--[[ RACER map-independant racing script originally by mikade, edited heavily by others ----------------------------------------- Script parameters: rounds=N --> The game will be played with N rounds (default: 3) waypointradius=N --> The waypoints have a radius of N pixels (default: 450) maxwaypoints=N --> The maximum number of waypoints to be placed (default: 8) teamrope=true --> The team will be colored in the color of the team. ----------------------------------------- DEVELOPER WARNING - FOR OFFICIAL DEVELOPMENT -- Be careful when editig this script, do not introduce changes lightly! This script is used for time records on the official Hedgewars server. Introducing breaking changes means we have to invalidate past time records! ]] ----------------------------- -- SCRIPT BEGINS ----------------------------- HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/OfficialChallenges.lua") HedgewarsScriptLoad("/Scripts/Params.lua") ------------------ -- Got Variables? ------------------ local roundLimit = 3 local roundNumber = 0 local firstClan = 10 local fastX = {} local fastY = {} local fastCount = 0 local fastIndex = 0 local fastColour = 0xffffffff local currX = {} local currY = {} local currCount = 0 local specialPointsX = {} local specialPointsY = {} local specialPointsCount = 0 local landObjectPoints = {} local landObjects = {} local TeamRope = false local waypointCursor = false local waypointPreview = nil local officialChallenge local ammoDelays -------------------------- -- hog and team tracking variales -------------------------- local numhhs = 0 -- store number of hedgehogs local hhs = {} -- store hedgehog gears local numTeams -- store the number of teams in the game local teamNameArr = {} -- store the list of teams local teamClan = {} local teamSize = {} -- store how many hogs per team local teamIndex = {} -- at what point in the hhs{} does each team begin local teamComment = {} local teamScore = {} ------- -- racer vars -------- local cGear = nil local cameraGear = nil -- gear created to center the cameera on local bestClan = 10 local bestTime = MAX_TURN_TIME local gameBegun = false local gameOver = false local racerActive = false local trackTime = 0 local wpCirc = {} local wpX = {} local wpY = {} local wpCol = {} local wpActive = {} local wpRad = 450 local WAYPOINT_RADIUS_MIN = 40 local wpCount = 0 local wpLimit = 8 local usedWeapons = {} local roundN local lastRound local RoundHasChanged local turnSkipped = false local boostX = 0 local boostY = 0 local boostValue = 1 -- themes with bright background local brightThemes = { Bath = true, Bamboo = true, Beach = true, Blox = true, Compost = true, Desert = true, Fruit = true, Golf = true, Hoggywood = true, Jungle = true, Olympics = true, Sheep = true, } -- themes with medium or heavily mixed brightness. -- only add themes here if both bright and dark waypoint -- colors fail otherwise. local mediumThemes = { Halloween = true, } -- All themes not explicitly listed above are assumed to -- be "dark" and work with the default bright waypoints. -- Waypoint colors in 3 color themes! -- We do this so the waypoints are easy on the eyes, -- at least in each of the default themes. -- Bright waypoints (default) local waypointColourBright = 0xFFFFFFFF -- Primary colour of inactive waypoints local waypointColourBrightAtPlacement = 0xAAAAAAFF -- Colour of non-highlighted waypoints while placing -- Medium bright waypoints local waypointColourMedium = 0x606060FF local waypointColourMediumAtPlacement = 0x404040FF -- Dark waypoints local waypointColourDark = 0x000000FF local waypointColourDarkAtPlacement = 0x303030FF -- Waypoints touched by the players assume the clan color, which is unchanged. -- Touched waypoints are not important to be visible. -- Default waypoint colors (only use these color variables in the code below) local