diff -r c9a78ba03679 -r 46caab3a8f84 hedgewars/uCommandHandlers.pas --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/hedgewars/uCommandHandlers.pas Mon Nov 22 21:43:31 2010 +0300 @@ -0,0 +1,598 @@ +{$INCLUDE "options.inc"} +unit uCommandHandlers; + +interface + +procedure initModule; +procedure freeModule; + +implementation +uses uCommands, uTypes, uVariables, uIO, uDebug, uConsts, uScript, uUtils, SDLh, uMobile, uRandom; + +procedure chQuit(var s: shortstring); +const prevGState: TGameState = gsConfirm; +begin +s:= s; // avoid compiler hint +if GameState <> gsConfirm then + begin + prevGState:= GameState; + GameState:= gsConfirm + end else + GameState:= prevGState +end; + +procedure chConfirm(var s: shortstring); +begin +s:= s; // avoid compiler hint +if GameState = gsConfirm then + begin + SendIPC('Q'); + GameState:= gsExit + end +else + ParseCommand('chat team', true); +end; + +procedure chCheckProto(var s: shortstring); +var i, c: LongInt; +begin +if isDeveloperMode then +begin +val(s, i, c); +if (c <> 0) or (i = 0) then exit; +TryDo(i <= cNetProtoVersion, 'Protocol version mismatch: engine is too old', true); +TryDo(i >= cNetProtoVersion, 'Protocol version mismatch: engine is too new', true) +end +end; + +procedure chTeamLocal(var s: shortstring); +begin +s:= s; // avoid compiler hint +if not isDeveloperMode then exit; +if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/rdriven"', true); +CurrentTeam^.ExtDriven:= true +end; + +procedure chGrave(var s: shortstring); +begin +if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true); +if s[1]='"' then Delete(s, 1, 1); +if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); +CurrentTeam^.GraveName:= s +end; + +procedure chFort(var s: shortstring); +begin +if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/fort"', true); +if s[1]='"' then Delete(s, 1, 1); +if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); +CurrentTeam^.FortName:= s +end; + +procedure chFlag(var s: shortstring); +begin +if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/flag"', true); +if s[1]='"' then Delete(s, 1, 1); +if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); +CurrentTeam^.flag:= s +end; + +procedure chScript(var s: shortstring); +begin +if s[1]='"' then Delete(s, 1, 1); +if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); +ScriptLoad(s) +end; + +procedure chSetHat(var s: shortstring); +begin +if (not isDeveloperMode) or (CurrentTeam = nil) then exit; +with CurrentTeam^ do + begin + if not CurrentHedgehog^.King then + if (s = '') or + (((GameFlags and gfKing) <> 0) and (s = 'crown')) or + ((Length(s) > 39) and (Copy(s,1,8) = 'Reserved') and (Copy(s,9,32) <> PlayerHash)) then + CurrentHedgehog^.Hat:= 'NoHat' + else + CurrentHedgehog^.Hat:= s + end; +end; + +procedure chCurU_p(var s: shortstring); +begin +s:= s; // avoid compiler hint +CursorMovementY:= -1; +end; + +procedure chCurU_m(var s: shortstring); +begin +s:= s; // avoid compiler hint +CursorMovementY:= 0; +end; + +procedure chCurD_p(var s: shortstring); +begin +s:= s; // avoid compiler hint +CursorMovementY:= 1; +end; + +procedure chCurD_m(var s: shortstring); +begin +s:= s; // avoid compiler hint +CursorMovementY:= 0; +end; + +procedure chCurL_p(var s: shortstring); +begin +s:= s; // avoid compiler hint +CursorMovementX:= -1; +end; + +procedure chCurL_m(var s: shortstring); +begin +s:= s; // avoid compiler hint +CursorMovementX:= 0; +end; + +procedure chCurR_p(var s: shortstring); +begin +s:= s; // avoid compiler hint +CursorMovementX:= 1; +end; + +procedure chCurR_m(var s: shortstring); +begin +s:= s; // avoid compiler hint +CursorMovementX:= 0; +end; + +procedure chLeft_p(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH or isPaused then exit; +if not CurrentTeam^.ExtDriven then SendIPC('L'); +if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; +bShowFinger:= false; +with CurrentHedgehog^.Gear^ do + Message:= Message or gmLeft +end; + +procedure chLeft_m(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH then exit; +if not CurrentTeam^.ExtDriven then SendIPC('l'); +with CurrentHedgehog^.Gear^ do + Message:= Message and not gmLeft +end; + +procedure chRight_p(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH or isPaused then exit; +if not CurrentTeam^.ExtDriven then SendIPC('R'); +if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; +bShowFinger:= false; +with CurrentHedgehog^.Gear^ do + Message:= Message or gmRight +end; + +procedure chRight_m(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH then exit; +if not CurrentTeam^.ExtDriven then SendIPC('r'); +with CurrentHedgehog^.Gear^ do + Message:= Message and not gmRight +end; + +procedure chUp_p(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH or isPaused then exit; +if not CurrentTeam^.ExtDriven then SendIPC('U'); +if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; +bShowFinger:= false; +with CurrentHedgehog^.Gear^ do + Message:= Message or gmUp +end; + +procedure chUp_m(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH then exit; +if not CurrentTeam^.ExtDriven then SendIPC('u'); +with CurrentHedgehog^.Gear^ do + Message:= Message and not gmUp +end; + +procedure chDown_p(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH or isPaused then exit; +if not CurrentTeam^.ExtDriven then SendIPC('D'); +if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; +bShowFinger:= false; +with CurrentHedgehog^.Gear^ do + Message:= Message or gmDown +end; + +procedure chDown_m(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH then exit; +if not CurrentTeam^.ExtDriven then SendIPC('d'); +with CurrentHedgehog^.Gear^ do + Message:= Message and not gmDown +end; + +procedure chPrecise_p(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH or isPaused then exit; +if not CurrentTeam^.ExtDriven then SendIPC('Z'); +if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; +bShowFinger:= false; +with CurrentHedgehog^.Gear^ do + Message:= Message or gmPrecise +end; + +procedure chPrecise_m(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH then exit; +if not CurrentTeam^.ExtDriven then SendIPC('z'); +with CurrentHedgehog^.Gear^ do + Message:= Message and not gmPrecise +end; + +procedure chLJump(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH or isPaused then exit; +if not CurrentTeam^.ExtDriven then SendIPC('j'); +if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; +bShowFinger:= false; +with CurrentHedgehog^.Gear^ do + Message:= Message or gmLJump +end; + +procedure chHJump(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH or isPaused then exit; +if not CurrentTeam^.ExtDriven then SendIPC('J'); +if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; +bShowFinger:= false; +with CurrentHedgehog^.Gear^ do + Message:= Message or gmHJump +end; + +procedure chAttack_p(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH or isPaused then exit; +if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; +bShowFinger:= false; +with CurrentHedgehog^.Gear^ do + begin + {$IFDEF DEBUGFILE}AddFileLog('/+attack: hedgehog''s Gear^.State = '+inttostr(State));{$ENDIF} + if ((State and gstHHDriven) <> 0) then + begin + FollowGear:= CurrentHedgehog^.Gear; + if not CurrentTeam^.ExtDriven then SendIPC('A'); + Message:= Message or gmAttack + end + end +end; + +procedure chAttack_m(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH then exit; +with CurrentHedgehog^.Gear^ do + begin + if not CurrentTeam^.ExtDriven and + ((Message and gmAttack) <> 0) then SendIPC('a'); + Message:= Message and not gmAttack + end +end; + +procedure chSwitch(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH or isPaused then exit; +if not CurrentTeam^.ExtDriven then SendIPC('S'); +if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; +bShowFinger:= false; +with CurrentHedgehog^.Gear^ do + Message:= Message or gmSwitch +end; + +procedure chNextTurn(var s: shortstring); +begin + s:= s; // avoid compiler hint + TryDo(AllInactive, '/nextturn called when not all gears are inactive', true); + + if not CurrentTeam^.ExtDriven then SendIPC('N'); +{$IFDEF DEBUGFILE} + AddFileLog('Doing SwitchHedgehog: time '+inttostr(GameTicks)); +{$ENDIF} + perfExt_NewTurnBeginning(); +end; + +procedure chTimer(var s: shortstring); +begin +if (s[0] <> #1) or (s[1] < '1') or (s[1] > '5') or CheckNoTeamOrHH then exit; + +if not CurrentTeam^.ExtDriven then SendIPC(s); +if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; +bShowFinger:= false; +with CurrentHedgehog^.Gear^ do + begin + Message:= Message or gmTimer; + MsgParam:= byte(s[1]) - ord('0') + end +end; + +procedure chSlot(var s: shortstring); +var slot: LongWord; +begin +if (s[0] <> #1) or CheckNoTeamOrHH then exit; +slot:= byte(s[1]) - 49; +if slot > cMaxSlotIndex then exit; +if not CurrentTeam^.ExtDriven then SendIPC(char(byte(s[1]) + 79)); +if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; +bShowFinger:= false; +with CurrentHedgehog^.Gear^ do + begin + Message:= Message or gmSlot; + MsgParam:= slot + end +end; + +procedure chSetWeapon(var s: shortstring); +begin + if (s[0] <> #1) or CheckNoTeamOrHH then exit; + + if TAmmoType(s[1]) > High(TAmmoType) then exit; + + if not CurrentTeam^.ExtDriven then SendIPC('w' + s); + + with CurrentHedgehog^.Gear^ do + begin + Message:= Message or gmWeapon; + MsgParam:= byte(s[1]); + end; +end; + +procedure chTaunt(var s: shortstring); +begin +if (s[0] <> #1) or CheckNoTeamOrHH then exit; + +if TWave(s[1]) > High(TWave) then exit; + +if not CurrentTeam^.ExtDriven then SendIPC('t' + s); + +with CurrentHedgehog^.Gear^ do + begin + Message:= Message or gmAnimate; + MsgParam:= byte(s[1]) + end +end; + +procedure chPut(var s: shortstring); +begin + s:= s; // avoid compiler hint + doPut(0, 0, false); +end; + +procedure chCapture(var s: shortstring); +begin +s:= s; // avoid compiler hint +flagMakeCapture:= true +end; + +procedure chSetMap(var s: shortstring); +begin +if isDeveloperMode then +begin +Pathz[ptMapCurrent]:= Pathz[ptMaps] + '/' + s; +InitStepsFlags:= InitStepsFlags or cifMap +end +end; + +procedure chSetTheme(var s: shortstring); +begin +if isDeveloperMode then +begin +Pathz[ptCurrTheme]:= Pathz[ptThemes] + '/' + s; +InitStepsFlags:= InitStepsFlags or cifTheme +end +end; + +procedure chSetSeed(var s: shortstring); +begin +if isDeveloperMode then +begin +SetRandomSeed(s); +cSeed:= s; +InitStepsFlags:= InitStepsFlags or cifRandomize +end +end; + +procedure chAmmoMenu(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH then + bShowAmmoMenu:= true +else + begin + with CurrentTeam^ do + with Hedgehogs[CurrHedgehog] do + begin + bSelected:= false; + + if bShowAmmoMenu then bShowAmmoMenu:= false + else if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) or + ((MultiShootAttacks > 0) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0)) or + ((Gear^.State and gstHHDriven) = 0) then else bShowAmmoMenu:= true + end; + if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1 + end +end; + +procedure chVol_p(var s: shortstring); +begin +s:= s; // avoid compiler hint +inc(cVolumeDelta, 3) +end; + +procedure chVol_m(var s: shortstring); +begin +s:= s; // avoid compiler hint +dec(cVolumeDelta, 3) +end; + +procedure chFindhh(var s: shortstring); +begin +s:= s; // avoid compiler hint +if CheckNoTeamOrHH or isPaused then exit; +bShowFinger:= true; +FollowGear:= CurrentHedgehog^.Gear +end; + +procedure chPause(var s: shortstring); +begin +s:= s; // avoid compiler hint +if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; +if gameType <> gmtNet then + isPaused:= not isPaused; +SDL_ShowCursor(ord(isPaused)) +end; + +procedure chRotateMask(var s: shortstring); +begin +s:= s; // avoid compiler hint +if ((GameFlags and gfInvulnerable) = 0) then cTagsMask:= cTagsMasks[cTagsMask] else cTagsMask:= cTagsMasksNoHealth[cTagsMask]; +end; + +procedure chSpeedup_p(var s: shortstring); +begin +s:= s; // avoid compiler hint +isSpeed:= true +end; + +procedure chSpeedup_m(var s: shortstring); +begin +s:= s; // avoid compiler hint +isSpeed:= false +end; + +procedure chZoomIn(var s: shortstring); +begin + s:= s; // avoid compiler hint + if ZoomValue < cMinZoomLevel then + ZoomValue:= ZoomValue + cZoomDelta; +end; + +procedure chZoomOut(var s: shortstring); +begin + s:= s; // avoid compiler hint + if ZoomValue > cMaxZoomLevel then + ZoomValue:= ZoomValue - cZoomDelta; +end; + +procedure chZoomReset(var s: shortstring); +begin + s:= s; // avoid compiler hint + ZoomValue:= cDefaultZoomLevel; +end; + + +procedure initModule; +begin + RegisterVariable('flag' , vtCommand, @chFlag , false); + RegisterVariable('script' , vtCommand, @chScript , false); + RegisterVariable('proto' , vtCommand, @chCheckProto , true ); + RegisterVariable('spectate', vtBoolean, @fastUntilLag , false); + RegisterVariable('capture' , vtCommand, @chCapture , true ); + RegisterVariable('rotmask' , vtCommand, @chRotateMask , true ); + RegisterVariable('rdriven' , vtCommand, @chTeamLocal , false); + RegisterVariable('map' , vtCommand, @chSetMap , false); + RegisterVariable('theme' , vtCommand, @chSetTheme , false); + RegisterVariable('seed' , vtCommand, @chSetSeed , false); + RegisterVariable('template_filter', vtLongInt, @cTemplateFilter, false); + RegisterVariable('mapgen' , vtLongInt, @cMapGen , false); + RegisterVariable('maze_size',vtLongInt, @cMazeSize , false); + RegisterVariable('delay' , vtLongInt, @cInactDelay , false); + RegisterVariable('ready' , vtLongInt, @cReadyDelay , false); + RegisterVariable('casefreq', vtLongInt, @cCaseFactor , false); + RegisterVariable('healthprob', vtLongInt, @cHealthCaseProb, false); + RegisterVariable('hcaseamount', vtLongInt, @cHealthCaseAmount, false); + RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns , false); + RegisterVariable('waterrise', vtLongInt, @cWaterRise , false); + RegisterVariable('healthdec', vtLongInt, @cHealthDecrease, false); + RegisterVariable('damagepct',vtLongInt, @cDamagePercent , false); + RegisterVariable('ropepct' , vtLongInt, @cRopePercent , false); + RegisterVariable('minedudpct',vtLongInt,@cMineDudPercent, false); + RegisterVariable('minesnum', vtLongInt, @cLandMines , false); + RegisterVariable('explosives',vtLongInt,@cExplosives , false); + RegisterVariable('gmflags' , vtLongInt, @GameFlags , false); + RegisterVariable('trflags' , vtLongInt, @TrainingFlags , false); + RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false); + RegisterVariable('minestime',vtLongInt, @cMinesTime , false); + RegisterVariable('fort' , vtCommand, @chFort , false); + RegisterVariable('grave' , vtCommand, @chGrave , false); + RegisterVariable('hat' , vtCommand, @chSetHat , false); + RegisterVariable('quit' , vtCommand, @chQuit , true ); + RegisterVariable('confirm' , vtCommand, @chConfirm , true ); + RegisterVariable('+speedup', vtCommand, @chSpeedup_p , true ); + RegisterVariable('-speedup', vtCommand, @chSpeedup_m , true ); + RegisterVariable('zoomin' , vtCommand, @chZoomIn , true ); + RegisterVariable('zoomout' , vtCommand, @chZoomOut , true ); + RegisterVariable('zoomreset',vtCommand, @chZoomReset , true ); + RegisterVariable('ammomenu', vtCommand, @chAmmoMenu , true); + RegisterVariable('+precise', vtCommand, @chPrecise_p , false); + RegisterVariable('-precise', vtCommand, @chPrecise_m , false); + RegisterVariable('+left' , vtCommand, @chLeft_p , false); + RegisterVariable('-left' , vtCommand, @chLeft_m , false); + RegisterVariable('+right' , vtCommand, @chRight_p , false); + RegisterVariable('-right' , vtCommand, @chRight_m , false); + RegisterVariable('+up' , vtCommand, @chUp_p , false); + RegisterVariable('-up' , vtCommand, @chUp_m , false); + RegisterVariable('+down' , vtCommand, @chDown_p , false); + RegisterVariable('-down' , vtCommand, @chDown_m , false); + RegisterVariable('+attack' , vtCommand, @chAttack_p , false); + RegisterVariable('-attack' , vtCommand, @chAttack_m , false); + RegisterVariable('switch' , vtCommand, @chSwitch , false); + RegisterVariable('nextturn', vtCommand, @chNextTurn , false); + RegisterVariable('timer' , vtCommand, @chTimer , false); + RegisterVariable('taunt' , vtCommand, @chTaunt , false); + RegisterVariable('setweap' , vtCommand, @chSetWeapon , false); + RegisterVariable('slot' , vtCommand, @chSlot , false); + RegisterVariable('put' , vtCommand, @chPut , false); + RegisterVariable('ljump' , vtCommand, @chLJump , false); + RegisterVariable('hjump' , vtCommand, @chHJump , false); + RegisterVariable('+volup' , vtCommand, @chVol_p , true ); + RegisterVariable('-volup' , vtCommand, @chVol_m , true ); + RegisterVariable('+voldown', vtCommand, @chVol_m , true ); + RegisterVariable('-voldown', vtCommand, @chVol_p , true ); + RegisterVariable('findhh' , vtCommand, @chFindhh , true ); + RegisterVariable('pause' , vtCommand, @chPause , true ); + RegisterVariable('+cur_u' , vtCommand, @chCurU_p , true ); + RegisterVariable('-cur_u' , vtCommand, @chCurU_m , true ); + RegisterVariable('+cur_d' , vtCommand, @chCurD_p , true ); + RegisterVariable('-cur_d' , vtCommand, @chCurD_m , true ); + RegisterVariable('+cur_l' , vtCommand, @chCurL_p , true ); + RegisterVariable('-cur_l' , vtCommand, @chCurL_m , true ); + RegisterVariable('+cur_r' , vtCommand, @chCurR_p , true ); + RegisterVariable('-cur_r' , vtCommand, @chCurR_m , true ); +end; + +procedure freeModule; +begin +end; + +end.