Wed, 07 Nov 2012 23:04:29 -0500 |
nemo |
objects too
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Wed, 07 Nov 2012 21:47:00 -0500 |
nemo |
something bender asked for. allow a mask without a map
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Wed, 07 Nov 2012 14:02:10 -0500 |
nemo |
LongInt Land width/height, mouse coords
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Mon, 05 Nov 2012 22:03:26 -0500 |
nemo |
support ridiculously large maps
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Sat, 03 Nov 2012 18:01:38 +0100 |
koda |
merge from 0.9.18
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Thu, 01 Nov 2012 15:54:05 -0400 |
nemo |
fix for forts mode *sob*
0.9.18 0.9.18-release
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Sun, 16 Sep 2012 16:54:51 +0200 |
Medo |
Merge
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Fri, 31 Aug 2012 22:00:31 +0200 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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Mon, 27 Aug 2012 17:40:16 +0200 |
Medo |
Merge
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Fri, 24 Aug 2012 18:51:29 -0400 |
nemo |
fromdos + fix end of turn velocity
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Thu, 23 Aug 2012 20:43:39 -0400 |
nemo |
Fix formatting, reduce border sensitivity
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Wed, 22 Aug 2012 11:42:42 -0400 |
nemo |
Burn a random number in the override. Make sure cirbuf is reset.
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Sat, 18 Aug 2012 21:05:30 +0200 |
Medo |
Merge
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Wed, 22 Aug 2012 10:27:26 +0400 |
unc0rr |
now really avoid
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Tue, 21 Aug 2012 21:02:52 -0400 |
nemo |
avoid overflow on templates
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Tue, 21 Aug 2012 19:40:02 -0400 |
nemo |
allow lua to specify template by number
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Sat, 18 Aug 2012 13:45:00 +0200 |
Medo |
engine: Fixed indentation regression
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Sat, 18 Aug 2012 13:40:21 +0200 |
Medo |
Merge
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Sat, 18 Aug 2012 15:01:27 -0400 |
nemo |
oops
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Sat, 18 Aug 2012 13:21:37 +0200 |
Medo |
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
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Sat, 18 Aug 2012 02:01:50 -0400 |
nemo |
Avoid a bit of a memory spike on small maps
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Sat, 04 Aug 2012 21:36:31 -0400 |
nemo |
unbreak AI. remove inits from uLand
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Sat, 04 Aug 2012 20:47:13 -0400 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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Tue, 26 Jun 2012 10:14:40 -0400 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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Sun, 03 Jun 2012 18:52:22 -0400 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
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Mon, 14 May 2012 22:47:56 +0400 |
unc0rr |
Learn hask^Wpascal, dudes!
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Fri, 11 May 2012 23:36:42 +0400 |
unc0rr |
sysutils -> SysUtils
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Fri, 11 May 2012 11:08:50 -0400 |
nemo |
Avoid returning an array for the sake of pas2c
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Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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Tue, 24 Apr 2012 17:16:18 -0400 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
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Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Sun, 05 Feb 2012 23:24:43 +0400 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sun, 04 Dec 2011 00:56:07 +0300 |
unc0rr |
Some cleanup here and there
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Sun, 04 Dec 2011 00:52:47 +0300 |
unc0rr |
- Give uLand more modularity
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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Thu, 10 Nov 2011 12:20:01 -0500 |
nemo |
Make mazes filter use same variable as template filter
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Sun, 06 Nov 2011 13:00:25 -0500 |
nemo |
Add missing grayscale conversions
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Mon, 31 Oct 2011 14:08:10 -0400 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Fri, 07 Oct 2011 23:57:14 -0400 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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Tue, 04 Oct 2011 17:13:39 -0400 |
nemo |
hm. probably should set both
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Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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Fri, 28 Oct 2011 17:41:39 +0200 |
Xeli |
Enabled landhash check again
hedgeroid
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Mon, 26 Sep 2011 00:03:14 +0200 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
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Sat, 24 Sep 2011 22:16:49 +0400 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
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Fri, 09 Sep 2011 18:30:40 -0400 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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Fri, 09 Sep 2011 05:15:45 +0200 |
Xeli |
merge
hedgeroid
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Sun, 04 Sep 2011 14:05:11 -0400 |
nemo |
copy/paste fail
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Sun, 04 Sep 2011 13:13:51 -0400 |
nemo |
load mask from user path as well
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Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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Wed, 31 Aug 2011 15:50:39 -0400 |
nemo |
Add buttons for tag team, bottom border, unbreak smoothing
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Wed, 31 Aug 2011 15:06:03 -0400 |
nemo |
Let's draw the bottom border thicker, so it is more visible
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Wed, 31 Aug 2011 14:47:01 -0400 |
nemo |
Add option for a bottom border. Needs testing.
