Fri, 18 Nov 2011 12:47:40 -0500 | nemo | Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished. | file | diff | annotate |
Sun, 13 Nov 2011 10:34:35 -0500 | nemo | Make AI avoid barrels the more they are damaged | file | diff | annotate |
Sun, 02 Oct 2011 10:36:43 -0400 | nemo | Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. | file | diff | annotate |
Sat, 24 Sep 2011 22:16:49 +0400 | unC0Rr | Fix a bunch of warnings (also improves speed a bit in 32 bit code) | file | diff | annotate |
Mon, 12 Sep 2011 16:38:54 -0400 | nemo | fix for issue #139 | file | diff | annotate |
Mon, 22 Aug 2011 17:44:30 +0400 | unc0rr | Implement TestHammer which makes sense | file | diff | annotate |
Mon, 22 Aug 2011 17:22:11 +0400 | unc0rr | Make AI aware of damage modifiers | file | diff | annotate |