waypointColour = waypointColourBright local waypointColourAtPlacement = waypointColourBrightAtPlacement ------------------- -- general methods ------------------- -- Returns brightness level of background from 1-3. -- 1 = brightest function GetBackgroundBrightness() -- This just looks at the theme names above. -- This code will fail for bright unofficial themes. -- TODO: Change how this thing works. -- Consider adding a function into the Lua API which looks -- up the theme's sky color, so we could use thit instead. if brightThemes[Theme] then return 1 elseif mediumThemes[Theme] then return 2 else return 3 end end function onParameters() parseParams() if params["teamrope"] ~= nil then TeamRope = true end if params["rounds"] ~= nil then roundLimit = math.max(1, math.floor(tonumber(params["rounds"]))) if type(roundLimit) ~= "number" then roundLimit = 3 end end if params["waypointradius"] ~= nil then wpRad = math.max(WAYPOINT_RADIUS_MIN, math.floor(tonumber(params["waypointradius"]))) if type(wpRad) ~= "number" then wpRad = 450 end end if params["maxwaypoints"] ~= nil then wpLimit = math.max(2, math.floor(tonumber(params["maxwaypoints"]))) if type(wpLimit) ~= "number" then wpLimit = 8 end end end function RebuildTeamInfo() -- make a list of individual team names for i = 0, (TeamsCount-1) do teamNameArr[i] = " " teamSize[i] = 0 teamIndex[i] = 0 teamScore[i] = MAX_TURN_TIME end numTeams = 0 for i = 0, (numhhs-1) do z = 0 unfinished = true while(unfinished == true) do newTeam = true tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name if tempHogTeamName == teamNameArr[z] then newTeam = false unfinished = false end z = z + 1 if z == TeamsCount then unfinished = false if newTeam == true then teamNameArr[numTeams] = tempHogTeamName numTeams = numTeams + 1 end end end end -- find out how many hogs per team, and the index of the first hog in hhs for i = 0, (numTeams-1) do for z = 0, (numhhs-1) do if GetHogTeamName(hhs[z]) == teamNameArr[i] then teamClan[i] = GetHogClan(hhs[z]) if teamSize[i] == 0 then teamIndex[i] = z -- should give starting index end teamSize[i] = teamSize[i] + 1 --add a pointer so this hog appears at i in hhs end end end end ----------------- -- RACER METHODS ----------------- function onLeft() boostX = boostX +boostValue end function onLeftUp() boostX = boostX -boostValue end function onRight() boostX = boostX -boostValue end function onRightUp() boostX = boostX +boostValue end function onUp() boostY = boostY +boostValue end function onUpUp() boostY = boostY -boostValue end function onDown() boostY = boostY -boostValue end function onDownUp() boostY = boostY +boostValue end function CheckWaypoints() trackFinished = true for i = 0, (wpCount-1) do g1X, g1Y = GetGearPosition(CurrentHedgehog) g2X, g2Y = wpX[i], wpY[i] g1X = g1X - g2X g1Y = g1Y - g2Y dist = (g1X*g1X) + (g1Y*g1Y) NR = (48/100*wpRad)/2 if dist < (NR*NR) then wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 64, 64, 1, 10, 0, wpRad, 5, wpCol[i]) wpRem = 0 for k = 0, (wpCount-1) do if wpActive[k] == false then wpRem = wpRem + 1 end end if wpActive[i] == false then local wpMessage = "" if wpRem-1 == 0 then wpMessage = loc("Track completed!") else wpMessage = string.format(loc("Waypoints remaining: %d"), wpRem-1) end AddCaption(wpMessage, 0xffba00ff, capgrpGameState) end wpActive[i] = true end if wpActive[i] == false then trackFinished = false end end return(trackFinished) end function AdjustScores() bestTimeComment = loc("Did not finish") newScore = false -- update this clan's time if the new track is better for i = 0, (numTeams-1) do if teamClan[i] == GetHogClan(CurrentHedgehog) then if trackTime < teamScore[i] then teamScore[i] = trackTime newScore = true else newScore = false end end end -- find the best time out of those so far for i = 0, (numTeams-1) do if teamScore[i] < bestTime