hedgewars/uWorld.pas
2009-01-08 unc0rr Don't set focus on gears when curor is visible (should fix cursor jumping)
2008-12-05 unc0rr Don't hide ammo menu when user clicks on not yet available weapon
2008-10-31 unc0rr - Add a bunch of hats
2008-09-12 unc0rr Allow theme to set custom water color
2008-07-27 unc0rr Draw yet not available ammo grayscaled
2008-07-27 unc0rr Add ability to resize engine's window
2008-07-07 unc0rr Update copyright headers a bit
2008-07-04 unc0rr Testing explosion particles implementation
2008-06-22 unc0rr Complete exit confirmation implementation
2008-06-11 unc0rr Get rid of old console
2008-05-30 unc0rr Ammo count == 9 is infinite
2008-05-28 unc0rr Use turnsleft sprites to indicate turns left to activate ammo
2008-05-27 unc0rr Get rid of unused Surface parameter
2008-05-19 unc0rr Stub for chat implementation
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-13 unc0rr Also, repair weapon count show in ammo menu
2008-04-13 unc0rr Repair weapon name show in ammo menu
2008-04-13 unc0rr Get rid of DXOutText call
2008-04-13 unc0rr Get rid if deprecated Surface parameter of Draw* calls
2008-03-07 unc0rr - Use cloud as 'visual gear'
2008-03-04 unc0rr - Massive images update by Tiyuri
2008-02-05 unc0rr - New command 'set weapon'
2008-02-01 unc0rr - Store sky color in theme cfg file
2008-01-28 unc0rr Solve problem with crosshairs
2008-01-28 unc0rr - Some optimizations
2008-01-27 unc0rr - Add alpha-channel to all sprites left
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-27 unc0rr More sprites are visible
2008-01-27 unc0rr Now land texture renders properly
2008-01-26 unc0rr Enable back fps counter
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