diff -r ff7fbab7cd56 -r ae8a957c69fd hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Thu Apr 04 00:32:57 2013 +0200 +++ b/hedgewars/GSHandlers.inc Thu Apr 04 01:38:30 2013 +0200 @@ -1233,7 +1233,7 @@ Gear^.X := Gear^.X + Gear^.dX; Gear^.Y := Gear^.Y + _1_9; end; - SetAllHHToActive; + SetAllHHToActive(true); end; if TestCollisionYwithGear(Gear, 1) <> 0 then begin @@ -2338,7 +2338,7 @@ else begin DeleteCI(HHGear); - SetAllHHToActive; + SetAllHHToActive(true); Gear^.doStep := @doStepTeleportAnim; // copy old HH position and direction to Gear (because we need them for drawing the vanishing hog) @@ -5207,14 +5207,14 @@ UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true); // FillRoundInLandWithIce(Target.X, Target.Y, iceRadius); - SetAllHHToActive; + SetAllHHToActive(true); Timer := iceWaitCollision; end; if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime) then begin DrawIceBreak(Target.X, cWaterLine - iceHeight, iceRadius, iceHeight); - SetAllHHToActive; + SetAllHHToActive(true); Timer := iceWaitCollision; end;