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Fri, 26 Aug 2011 20:59:55 -0400 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
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Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
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Sun, 24 Jul 2011 00:25:35 -0400 |
nemo |
Add grayscale option for 3d, helps with colour clashing
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Wed, 22 Jun 2011 00:38:31 +0200 |
Xeli |
First commit..
hedgeroid
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Mon, 20 Jun 2011 20:46:27 -0400 |
nemo |
Avoid desyncing on blurry land
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Tue, 14 Jun 2011 14:00:29 -0400 |
nemo |
add missing user path check
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Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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Thu, 09 Jun 2011 00:00:33 -0400 |
nemo |
tweak to avoid specks after damage
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Thu, 02 Jun 2011 18:39:35 -0400 |
nemo |
oops.
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Thu, 02 Jun 2011 18:08:50 -0400 |
nemo |
Experiment in making the land less jagg-y
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
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Sun, 19 Dec 2010 20:01:24 +0300 |
unc0rr |
- Simplify map container code a bit
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Sat, 18 Dec 2010 21:19:26 +0300 |
unc0rr |
Report 48 hogs for drawn maps
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Thu, 09 Dec 2010 11:59:07 +0300 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
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Sat, 04 Dec 2010 23:29:59 +0300 |
unc0rr |
Halfplement decode/drawing routine
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Sun, 21 Nov 2010 17:48:58 +0300 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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Sat, 20 Nov 2010 23:48:04 +0300 |
unc0rr |
Move land hash checking into commands
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Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
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Wed, 17 Nov 2010 22:07:03 +0300 |
unc0rr |
uLand isn't that important to them
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Thu, 07 Oct 2010 16:02:28 -0400 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
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Thu, 30 Sep 2010 22:31:38 +0200 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
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Mon, 27 Sep 2010 04:58:15 +0200 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Sat, 10 Jul 2010 02:02:37 +0200 |
koda |
fix land check fo' real
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Thu, 08 Jul 2010 23:34:25 +0200 |
koda |
fix land check
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Thu, 08 Jul 2010 23:06:21 +0200 |
koda |
fix static land loading on desktop
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Sat, 03 Jul 2010 05:51:24 +0200 |
koda |
a couple of fixes i missed previously
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Sat, 03 Jul 2010 01:31:18 +0200 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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Thu, 01 Jul 2010 23:41:10 -0400 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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Thu, 01 Jul 2010 19:05:29 -0400 |
nemo |
Initialise to 0
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Thu, 01 Jul 2010 17:00:14 -0400 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
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Wed, 30 Jun 2010 14:52:48 +0200 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
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Sun, 20 Jun 2010 22:35:10 -0400 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
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Fri, 18 Jun 2010 14:26:04 -0400 |
nemo |
rename flags
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Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Mon, 26 Apr 2010 01:55:26 +0000 |
koda |
add other controls for map preview, also fix a bug in digest
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Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
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Sat, 03 Apr 2010 13:55:39 +0000 |
nemo |
New game scheme option to turn off land objects
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Thu, 01 Apr 2010 16:55:42 +0000 |
nemo |
Suppress warning
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Thu, 01 Apr 2010 16:44:56 +0000 |
nemo |
this was not checking all of Land[]
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Thu, 01 Apr 2010 05:10:50 +0000 |
unc0rr |
- update russian translation a bit
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Thu, 01 Apr 2010 00:48:26 +0000 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
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Thu, 01 Apr 2010 00:38:02 +0000 |
sheepluva |
possible map gen desync "fix" -- test please
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Tue, 30 Mar 2010 17:17:15 +0000 |
smxx |
Engine/Frontend:
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Sun, 28 Mar 2010 18:47:35 +0000 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
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Sun, 28 Mar 2010 16:46:26 +0000 |
nemo |
prg tweaks maze
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