then bestTime = teamScore[i] bestClan = teamClan[i] end end if bestTime ~= MAX_TURN_TIME then bestTimeComment = string.format(loc("%.1fs"), (bestTime/1000)) end if newScore == true then if trackTime == bestTime then -- best time of the race ShowMission(loc("Racer"), loc("Track completed!"), string.format(loc("New race record: %.1fs"), (trackTime/1000)) .. "|" .. string.format(loc("Winning time: %s"), bestTimeComment), 0, 4000) PlaySound(sndHomerun) else -- best time for the clan ShowMission(loc("Racer"), loc("Track completed!"), string.format(loc("New clan record: %.1fs"), (trackTime/1000)) .. "|" .. string.format(loc("Winning time: %s"), bestTimeComment), 4, 4000) end else -- not any kind of new score ShowMission(loc("Racer"), loc("Track completed!"), string.format(loc("Time: %.1fs"), (trackTime/1000)) .. "|" .. string.format(loc("Winning time: %s"), bestTimeComment), -amSkip, 4000) PlaySound(sndHellish) end for i = 0, (TeamsCount-1) do if teamNameArr[i] ~= " " and teamScore[i] ~= MAX_TURN_TIME then SetTeamLabel(teamNameArr[i], string.format(loc("%.1fs"), teamScore[i]/1000)) end end if bestTime == trackTime then fastColour = GetClanColor(GetHogClan(CurrentHedgehog)) for i = 0, (currCount-1) do fastX[i] = currX[i] fastY[i] = currY[i] end fastCount = currCount fastIndex = 0 else currCount = 0 fastIndex = 0 end end function onNewRound() roundNumber = roundNumber + 1 totalComment = "" for i = 0, (TeamsCount-1) do if teamNameArr[i] ~= " " and teamScore[i] ~= MAX_TURN_TIME then teamComment[i] = string.format(loc("%s: %.1fs"), teamNameArr[i], (teamScore[i]/1000)) .. "|" else teamComment[i] = string.format(loc("%s: Did not finish"), teamNameArr[i]) .. "|" end totalComment = totalComment .. teamComment[i] end local icon if roundNumber >= roundLimit then icon = 0 else icon = 2 end ShowMission( loc("Racer"), loc("Status update"), string.format(loc("Rounds complete: %d/%d"), roundNumber, roundLimit) .. "|" .. " " .. "|" .. loc("Best team times: ") .. "|" .. totalComment, icon, 4000) -- end game if its at round limit if roundNumber >= roundLimit then -- Sort the scores for the ranking list local unfinishedArray = {} local sortedTeams = {} local k = 1 local c = 1 local clanScores = {} local previousClan for i = 0, TeamsCount-1 do local clan = GetTeamClan(teamNameArr[i]) if not clanScores[clan+1] then clanScores[clan+1] = {} clanScores[clan+1].index = clan clanScores[clan+1].score = teamScore[i] end if teamScore[i] ~= MAX_TURN_TIME and teamNameArr[i] ~= " " then sortedTeams[k] = {} sortedTeams[k].name = teamNameArr[i] sortedTeams[k].score = teamScore[i] sortedTeams[k].clan = clan k = k + 1 else table.insert(unfinishedArray, string.format(loc("%s did not finish the race."), teamNameArr[i])) end end table.sort(sortedTeams, function(team1, team2) if team1.score == team2.score then return team1.clan < team2.clan else return team1.score < team2.score end end) table.sort(clanScores, function(clan1, clan2) return clan1.score < clan2.score end) local rank = 0 local rankPlus = 0 local prevScore local clanRanks = {} for c = 1, #clanScores do rankPlus = rankPlus + 1 if clanScores[c].score ~= prevScore then rank = rank + rankPlus rankPlus = 0 end prevScore = clanScores[c].score clanRanks[clanScores[c].index] = rank end -- Write all the stats! for i = 1, #sortedTeams do SendStat(siPointType, "!TIME") SendStat(siTeamRank, tostring(clanRanks[GetTeamClan(sortedTeams[i].name)])) SendStat(siPlayerKills, sortedTeams[i].score, sortedTeams[i].name) end local roundDraw = false if #clanScores >= 2 and clanScores[1].score == clanScores[2].score and clanScores[1].score ~= MAX_TURN_TIME then roundDraw = true SendStat(siGameResult, loc("Round draw")) SendStat(siCustomAchievement, loc("The teams are tied for the fastest time.")) elseif #sortedTeams >= 1 then SendStat(siGameResult, string.format(loc("%s