2006-07-03 - More smooth hedgehogs physics
unc0rr [Mon, 03 Jul 2006 17:46:58 +0000] rev 73
- More smooth hedgehogs physics - Use CMake build system
2006-06-29 Basic save support in engine
unc0rr [Thu, 29 Jun 2006 18:27:53 +0000] rev 72
Basic save support in engine
2006-06-28 - Changed falling damage scoring
unc0rr [Wed, 28 Jun 2006 18:27:42 +0000] rev 71
- Changed falling damage scoring - Update version to 0.2 - Bots avoid explosions caused by their weapon - Fix camera movement
2006-06-23 - Many AI improvements
unc0rr [Fri, 23 Jun 2006 20:02:41 +0000] rev 70
- Many AI improvements - New 'spray objects' on generated land - Many small fixes
2006-06-20 Show the bot thinking, when he does it after attack
unc0rr [Tue, 20 Jun 2006 21:22:15 +0000] rev 69
Show the bot thinking, when he does it after attack
2006-06-20 Collision-related stuff
unc0rr [Tue, 20 Jun 2006 21:21:31 +0000] rev 68
Collision-related stuff
2006-06-20 - 2 more Land templates
unc0rr [Tue, 20 Jun 2006 21:20:06 +0000] rev 67
- 2 more Land templates - prevent generated land to be outbound
2006-06-20 Many AI improvements, bots do think in separate thread
unc0rr [Tue, 20 Jun 2006 21:18:49 +0000] rev 66
Many AI improvements, bots do think in separate thread
2006-06-20 - Workaround on FreePascal textfiles parsing bug (indefinite loop while "read(f, a, b, c)")
unc0rr [Tue, 20 Jun 2006 20:08:17 +0000] rev 65
- Workaround on FreePascal textfiles parsing bug (indefinite loop while "read(f, a, b, c)") - Update Makefile
2006-06-14 - Start AI rewrite
unc0rr [Wed, 14 Jun 2006 15:50:22 +0000] rev 64
- Start AI rewrite - Many small changes
2006-02-24 Scroll added to team control widget
displacer [Fri, 24 Feb 2006 16:06:12 +0000] rev 63
Scroll added to team control widget
2006-02-05 No more hedgehogs hung in air
unc0rr [Sun, 05 Feb 2006 18:51:54 +0000] rev 62
No more hedgehogs hung in air
2006-02-05 colors added to teamselwidget
displacer [Sun, 05 Feb 2006 12:48:35 +0000] rev 61
colors added to teamselwidget
2006-02-05 vector removed & teamselwidget moved to constructor
displacer [Sun, 05 Feb 2006 12:48:02 +0000] rev 60
vector removed & teamselwidget moved to constructor
2006-02-04 Fixed compile (second try)
unc0rr [Sat, 04 Feb 2006 22:37:12 +0000] rev 59
Fixed compile (second try)
2006-02-04 Fixed compile
unc0rr [Sat, 04 Feb 2006 22:35:09 +0000] rev 58
Fixed compile
2006-02-01 - Fixed compiling .)
unc0rr [Wed, 01 Feb 2006 20:42:53 +0000] rev 57
- Fixed compiling .) - Fixed camera following gears
2006-01-25 - Replaced water sprite
unc0rr [Wed, 25 Jan 2006 19:45:39 +0000] rev 56
- Replaced water sprite - Many small ammo fixes - Increased speed of placing land objects - New land template
2006-01-21 Send run parameters by cmd line, game parameters by IPC... breaks network game
unc0rr [Sat, 21 Jan 2006 16:18:19 +0000] rev 55
Send run parameters by cmd line, game parameters by IPC... breaks network game
2006-01-20 - Fixed game loading
unc0rr [Fri, 20 Jan 2006 19:02:50 +0000] rev 54
- Fixed game loading - New unit for graphic functions
2006-01-19 - Fixed bubble theme object
unc0rr [Thu, 19 Jan 2006 21:12:20 +0000] rev 53
- Fixed bubble theme object - Hedgehogs are round now when checking collisions and hedgehog isn't going, increased perfomance - Gears are square when checking collisions - Ability to load map from png file - Show more clear information when fail to load file
2006-01-15 - Rename frontend to hedgewars and compile it to engine directory
unc0rr [Sun, 15 Jan 2006 23:56:47 +0000] rev 52
- Rename frontend to hedgewars and compile it to engine directory - Added icon for windows - Added incomplete russian translation
2006-01-15 - Get rid of hwserv and runhelper
unc0rr [Sun, 15 Jan 2006 23:32:58 +0000] rev 51
- Get rid of hwserv and runhelper - Rename hw -> hwengine - Updated copyright info - Fixed graves not reacting on explosion - Fixed fpc warning - Fill Land by another ( hope better) way - One more land template
2006-01-15 TeamSelect widget alpha added
displacer [Sun, 15 Jan 2006 23:31:34 +0000] rev 50
TeamSelect widget alpha added
2006-01-15 - Teams health bars sorting
unc0rr [Sun, 15 Jan 2006 14:14:12 +0000] rev 49
