hedgewars/HHHandlers.inc
2010-03-16 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 nemo Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14 nemo Accidentally checked in birdy testing. reverted.
2010-03-14 nemo An animation requested by Tiy. Needs testing.
2010-03-14 smxx Engine:
2010-03-10 unc0rr Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-05 smxx Engine:
2010-03-01 smxx Engine:
2010-02-28 nemo Dude mine probability spinner
2010-02-24 nemo Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
2010-02-23 nemo Corrected test
2010-02-23 nemo Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
2010-02-19 smxx Engine:
2010-02-14 nemo halt team blink on attack
2010-02-08 nemo Some handling of interaction between king mode and place hogs mode.
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-04 smxx Engine:
2009-12-10 unc0rr Fix a rare bug when crosshair stucks in up position
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-09 unc0rr - Formatting changes
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-10-25 unc0rr Smaxx: only allow change direction when shift key is pressed
2009-10-16 unc0rr - Fix build
2009-10-16 unc0rr - Tweak join/leave colour
2009-10-15 koda molotov sound FTW
2009-10-15 nemo damn semicolons...
2009-10-15 nemo oh, just use shotgun reload for all. prg says it sounds better
2009-10-15 nemo oops. shotgun reload
2009-10-15 nemo Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
2009-10-15 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-10-12 unc0rr Smaxx: less hacks
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-09-10 nemo Strip trailing spaces
2009-08-12 unc0rr Better support for scripting by gears
2009-07-15 koda sound for mortar
2009-07-07 nemo Accidentally switched property in last checkin
2009-07-05 nemo allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
2009-07-03 koda typos
2009-06-28 nemo Move count notification to all multishoot
2009-06-21 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
2009-06-02 nemo New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
2009-06-01 unc0rr Make code suck less
2009-06-01 nemo Death messages thanks to Smaxx
2009-05-31 unc0rr Okay, now a real fix
2009-05-31 unc0rr Fix jump changing direction in artillery mode
2009-05-24 nemo unc0rr forgot nil check here too
2009-05-15 nemo Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
2009-05-11 unc0rr - Fix network (my crappy fault, triggered by nemo's patch)
2009-05-11 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
2009-05-09 unc0rr - Fix previous commit
2009-05-09 unc0rr - Fix for desyncs when player exits
2009-05-03 nemo Disable long jump in artillery mode, make snipre rifle single shot
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-04-12 unc0rr - Another way of defining official server
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