wins!"), sortedTeams[1].name)) SendStat(siCustomAchievement, string.format(loc("%s wins with a best time of %.1fs."), sortedTeams[1].name, (sortedTeams[1].score/1000))) for i=1,#unfinishedArray do SendStat(siCustomAchievement, unfinishedArray[i]) end else roundDraw = true SendStat(siGameResult, loc("Round draw")) SendStat(siCustomAchievement, loc("Nobody managed to finish the race. What a shame!")) if specialPointsCount > 0 then SendStat(siCustomAchievement, loc("Maybe you should try an easier map next time.")) else SendStat(siCustomAchievement, loc("Maybe you should try easier waypoints next time.")) end end -- Kill all the losers for i = 0, (numhhs-1) do if GetHogClan(hhs[i]) ~= bestClan or roundDraw then SetEffect(hhs[i], heResurrectable, 0) SetHealth(hhs[i],0) elseif not roundDraw then SetEffect(hhs[i], heInvulnerable, 1) end end gameOver = true for i=0, wpCount-1 do -- Fade out waypoints SetVisualGearValues(wpCirc[i], nil, nil, 0, 0, nil, 6) end EndTurn(true) end end function CheckForNewRound() if GetHogClan(CurrentHedgehog) == firstClan then onNewRound() end end function DisableTumbler(endTurn) if endTurn == nil then endTurn = true end if racerActive then currCount = 0 fastIndex = 0 if endTurn then EndTurn(true) end racerActive = false -- newadd if trackFinished and not gameOver then for i=0, wpCount-1 do SetVisualGearValues(wpCirc[i], nil, nil, 255, 255, nil, 2) end elseif not gameOver then for i=0, wpCount-1 do SetVisualGearValues(wpCirc[i], nil, nil, 32, 32, nil, 1) end end end end function HandleGhost() -- get the current xy of the racer at this point currX[currCount] = GetX(CurrentHedgehog) currY[currCount] = GetY(CurrentHedgehog) currCount = currCount + 1 -- draw a ping of smoke where the fastest player was at this point if (fastCount ~= 0) and (fastIndex < fastCount) then fastIndex = fastIndex + 1 local tempE = AddVisualGear(fastX[fastIndex], fastY[fastIndex], vgtSmoke, 0, false) SetVisualGearValues(tempE, nil, nil, nil, nil, nil, nil, nil, nil, nil, fastColour ) end end function TryRepositionHogs() if MapHasBorder() == true then for i = 0, (numhhs-1) do if hhs[i] ~= nil then SetGearPosition(hhs[i],GetX(hhs[i]), TopY-10) end end end end ---------------------------------- -- GAME METHODS / EVENT HANDLERS ---------------------------------- function onGameInit() EnableGameFlags(gfInfAttack) -- Force-disable various game flags that would break the script DisableGameFlags(gfKing, gfSwitchHog, gfAISurvival, gfPlaceHog, gfTagTeam) CaseFreq = 0 WaterRise = 0 HealthDecrease = 0 end function InstructionsBuild() ShowMission( loc("Racer"), loc("A Hedgewars mini-game"), loc("Build a track and race.") .. "|" .. string.format(loc("Round limit: %d"), roundLimit), 4, 4000) end function InstructionsRace() ShowMission(loc("Racer"), loc("A Hedgewars mini-game"), loc("Touch all waypoints as fast as you can!"), 1, 4000) end function onGameStart() -- Adjust pre-defined waypoints in scaled drawn maps if MapGen == mgDrawn and MapFeatureSize ~= 12 and specialPointsCount > 0 then local landW = RightX - LeftX + 1 local landH = LAND_HEIGHT - TopY -- Reposition pre-defined waypoints for i = 0, (specialPointsCount-1) do specialPointsX[i] = LeftX + div(specialPointsX[i] * landW, 4096) specialPointsY[i] = TopY + div(specialPointsY[i] * landH, 2048) end -- Scale waypoint size wpRad = math.max(WAYPOINT_RADIUS_MIN, div(wpRad * landW, 4096)) end if ClansCount >= 2 then SendGameResultOff() SendRankingStatsOff() SendHealthStatsOff() SendAchievementsStatsOff() end -- Keep track of land objects that got placed by the scheme (mines, air mines, barrels) for id, _ in pairs(landObjects) do table.insert(landObjectPoints, { type = GetGearType(id), x = GetX(id), y = GetY(id) }) end SetSoundMask(sndIncoming, true) SetSoundMask(sndMissed, true) roundN = 0 lastRound = TotalRounds RoundHasChanged = false officialChallenge = detectMapWithDigest() if GetBackgroundBrightness() == 1 then -- Dark waypoint colour theme waypointColour = waypointColourDark waypointColourAtPlacement = waypointColourDarkAtPlacement elseif GetBackgroundBrightness() == 2 then -- Medium waypoint colour theme waypointColour = waypointColourMedium waypointColourAtPlacement = waypointColourMediumAtPlacement end for i = 0, (specialPointsCount-1) do PlaceWayPoint(specialPointsX[i], specialPointsY[i], false) end RebuildTeamInfo() if specialPointsCount > 0 then InstructionsRace() else InstructionsBuild() end SetAmmoTexts(amAirAttack, loc("Place waypoint"), loc("Racer tool"), loc("Build an awesome race track by placing|waypoints which the hedgehogs have to|touch in any order to finish a round.") .. "|" .. loc("Hedgehogs will start in the first waypoint.") .. "|" .. loc("Cursor: Place waypoint") .. "|" .. loc("Precise: Remove previous waypoint")) SetAmmoTexts(amSkip, loc("Finish waypoint placement"), loc("Racer tool"), loc("Happy with your race track?|Then stop building and start racing!") .. "|" .. loc("Or let the next player place waypoints|if less than 2 waypoints have been placed.") .. "|" .. loc("Attack: Activate")) TryRepositionHogs() end function PlaceWayPoint(x,y,placedByUser) if not racerActive then if wpCount == 0 or wpX[wpCount - 1] ~= x or wpY[wpCount - 1] ~= y then wpX[wpCount] = x wpY[wpCount] = y wpCol[wpCount] = waypointColour wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true) local flashing, minO, maxO if wpCount == 0 then -- First waypoint flashes. Useful to know since this is the spawn position. minO, maxO = 164, 255 flashing = 5 else -- Other waypoints are not animated (before the race starts) minO, maxO = 255, 255 flashing = 0 end SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], minO, maxO, 1, flashing, 0, wpRad, 5, wpCol[wpCount]) -- Use alternate waypoint color for all waypoints but the last one. This gives a subtle “highlighting” effect. SetVisualGearValues(wpCirc[wpCount-1], nil, nil, nil, nil, nil, nil, nil, nil, nil, waypointColourAtPlacement) wpCount = wpCount + 1 if placedByUser then AddCaption(string.format(loc("Waypoint placed. Available points remaining: %d"), wpLimit-wpCount)) PlaySound(sndPlaced) end end end end function onPrecise() if not racerActive and CurrentHedgehog ~= nil and GetCurAmmoType() == amAirAttack then DeletePreviousWayPoint() end end function DeletePreviousWayPoint() if wpCount > 0 then wpCount = wpCount - 1 wpX[wpCount] = nil wpY[wpCount] = nil wpCol[wpCount] = nil DeleteVisualGear(wpCirc[wpCount]) wpCirc[wpCount] = nil SetVisualGearValues(wpCirc[wpCount-1], nil, nil, nil, nil, nil, nil, nil, nil, nil, waypointColour) AddCaption(string.format(loc("Waypoint removed. Available points: %d"), wpLimit-wpCount)) PlaySound(sndBump) else PlaySound(sndDenied) AddCaption(loc("No waypoint to be removed!")) end end function onSpecialPoint(x,y,flag) if flag == 99 then fastX[fastCount] = x fastY[fastCount] = y fastCount = fastCount + 1 else addHashData(x) addHashData(y) addHashData(flag) specialPointsX[specialPointsCount] = x specialPointsY[specialPointsCount] = y specialPointsCount = specialPointsCount + 1 end end function onNewTurn() CheckForNewRound() TryRepositionHogs() racerActive = false turnSkipped = false trackTime = 0 currCount = 0 -- hopefully this solves problem fastIndex = 0 AddAmmo(CurrentHedgehog, amAirAttack, 0) gTimer = 0 SetSoundMask(sndStupid, false) SetSoundMask(sndBugger, false) SetSoundMask(sndDrat, false) -- Remember ammo delays for later if ammoDelays == nil then ammoDelays = {} for a=0, AmmoTypeMax do local _, _, delay = GetAmmo(a) -- delay >= 10000 is special value used in hog placement phase. -- This extracts the "true" delay if delay >= 10000 then delay = delay - 10000 end ammoDelays[a] = delay end end -- Handle