diff -r 7ea62261c481 -r 50dd4f88daf4 share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Sat Feb 10 10:19:28 2018 +0100 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Sat Feb 10 11:46:57 2018 +0100 @@ -154,6 +154,8 @@ -- WEAPON CRATES -- Weapons which shouldn't be aded: -- Air attack, napalm, drillstrike: Overwritten weapons for the Construction Mode tools +-- Mine strike: Is currently broken +-- Piano strike: Hog is resurrected by respawner local atkArray = { {amBazooka, 2*costFactor}, --{amBee, 4*costFactor}, @@ -1482,16 +1484,23 @@ function initialSetup(gear) - -- engine already placed hogs in fort mode + -- Engine already placed hogs in fort mode if not fortMode then FindPlace(gear, false, clanBoundsSX[GetHogClan(gear)], clanBoundsEX[GetHogClan(gear)],true) end - -- for now, everyone should have this stuff + + -- Add core ammo AddAmmo(gear, amCMStructurePlacer, 100) AddAmmo(gear, amSwitch, 100) AddAmmo(gear, amSkip, 100) + -- Remove the other special Construction Mode tools + AddAmmo(gear, amCMObjectPlacer, 0) + AddAmmo(gear, amCMCratePlacer, 0) + + -- Mine strike is broken + AddAmmo(gear, amMineStrike, 0) end function onGameStart()