diff -r 7dd85fe00de3 -r 1de4d6b35748 share/hedgewars/Data/Missions/Challenge/ClimbHome.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Missions/Challenge/ClimbHome.lua Wed Apr 13 14:39:17 2016 +0200 @@ -0,0 +1,34 @@ +HedgewarsScriptLoad("/Scripts/Locale.lua") + +isSinglePlayer = true + +-- trying to allow random theme, but fixed theme objects... +-- Also skip some ugly themes, or ones where the sky is "meh" +--local themes = { "Art","Cake","City","EarthRise","Halloween","Olympics","Underwater","Bamboo","Castle","Compost","Eyes","Hell","Planes","Bath","Cave","CrazyMission","Freeway","Island","Sheep","Blox","Cheese","Deepspace","Fruit","Jungle","Snow","Brick","Christmas","Desert","Golf","Nature","Stage" } +local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"} +local totalHedgehogs = 0 +local HH = {} +local teams = {} +local dummyHog = nil + + +function onGameInit() + -- Ensure people get same map for same theme + Theme = themes[GetRandom(#themes)+1] + Seed = ClimbHome + TurnTime = 999999999 + EnableGameFlags(gfOneClanMode) + DisableGameFlags(gfBottomBorder+gfBorder) + CaseFreq = 0 + Explosives = 0 + MineDudPercent = 0 + Map = "ClimbHome" + AddTeam(loc("Lonely Hog"), 0xDD0000, "Simple", "Island", "Default") + player = AddHog(loc("Climber"), 0, 1, "NoHat") + if showWaterStats then + dummyHog = AddHog(" ", 0, 1, "NoHat") + HH[dummyHog] = nil + totalHedgehogs = totalHedgehogs - 1 + SendStat(siClanHealth, tostring(32640), " ") + end +end