Starting Stage of Game if (gameOver == false) and (gameBegun == false) then if wpCount >= 2 then gameBegun = true roundNumber = 0 firstClan = GetHogClan(CurrentHedgehog) if specialPointsCount == 0 then InstructionsRace() end -- Restore old ammo delays for a=0, AmmoTypeMax do if a ~= amAirAttack and a ~= amSkip then SetAmmoDelay(a, ammoDelays[a]) end end SetAmmoTexts(amSkip, nil, nil, nil) else local infoString if wpLimit > 2 then infoString = string.format(loc("Place 2-%d waypoints using the waypoint placement tool."), wpLimit) else infoString = loc("Place 2 waypoints using the waypoint placement tool.") end ShowMission(loc("Racer"), loc("Waypoint placement phase"), infoString, -amAirAttack, 4000) AddAmmo(CurrentHedgehog, amAirAttack, AMMO_INFINITE) for a=0, AmmoTypeMax do if a ~= amAirAttack and a ~= amSkip then SetAmmoDelay(a, 9999) end end SetWeapon(amAirAttack) -- Bots skip waypoint placement if GetHogLevel(CurrentHedgehog) ~= 0 then SkipTurn() end end end if gameBegun and not gameOver then -- Reset land objects so each player starts with same racing conditions for id,_ in pairs(landObjects) do DeleteGear(id) end for i=1, #landObjectPoints do AddGear(landObjectPoints[i].x, landObjectPoints[i].y, landObjectPoints[i].type, 0, 0, 0, 0) end -- Set the waypoints to unactive for i = 0,(wpCount-1) do wpActive[i] = false wpCol[i] = waypointColour local flashing, minO, maxO if i == 0 then -- Make first waypoint flash very noticably minO, maxO = 92, 255 flashing = 2 else minO, maxO = 164, 224 flashing = 10 end SetVisualGearValues(wpCirc[i], nil, nil, minO, maxO, nil, flashing, nil, nil, nil, wpCol[i]) end if cameraGear then DeleteGear(cameraGear) end -- Move camera to first waypoint -- We use a dummy gear to feed FollowGear. It does not affect the race. cameraGear = AddGear(wpX[0], wpY[0], gtGenericFaller, 0, 0, 0, 5000) SetState(cameraGear, bor(GetState(cameraGear), gstNoGravity+gstInvisible)) FollowGear(cameraGear) end if gameOver == true then gameBegun = false racerActive = false -- newadd end AddAmmo(CurrentHedgehog, amTardis, 0) AddAmmo(CurrentHedgehog, amResurrector, 0) AddAmmo(CurrentHedgehog, amInvulnerable, 0) AddAmmo(CurrentHedgehog, amDrillStrike, 0) AddAmmo(CurrentHedgehog, amMineStrike, 0) AddAmmo(CurrentHedgehog, amNapalm, 0) AddAmmo(CurrentHedgehog, amPiano, 0) AddAmmo(CurrentHedgehog, amSwitch, 0) AddAmmo(CurrentHedgehog, amKamikaze, 0) AddAmmo(CurrentHedgehog, amIceGun, 0) SetAmmoDelay(amAirAttack, 0) end function onGameTick20() -- airstrike detected, convert this into a potential waypoint spot if cGear ~= nil then local x,y = GetGearPosition(cGear) if x > -9000 then local x,y = GetGearTarget(cGear) if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then AddCaption(loc("Please place the waypoint in the air, within the map boundaries")) PlaySound(sndDenied) elseif (y > WaterLine-50) then AddCaption(loc("Please place the waypoint further away from the waterline")) PlaySound(sndDenied) else PlaceWayPoint(x, y, true) if wpCount == wpLimit then AddCaption(loc("Race complexity limit reached")) EndTurn(true) end end else DeleteGear(cGear) end SetGearPosition(cGear, -10000, y) end -- start the player tumbling with a boom once their turn has actually begun if racerActive == false then if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then -- if the gamehas started put the player in the middle of the first --waypoint that was placed if gameBegun == true then AddCaption(loc("Good to go!")) racerActive = true trackTime = 0 SetGearPosition(CurrentHedgehog, wpX[0], wpY[0]) Explode(GetX(CurrentHedgehog)+boostX, GetY(CurrentHedgehog)+boostY, 50, EXPLNoDamage + EXPLAutoSound) FollowGear(CurrentHedgehog) HideMission() -- don't start empty-handed if (GetCurAmmoType() == amNothing) then SetNextWeapon() end else -- still in placement mode end end if not racerActive