- Teams health bars sorting - Fixed slow walking on hedgehog - Fixed accidently disabled bots' ammo - Fixed exception when runnig engine without command line parameters - One more template
2006-01-12 - New /skip command
unc0rr [Thu, 12 Jan 2006 22:07:36 +0000] rev 48
- New /skip command - Fixed "AI: incorrect try to switch weapon" bug
2006-01-12 Show team health bars, without sorting yet
unc0rr [Thu, 12 Jan 2006 16:33:26 +0000] rev 47
Show team health bars, without sorting yet
2006-01-11 - Fixed dynamit sprite
unc0rr [Wed, 11 Jan 2006 20:01:36 +0000] rev 46
- Fixed dynamit sprite - Console with autocompletion
2006-01-10 DefaultTeam is now default to play with single and network game
displacer [Tue, 10 Jan 2006 22:29:51 +0000] rev 45
DefaultTeam is now default to play with single and network game
2006-01-10 added default team on loading
displacer [Tue, 10 Jan 2006 21:57:41 +0000] rev 44
added default team on loading
2006-01-10 - Removed dark pixels on the corners of health case
unc0rr [Tue, 10 Jan 2006 19:53:18 +0000] rev 43
- Removed dark pixels on the corners of health case - Cleaned up dynamite code - Dynamite sprite - Frontend shows error messages from engine (except IPC-related :) ) - changed IPC-related stuff in frontend
2006-01-09 - Fixed console behavior
unc0rr [Mon, 09 Jan 2006 20:33:12 +0000] rev 42
- Fixed console behavior - Fixed pickhammer - Fixed bots using of shotgun and desert eagle - Fixed shotgun and desert eagle - Added health cases
2006-01-09 - Fixed crash in IPC code
unc0rr [Mon, 09 Jan 2006 20:29:14 +0000] rev 41
- Fixed crash in IPC code - Fix exec engine by frontend
2006-01-07 - More binds
unc0rr [Sat, 07 Jan 2006 15:23:45 +0000] rev 40
- More binds - Caching buffer fixes
2006-01-07 - Increased FPS
unc0rr [Sat, 07 Jan 2006 15:21:44 +0000] rev 39
- Increased FPS - Dynamite, not full implemetation - Bots can use Desert Eagle - Various fixes for collisions with hhs and ammo - Simplified mine code
2006-01-05 Better Desert Eagle and Shotgun
unc0rr [Thu, 05 Jan 2006 22:55:45 +0000] rev 38
Better Desert Eagle and Shotgun
2006-01-05 - Properly get seed in net game
unc0rr [Thu, 05 Jan 2006 15:54:22 +0000] rev 37
- Properly get seed in net game - Changed graphics to not get different collisions array in different bit depth - Make log files of different clients look more similar in net game - Start to implement new ammo - Properly handle intersections with current hedgehog
2005-12-31 - Anti-flood and anti-lag changes
unc0rr [Sat, 31 Dec 2005 13:46:49 +0000] rev 36
- Anti-flood and anti-lag changes - Fixed crash on connect to net server
2005-12-31 - New rope
unc0rr [Sat, 31 Dec 2005 13:45:09 +0000] rev 35
- New rope - Increased speed in windowed mode - Surfaces with alpha channel blit poperly in windowed mode - +1 land template
2005-12-28 fixed "hang" on first run
unc0rr [Wed, 28 Dec 2005 23:34:22 +0000] rev 34
fixed "hang" on first run
2005-12-28 fix to compile on Linux
unc0rr [Wed, 28 Dec 2005 23:30:33 +0000] rev 33
fix to compile on Linux
2005-12-28 With this patch the game doesn't crash when gaming by net
unc0rr [Wed, 28 Dec 2005 22:18:11 +0000] rev 32
With this patch the game doesn't crash when gaming by net
2005-12-27 Now net game is near available, but exception occurs...
unc0rr [Tue, 27 Dec 2005 10:20:55 +0000] rev 31
Now net game is near available, but exception occurs...
2005-12-27 - Fixed slow sprite blt
unc0rr [Tue, 27 Dec 2005 10:19:21 +0000] rev 30
- Fixed slow sprite blt - More and better land templates
2005-12-23 More work on net game, still far from complete
unc0rr [Fri, 23 Dec 2005 23:14:31 +0000] rev 29
More work on net game, still far from complete
2005-12-16 - clear demos list before adding items
unc0rr [Fri, 16 Dec 2005 20:59:49 +0000] rev 28
- clear demos list before adding items - start to implement net game
2005-12-16 - improve land generation
unc0rr [Fri, 16 Dec 2005 20:57:14 +0000] rev 27
- improve land generation - don't use themes with no objects
2005-12-07 Frontend lets define more binds
unc0rr [Wed, 07 Dec 2005 20:36:55 +0000] rev 26
Frontend lets define more binds
(0) -48 +48 +100 +300 +1000 +3000 +10000 tip