Wed, 14 Jul 2010 00:43:36 +0200 |
koda |
save the gl client state to get a nice 80% fps boost
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Sun, 11 Jul 2010 18:39:01 +0200 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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Thu, 08 Jul 2010 02:23:10 +0200 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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Mon, 28 Jun 2010 21:52:00 +0200 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
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Mon, 28 Jun 2010 09:33:10 +0200 |
sheepluva |
engine: apply weapon offset to charge animation
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Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
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Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
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Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
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Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
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Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
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Fri, 07 May 2010 10:54:07 +0000 |
smxx |
Engine:
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Fri, 07 May 2010 09:57:12 +0000 |
sheepluva |
* no zooming when game is paused
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Thu, 06 May 2010 15:26:14 +0000 |
nemo |
Henek makes AmmoMenu more flexible
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
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Sat, 01 May 2010 21:54:08 +0000 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
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Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
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Thu, 29 Apr 2010 19:40:13 +0000 |
smxx |
Commited wrong file *grmlrgrml*
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Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
Engine:
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Sun, 04 Apr 2010 16:38:00 +0000 |
smxx |
Engine:
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Fri, 02 Apr 2010 18:54:08 +0000 |
palewolf |
- Parallax effect for horizont when water is out of sight
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Fri, 02 Apr 2010 10:50:10 +0000 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
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Fri, 02 Apr 2010 08:46:57 +0000 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
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Thu, 01 Apr 2010 16:46:44 +0000 |
smxx |
Maps:
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Wed, 31 Mar 2010 11:59:32 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Mon, 29 Mar 2010 09:52:10 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 22:25:18 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 16:57:18 +0000 |
koda |
* port fadeout to opengles
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
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Sat, 27 Mar 2010 00:48:59 +0000 |
palewolf |
Tweaking water depth with Tiy
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Fri, 26 Mar 2010 22:53:42 +0000 |
palewolf |
First go at water depth
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Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
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Sat, 20 Mar 2010 15:16:59 +0000 |
koda |
update project for ipad target
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Mon, 15 Mar 2010 11:53:32 +0000 |
smxx |
Engine:
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Tue, 09 Mar 2010 02:48:27 +0000 |
nemo |
Ensure ammo menu is flagged false if no ammo
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Tue, 09 Mar 2010 02:02:22 +0000 |
nemo |
Let's try this too (override following remote if in ammo menu)
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Sat, 06 Mar 2010 13:56:33 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 13:55:58 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Thu, 04 Mar 2010 16:20:07 +0000 |
smxx |
Engine:
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Wed, 03 Mar 2010 11:38:02 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 22:25:57 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 19:20:43 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 18:01:09 +0000 |
smxx |
Engine:
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Sun, 28 Feb 2010 17:32:39 +0000 |
nemo |
Tweak condition for hiding ammo
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Thu, 25 Feb 2010 13:02:08 +0000 |
smxx |
Engine:
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Wed, 24 Feb 2010 13:29:06 +0000 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
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Wed, 24 Feb 2010 03:03:43 +0000 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
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Wed, 24 Feb 2010 01:55:59 +0000 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
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Tue, 23 Feb 2010 03:57:27 +0000 |
nemo |
oops. forgot the free. also drop the speed check.
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Tue, 23 Feb 2010 03:55:46 +0000 |
nemo |
A little clock for convenience in finding things in demos
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Mon, 22 Feb 2010 00:47:50 +0000 |
smxx |
Engine:
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Sat, 13 Feb 2010 01:56:35 +0000 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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Wed, 10 Feb 2010 00:55:40 +0000 |
smxx |
Engine:
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Mon, 08 Feb 2010 12:49:21 +0000 |
nemo |
Attractiveness tweak
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Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
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Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
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Sat, 30 Jan 2010 01:46:23 +0000 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Sun, 24 Jan 2010 19:01:51 +0000 |
nemo |
Palewolf's smoke traces for fire.
