diff -r 3d14950641a4 -r 690cc84e9fd6 share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua Wed Aug 08 14:38:54 2018 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua Wed Aug 08 15:22:34 2018 +0200 @@ -153,7 +153,7 @@ end end if CurrentHedgehog ~= nil then - AddCaption(string.format(loc("Victory for %s!"), GetHogTeamName(CurrentHedgehog)), 0xFFFFFFFF, capgrpGameState) + AddCaption(string.format(loc("Victory for %s!"), GetHogTeamName(CurrentHedgehog)), capcolDefault, capgrpGameState) updateScores() end @@ -202,7 +202,7 @@ fIsMissing[thiefClan] = false fNeedsRespawn[thiefClan] = true fCaptures[flagClan] = fCaptures[flagClan] +1 - AddCaption(string.format(loc("%s has scored!"), GetHogName(CurrentHedgehog)), 0xFFFFFFFF, capgrpGameState) + AddCaption(string.format(loc("%s has scored!"), GetHogName(CurrentHedgehog)), capcolDefault, capgrpGameState) updateScores() PlaySound(sndHomerun) fThief[thiefClan] = nil -- player no longer has the enemy flag @@ -225,7 +225,7 @@ fNeedsRespawn[flagClan] = true HandleRespawns() -- this will set fIsMissing[flagClan] to false :) - AddCaption(loc("Flag returned!"), 0xFFFFFFFF, capgrpMessage2) + AddCaption(loc("Flag returned!"), capcolDefault, capgrpMessage2) --if the player is taking the enemy flag (not possible if already holding a flag) elseif GetHogClan(CurrentHedgehog) ~= flagClan and (thiefClan == nil) then @@ -242,7 +242,7 @@ end end end - AddCaption(loc("Flag captured!"), 0xFFFFFFFF, capgrpMessage2) + AddCaption(loc("Flag captured!"), capcolDefault, capgrpMessage2) end @@ -282,7 +282,7 @@ fNeedsRespawn[i] = false fIsMissing[i] = false -- new, this should solve problems of a respawned flag being "returned" when a player tries to score - AddCaption(loc("Flag respawned!"), 0xFFFFFFFF, capgrpMessage2) + AddCaption(loc("Flag respawned!"), capcolDefault, capgrpMessage2) end end @@ -412,7 +412,7 @@ function StartTheGame() gameStarted = true - AddCaption(loc("Game Started!"), 0xFFFFFFFF, capgrpGameState) + AddCaption(loc("Game Started!"), capcolDefault, capgrpGameState) for i = 0, ClansCount-1 do