ${hedgewars_SOURCE_DIR}/hedgewars/hwLibrary.pas) set(engine_sources ${hwengine_project} PascalExports.pas ${engine_sources}) set(pascal_compiler_flags_cmn "-dHWLIBRARY" ${pascal_compiler_flags_cmn}) # create position independent code, only required for x68_64 builds, similar to -fPIC if(CMAKE_SIZEOF_VOID_P MATCHES "8") set(pascal_compiler_flags_cmn "-Cg" ${pascal_compiler_flags_cmn}) endif(CMAKE_SIZEOF_VOID_P MATCHES "8") # due to compiling/linker issues on Max OS X 10.6 -k-no_order_inits is needed to avoid linking fail if(APPLE AND current_macosx_version GREATER "10.5") set(pascal_compiler_flags_cmn "-k-no_order_inits" ${pascal_compiler_flags_cmn}) endif() if (APPLE) set(engine_output_name "hwengine.dylib") endif (APPLE) endif(BUILD_ENGINE_LIBRARY) find_program(fpc_executable fpc) if(fpc_executable) exec_program(${fpc_executable} ARGS "-iV" OUTPUT_VARIABLE fpc_output) endif(fpc_executable) set(noexecstack_flags "-k-z" "-knoexecstack") file(WRITE ${EXECUTABLE_OUTPUT_PATH}/checkstack.pas "begin end.") exec_program(${fpc_executable} ${EXECUTABLE_OUTPUT_PATH} ARGS ${noexecstack_flags} checkstack.pas OUTPUT_VARIABLE noout RETURN_VALUE testnoexecstack ) if(${testnoexecstack}) set (noexecstack_flags "") endif(${testnoexecstack}) if(APPLE) string(REGEX MATCH "[pP][pP][cC]+" powerpc_build "${CMAKE_OSX_ARCHITECTURES}") string(REGEX MATCH "[iI]386+" i386_build "${CMAKE_OSX_ARCHITECTURES}") string(REGEX MATCH "[xX]86_64+" x86_64_build "${CMAKE_OSX_ARCHITECTURES}") if(powerpc_build) set(powerpc_build "powerpc") endif() endif(APPLE) #PASCAL DETECTION SECTION string(REGEX MATCH "[0-9]+\\.[0-9]+\\.[0-9]+" fpc_version "${fpc_output}") if(fpc_version) string(REGEX REPLACE "([0-9]+)\\.[0-9]+\\.[0-9]+" "\\1" fpc_vers_major "${fpc_version}") string(REGEX REPLACE "[0-9]+\\.([0-9]+)\\.[0-9]+" "\\1" fpc_vers_minor "${fpc_version}") string(REGEX REPLACE "[0-9]+\\.[0-9]+\\.([0-9]+)" "\\1" fpc_vers_patch "${fpc_version}") message(STATUS "Freepascal version installed: ${fpc_vers_major}.${fpc_vers_minor}") math(EXPR fpc_ver "${fpc_vers_major}*10000 + ${fpc_vers_minor}*100 + ${fpc_vers_patch}") if(fpc_ver LESS "020200") message(FATAL_ERROR "Minimum required version of FreePascal is 2.2.0") elseif(APPLE AND (fpc_ver LESS "020600")) message(FATAL_ERROR "Minimum required version of FreePascal is 2.6.0 on Mac OS X") endif() else() message(FATAL_ERROR "No Pascal compiler found!") endif() #DEPENDECIES AND EXECUTABLES SECTION find_package(PNG) if(${PNG_FOUND}) message(STATUS "PNG screenshots enabled (library found at ${PNG_LIBRARY})") set(pascal_compiler_flags_cmn "-dPNG_SCREENSHOTS" ${pascal_compiler_flags_cmn}) if(APPLE) # need to explictly link with the static lib string(REGEX REPLACE "(.*)libpng.*" "\\1" PNG_LIBDIR "${PNG_LIBRARY}") set(pascal_compiler_flags_cmn "-k${PNG_LIBDIR}/libpng.a" ${pascal_compiler_flags_cmn}) endif() else() message(STATUS "PNG library not found, switching to screenshots in BMP format") endif() set(pascal_compiler ${fpc_executable}) set(pascal_compiler_flags ${noexecstack_flags} ${pascal_compiler_flags_cmn} ${hwengine_project}) IF(NOT APPLE) #here is the command for standard executables or for shared library add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}${CMAKE_EXECUTABLE_SUFFIX}" COMMAND "${pascal_compiler}" ARGS ${pascal_compiler_flags} MAIN_DEPENDENCY ${hwengine_project} DEPENDS ${engine_sources} ) ELSE() #let's build sdlmain, which is absent from the framework find_package(SDL REQUIRED) set(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin) include_directories(${SDL_INCLUDE_DIR}) add_library (SDLmain STATIC SDLMain.m) #these are the dependencies for building a universal binary on Mac OS X foreach (build_arch ${powerpc_build} ${i386_build} ${x86_64_build}) set(lipo_args_list "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}" ${lipo_args_list}) add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}" COMMAND "${pascal_compiler}" ARGS ${pascal_compiler_flags} -ohwengine.${build_arch} -P${build_arch} MAIN_DEPENDENCY ${hwengine_project} DEPENDS ${engine_sources} SDLmain lua ) add_custom_target(hwengine.${build_arch} ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}") endforeach() add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}" COMMAND "lipo" ARGS ${lipo_args_list} -create -output ${EXECUTABLE_OUTPUT_PATH}/${engine_output_name} DEPENDS ${lipo_args_list} ) ENDIF() add_custom_target(${engine_output_name} ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}${CMAKE_EXECUTABLE_SUFFIX}") IF(NOT APPLE) add_custom_target(ENGINECLEAN COMMAND ${CMAKE_BUILD_TOOL} "clean" "${PROJECT_BINARY_DIR}" "${hedgewars_SOURCE_DIR}/hedgewars") add_dependencies(${engine_output_name} ENGINECLEAN) ENDIF() install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir})