diff -r ed5450a89b96 -r 3f73901a350a hedgewars/uVisualGears.pas --- a/hedgewars/uVisualGears.pas Fri Mar 07 17:43:05 2008 +0000 +++ b/hedgewars/uVisualGears.pas Fri Mar 07 18:10:03 2008 +0000 @@ -38,22 +38,33 @@ function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; dX, dY: hwFloat): PVisualGear; procedure ProcessVisualGears(Steps: Longword); procedure DrawVisualGears(); -//procedure AddClouds; +procedure AddClouds; var VisualGearsList: PVisualGear = nil; implementation -uses uWorld, uMisc, uStore, uConsole, uSound, uTeams, uRandom, uCollisions, - uLand, uIO, uLandGraphics, uAIMisc, uLocale, uAI, uAmmos, uTriggers, GL; +uses uWorld, uMisc, uStore, GL; +// ================================================================== procedure doStepFlake(Gear: PVisualGear; Steps: Longword); begin end; -// ============= +procedure doStepCloud(Gear: PVisualGear; Steps: Longword); +begin +Gear^.X:= Gear^.X + (cWindSpeed * 200 + Gear^.dX) * Steps; +if hwRound(Gear^.Y) > -160 then Gear^.dY:= Gear^.dY - _1div50000 + else Gear^.dY:= Gear^.dY + _1div50000; +Gear^.Y:= Gear^.Y + Gear^.dY * Steps; +if hwRound(Gear^.X) < -cScreenWidth - 256 then Gear^.X:= int2hwFloat(cScreenWidth + 2048) else +if hwRound(Gear^.X) > cScreenWidth + 2048 then Gear^.X:= int2hwFloat(-cScreenWidth - 256) +end; + +// ================================================================== const doStepHandlers: array[TVisualGearType] of TVGearStepProcedure = ( - @doStepFlake + @doStepFlake, + @doStepCloud ); function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; dX, dY: hwFloat): PVisualGear; @@ -68,6 +79,10 @@ Result^.dY:= dY; Result^.doStep:= doStepHandlers[Kind]; +case Kind of + vgtCloud: Result^.State:= random(4); + end; + if VisualGearsList <> nil then begin VisualGearsList^.PrevGear:= Result; @@ -82,6 +97,8 @@ procedure ProcessVisualGears(Steps: Longword); var Gear, t: PVisualGear; begin +if Steps = 0 then exit; + t:= VisualGearsList; while t <> nil do begin @@ -98,8 +115,8 @@ while Gear <> nil do begin case Gear^.Kind of -// gtCloud: DrawSprite(sprCloud, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State, nil); vgtFlake: ; + vgtCloud: DrawSprite(sprCloud, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State, nil); end; Gear:= Gear^.NextGear end; @@ -108,7 +125,7 @@ procedure AddClouds; var i: LongInt; dx, dy: hwFloat; -begin(* +begin for i:= 0 to cCloudsNumber do begin dx.isNegative:= random(2) = 1; @@ -117,7 +134,7 @@ dy.QWordValue:= 21474836 + random(64424509); AddVisualGear( - cScreenWidth + i * ((cScreenWidth * 2 + 2304) div cCloudsNumber), -140, vgtCloud, dx, dy) - end*) + end end; initialization