and not gameBegun and GetCurAmmoType() == amAirAttack then waypointCursor = true else waypointCursor = false end else waypointCursor = false end -- has the player started his tumbling spree? if (CurrentHedgehog ~= nil) then --airstrike conversion used to be here -- if the RACE has started, show tracktimes and keep tabs on waypoints if (racerActive == true) and (gameBegun == true) then --ghost if GameTime%40 == 0 then HandleGhost() end trackTime = trackTime + 20 if GameTime%100 == 0 then AddCaption(string.format(loc("Time: %.1fs"), (trackTime/1000)),GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2) -- Track completed, all waypoints touched if (CheckWaypoints() == true) then SetSoundMask(sndStupid, true) SetSoundMask(sndBugger, true) SetSoundMask(sndDrat, true) AdjustScores() SetEffect(CurrentHedgehog, heInvulnerable, 1) DisableTumbler() end end end -- if the player has expended his tunbling time, stop him tumbling if TurnTimeLeft <= 20 and not turnSkipped then DisableTumbler() end end end function onGameTick() if waypointCursor then if not waypointPreview then waypointPreview = AddVisualGear(CursorX, CursorY, vgtCircle, 0, true) end SetVisualGearValues(waypointPreview, CursorX, CursorY, 200, 200, 0, 0, 0, div(wpRad, 5), 5, waypointColourAtPlacement) else if waypointPreview then DeleteVisualGear(waypointPreview) waypointPreview = nil end end end function onGearDamage(gear) if gear == CurrentHedgehog then DisableTumbler(false) end end function onGearResurrect(gear, vGear) if gear == CurrentHedgehog then DisableTumbler(false) end if vGear then DeleteVisualGear(vGear) end end function onGearAdd(gear) local gt = GetGearType(gear) if gt == gtHedgehog then hhs[numhhs] = gear numhhs = numhhs + 1 SetEffect(gear, heResurrectable, 1) elseif gt == gtAirAttack then cGear = gear local x,y = GetGearPosition(cGear) SetGearPosition(cGear, 10000, y) elseif (gt == gtMine or gt == gtAirMine or gt == gtExplosives) then landObjects[gear] = true elseif (not gameBegun) and gt == gtAirBomb then DeleteGear(gear) elseif gt == gtRope and TeamRope then SetTag(gear,1) SetGearValues(gear,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,GetClanColor(GetHogClan(CurrentHedgehog))) end end function onGearDelete(gear) if GetGearType(gear) == gtAirAttack then cGear = nil elseif landObjects[gear] == true then landObjects[gear] = nil elseif gear == cameraGear then cameraGear = nil end end function onAttack() at = GetCurAmmoType() usedWeapons[at] = 0 end function onHogAttack(ammoType) if ammoType == amSkip then turnSkipped = true end end function onSkipTurn() turnSkipped = true end function onAchievementsDeclaration() usedWeapons[amSkip] = nil usedWeapons[amExtraTime] = nil usedRope = usedWeapons[amRope] ~= nil usedPortal = usedWeapons[amPortalGun] ~= nil usedSaucer = usedWeapons[amJetpack] ~= nil usedWeapons[amNothing] = nil usedWeapons[amRope] = nil usedWeapons[amPortalGun] = nil usedWeapons[amJetpack] = nil usedOther = next(usedWeapons) ~= nil if usedOther then -- smth besides nothing, skip, rope, portal or saucer used raceType = "unknown race" elseif usedRope and not usedPortal and not usedSaucer then raceType = "rope race" elseif not usedRope and usedPortal and not usedSaucer then raceType = "portal race" elseif not usedRope and not usedPortal and usedSaucer then raceType = "saucer race" elseif (usedRope or usedPortal or usedSaucer or usedOther) == false then -- no weapons used at all? raceType = "no tools race" else -- at least two of rope, portal and saucer used raceType = "mixed race" end for i = 0, (numTeams-1) do if teamScore[i] < MAX_TURN_TIME then DeclareAchievement(raceType, teamNameArr[i], officialChallenge, teamScore[i]) end end if officialChallenge ~= nil and fastCount > 0 then StartGhostPoints(fastCount) for i = 0, (fastCount - 1) do DumpPoint(fastX[i], fastY[i]) end end end