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Sun, 24 Jan 2010 16:46:06 +0000 |
nemo |
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
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Sun, 24 Jan 2010 07:37:00 +0000 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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Thu, 07 Jan 2010 19:50:40 +0000 |
koda |
additional modifications for touch input
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Sun, 03 Jan 2010 15:40:41 +0000 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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Thu, 24 Dec 2009 13:38:20 +0000 |
koda |
regression, powerpc colors working again
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Fri, 18 Dec 2009 02:47:28 +0000 |
koda |
complete transition of longword->sdl_color for TTF bindings
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
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Mon, 09 Nov 2009 22:56:29 +0000 |
koda |
add a x86_64 mac target
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Sun, 25 Oct 2009 23:52:36 +0000 |
koda |
touch control completely revamped
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Sun, 25 Oct 2009 10:38:09 +0000 |
koda |
convert 24 bits images to 32 (faster to manage)
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Sun, 25 Oct 2009 09:02:17 +0000 |
koda |
completes touch input/control (problems with moving camera)
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Sat, 24 Oct 2009 13:50:31 +0000 |
koda |
more updates on touch input/control
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Tue, 20 Oct 2009 21:40:35 +0000 |
koda |
evil math strikes again
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Tue, 20 Oct 2009 21:22:16 +0000 |
koda |
ifdefs all the way
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Tue, 20 Oct 2009 17:55:11 +0000 |
koda |
WE HAVE TOUCH INPUT
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Sun, 18 Oct 2009 14:47:53 +0000 |
unc0rr |
Smaxx: fix water sprites rendering
0.9.12-release
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Fri, 16 Oct 2009 16:45:47 +0000 |
unc0rr |
Fix warning
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Wed, 14 Oct 2009 22:53:24 +0000 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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Mon, 12 Oct 2009 19:39:47 +0000 |
unc0rr |
Smaxx: less hacks
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Mon, 12 Oct 2009 13:49:22 +0000 |
unc0rr |
- Fix camera area with different zoom levels
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Sat, 10 Oct 2009 14:26:50 +0000 |
koda |
fix that nasty "Pascal Internal Error" when compiling
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Thu, 08 Oct 2009 00:58:17 +0000 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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Wed, 07 Oct 2009 14:37:42 +0000 |
unc0rr |
- Fix mouse cursor bugs in net game (still has a bug near water)
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Sun, 27 Sep 2009 14:33:59 +0000 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
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Thu, 10 Sep 2009 18:50:53 +0000 |
unc0rr |
- Implement zoom reset
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Thu, 10 Sep 2009 15:35:34 +0000 |
unc0rr |
Fix water rendering issues
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Thu, 10 Sep 2009 15:22:34 +0000 |
unc0rr |
Don't allow to look too deep
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Thu, 10 Sep 2009 12:55:10 +0000 |
unc0rr |
Fix water position when zooming
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Thu, 10 Sep 2009 12:46:56 +0000 |
unc0rr |
Fix background and horizont positions when zooming
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Thu, 10 Sep 2009 12:42:01 +0000 |
unc0rr |
Implement smooth zoom
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Wed, 09 Sep 2009 02:41:17 +0000 |
nemo |
oops. forgot this one
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Wed, 09 Sep 2009 01:55:37 +0000 |
nemo |
Ok. This time I think I have it. amNothing should work.
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Tue, 08 Sep 2009 21:58:09 +0000 |
nemo |
Trying to correct prior amNothing checkin. untested.
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Tue, 08 Sep 2009 19:44:49 +0000 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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Mon, 24 Aug 2009 22:57:59 +0000 |
nemo |
correct typo found by Smaxx
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Wed, 12 Aug 2009 09:43:05 +0000 |
unc0rr |
Better support for scripting by gears
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Sat, 01 Aug 2009 13:59:41 +0000 |
unc0rr |
New waves rendering procedure based on using texture coodrinates > 1.0
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Thu, 30 Jul 2009 22:36:57 +0000 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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Thu, 30 Jul 2009 09:35:09 +0000 |
unc0rr |
Move water waves rendering to a separate procedure
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Thu, 30 Jul 2009 09:32:56 +0000 |
unc0rr |
Better handle pointing with mouse cursor on zoom
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Tue, 28 Jul 2009 22:04:04 +0000 |
nemo |
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
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