diff -r 38afca1e4248 -r 630f4ab0c926 hedgewars/uCommandHandlers.pas --- a/hedgewars/uCommandHandlers.pas Tue Dec 14 21:04:43 2010 +0300 +++ b/hedgewars/uCommandHandlers.pas Tue Dec 14 17:47:38 2010 -0500 @@ -512,6 +512,23 @@ procedure initModule; begin +//////// Begin top sorted by freq analysis not including chatmsg + RegisterVariable('+right' , vtCommand, @chRight_p , false); + RegisterVariable('-right' , vtCommand, @chRight_m , false); + RegisterVariable('+up' , vtCommand, @chUp_p , false); + RegisterVariable('-up' , vtCommand, @chUp_m , false); + RegisterVariable('+left' , vtCommand, @chLeft_p , false); + RegisterVariable('-left' , vtCommand, @chLeft_m , false); + RegisterVariable('+attack' , vtCommand, @chAttack_p , false); + RegisterVariable('+down' , vtCommand, @chDown_p , false); + RegisterVariable('-down' , vtCommand, @chDown_m , false); + RegisterVariable('hjump' , vtCommand, @chHJump , false); + RegisterVariable('ljump' , vtCommand, @chLJump , false); + RegisterVariable('nextturn', vtCommand, @chNextTurn , false); + RegisterVariable('-attack' , vtCommand, @chAttack_m , false); + RegisterVariable('slot' , vtCommand, @chSlot , false); + RegisterVariable('setweap' , vtCommand, @chSetWeapon , false); +//////// End top by freq analysis RegisterVariable('flag' , vtCommand, @chFlag , false); RegisterVariable('script' , vtCommand, @chScript , false); RegisterVariable('proto' , vtCommand, @chCheckProto , true ); @@ -555,25 +572,10 @@ RegisterVariable('ammomenu', vtCommand, @chAmmoMenu , true); RegisterVariable('+precise', vtCommand, @chPrecise_p , false); RegisterVariable('-precise', vtCommand, @chPrecise_m , false); - RegisterVariable('+left' , vtCommand, @chLeft_p , false); - RegisterVariable('-left' , vtCommand, @chLeft_m , false); - RegisterVariable('+right' , vtCommand, @chRight_p , false); - RegisterVariable('-right' , vtCommand, @chRight_m , false); - RegisterVariable('+up' , vtCommand, @chUp_p , false); - RegisterVariable('-up' , vtCommand, @chUp_m , false); - RegisterVariable('+down' , vtCommand, @chDown_p , false); - RegisterVariable('-down' , vtCommand, @chDown_m , false); - RegisterVariable('+attack' , vtCommand, @chAttack_p , false); - RegisterVariable('-attack' , vtCommand, @chAttack_m , false); RegisterVariable('switch' , vtCommand, @chSwitch , false); - RegisterVariable('nextturn', vtCommand, @chNextTurn , false); RegisterVariable('timer' , vtCommand, @chTimer , false); RegisterVariable('taunt' , vtCommand, @chTaunt , false); - RegisterVariable('setweap' , vtCommand, @chSetWeapon , false); - RegisterVariable('slot' , vtCommand, @chSlot , false); RegisterVariable('put' , vtCommand, @chPut , false); - RegisterVariable('ljump' , vtCommand, @chLJump , false); - RegisterVariable('hjump' , vtCommand, @chHJump , false); RegisterVariable('+volup' , vtCommand, @chVol_p , true ); RegisterVariable('-volup' , vtCommand, @chVol_m , true ); RegisterVariable('+voldown', vtCommand, @chVol_m , true );