Mercurial
Mercurial
>
sheepy-clone
/ file revisions
summary
|
shortlog
|
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
file
| revisions |
annotate
|
diff
|
comparison
|
rss
|
help
(0)
-300
-100
-30
-10
-7
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
hedgewars/GSHandlers.inc
Fri, 07 Oct 2011 18:52:04 -0400
nemo
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
file
|
diff
|
annotate
Sun, 02 Oct 2011 10:36:43 -0400
nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
file
|
diff
|
annotate
Sat, 24 Sep 2011 22:16:49 +0400
unC0Rr
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
file
|
diff
|
annotate
Sat, 24 Sep 2011 01:41:03 +0200
sheepluva
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
file
|
diff
|
annotate
Sun, 25 Sep 2011 10:48:18 -0400
nemo
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
file
|
diff
|
annotate
Tue, 20 Sep 2011 20:52:04 -0400
nemo
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
file
|
diff
|
annotate
Tue, 20 Sep 2011 13:27:07 -0400
nemo
Clear gstAnimation and reset Timer before entering death animation
file
|
diff
|
annotate
less
more
(0)
-300
-100
-30
-10
-7
tip