2011-07-03 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-06-30 |
unc0rr |
Convert huge switch into an array
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2011-06-26 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-23 |
nemo |
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
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2011-06-23 |
unc0rr |
merge
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2011-06-21 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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2011-06-21 |
Henek |
remove theme.cfg from CMakeLists too
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2011-06-21 |
unc0rr |
Ability to turn camera following gears off
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2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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2011-04-10 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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2011-04-05 |
nemo |
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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2011-03-29 |
nemo |
mikade really likes the snow dust
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2011-03-24 |
koda |
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
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2011-03-24 |
koda |
this supposedly makes hwengine work with sdl 1.3 past rev 5296
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2011-03-20 |
nikin |
percentage modifier for get away time
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2011-03-19 |
nemo |
Land sprayer tweaks, make land spray and mudball not end turn
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-16 |
Henek |
added GetCurAmmoType to lua
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2011-03-13 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
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2011-03-02 |
nemo |
fix bad ogg name
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2011-03-02 |
nemo |
add victory/flawless victory sounds. untested
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-26 |
koda |
usound: added function for loops with fade in and out
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2011-02-07 |
koda |
update sdl apis to use the new rendering functions
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2011-02-03 |
sheepluva |
graphic for sinegun, will probably tweak it soon(TM) though
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2011-01-22 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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2011-01-17 |
koda |
merge
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2011-01-17 |
koda |
merge latest 0.9.15 changes into head
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2011-01-17 |
koda |
merge default into experimental3D
experimental3D
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2011-01-12 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-04 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2011-01-02 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
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2011-01-01 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-30 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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2010-12-29 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
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2010-12-29 |
sheepluva |
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
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2010-12-29 |
Henek |
sudden death: now having theme support, still some work though with config
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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2011-01-13 |
koda |
general uKey refactor in preparaiton of two new shortcuts
0.9.15
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2010-12-26 |
nemo |
add a disabling for landback, set it if flakes are enabled
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2010-12-22 |
nemo |
A very very basic snow implementation
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2010-12-20 |
nemo |
Snowball weapon
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2010-12-18 |
nemo |
oops
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2010-12-18 |
nemo |
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
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2010-12-16 |
nemo |
disable ready timer again, until I can figure out why my message didn't get through.
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2010-12-14 |
nemo |
Reenable ReadyTimer using a synced message NEEDS TESTING.
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2010-12-14 |
nemo |
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
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2010-12-08 |
nemo |
Restore millisecond precision for mines time
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2010-12-06 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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