diff -r 206aabea2229 -r a03c2d037e24 hedgewars/uLand.pas --- a/hedgewars/uLand.pas Thu Oct 05 20:13:51 2006 +0000 +++ b/hedgewars/uLand.pas Sun Oct 08 18:17:52 2006 +0000 @@ -476,13 +476,13 @@ AddProgress; with PixelFormat^ do - tmpsurf:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, 0); + tmpsurf:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, AMask); TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true); ColorizeLand(tmpsurf); AddProgress; AddBorder(tmpsurf); with PixelFormat^ do - LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, 0); + LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, AMask); TryDo(LandSurface <> nil, 'Error creating land surface', true); SDL_FillRect(LandSurface, nil, 0); AddProgress; @@ -502,7 +502,7 @@ p:= TeamsList; TryDo(p <> nil, 'No teams on map!', true); with PixelFormat^ do - LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, 0); + LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, BitsPerPixel, RMask, GMask, BMask, AMask); SDL_FillRect(LandSurface, nil, 0); tmpsurf:= LoadImage(Pathz[ptForts] + '/' + p.FortName + 'L', false); BlitImageAndGenerateCollisionInfo(0, 0, tmpsurf, LandSurface);