diff -r 1647244b3ffe -r 99083392cd4f project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m --- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Mon Aug 22 23:56:25 2011 +0200 +++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Tue Aug 23 03:46:17 2011 +0200 @@ -55,16 +55,16 @@ #pragma mark - // overlay with controls, become visible later, with a transparency effect since the sdlwindow is not yet created -(void) displayOverlayLater:(id) object { - [self.overlayController setInitialOrientation:self.parentController.interfaceOrientation]; - - UIWindow *gameWindow = (IS_DUALHEAD() ? [HedgewarsAppDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow]); - [gameWindow addSubview:self.overlayController.view]; + // in order to get rotation events we have to insert the view inside the first view of the second window + // when multihead we have to make sure that overlay is displayed in the touch-enabled window + UIView *injected = (IS_DUALHEAD() ? self.parentController.view : UIVIEW_HW_SDLVIEW); + [injected addSubview:self.overlayController.view]; } // main routine for calling the actual game engine -(void) startGameEngine { const char *gameArgs[11]; - NSInteger width, height, orientation; + NSInteger width, height; NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", self.ipcPort]; NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; @@ -73,17 +73,15 @@ CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds]; width = (int) screenBounds.size.width; height = (int) screenBounds.size.height; - orientation = 0; } else { CGRect screenBounds = [[UIScreen mainScreen] bounds]; width = (int) screenBounds.size.height; height = (int) screenBounds.size.width; - orientation = (self.parentController.interfaceOrientation == UIDeviceOrientationLandscapeLeft) ? -90 : 90; } NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width]; NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height]; - NSString *rotation = [[NSString alloc] initWithFormat:@"%d", orientation]; + NSString *rotation = [[NSString alloc] initWithString:@"0"]; BOOL enhanced = [[settings objectForKey:@"enhanced"] boolValue]; NSString *modelId = getModelType();