diff -r 5730238e7ee6 -r 6e8fbbfb0de5 project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m --- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Sun May 29 23:58:28 2011 +0200 +++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Mon May 30 01:14:25 2011 +0200 @@ -154,16 +154,18 @@ [self performSelector:@selector(displayOverlayLater:) withObject:nil afterDelay:3]; // keep track of uncompleted games - NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; - [defaults setObject:self.savePath forKey:@"savedGamePath"]; - [defaults synchronize]; + NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; + [userDefaults setObject:self.savePath forKey:@"savedGamePath"]; + [userDefaults synchronize]; + + [HedgewarsAppDelegate pauseBackgroundMusic]; // SYSTEMS ARE GO!! [self startGameEngine]; - + // remove completed games notification - [defaults setObject:@"" forKey:@"savedGamePath"]; - [defaults synchronize]; + [userDefaults setObject:@"" forKey:@"savedGamePath"]; + [userDefaults synchronize]; // now we can remove the cover with a transition [UIView beginAnimations:@"fade in" context:NULL]; @@ -180,8 +182,12 @@ [self.parentController viewWillAppear:YES]; // release the network manager and the savepath as they are not needed anymore - [self.engineProtocol release]; - [self.savePath release]; + releaseAndNil(self.engineProtocol); + if (self.gameType != gtSave) + releaseAndNil(self.savePath); + + if ([[userDefaults objectForKey:@"music"] boolValue]) + [HedgewarsAppDelegate playBackgroundMusic]; } // set up variables for a local game