gameServer/HWProtoInRoomState.hs
2011-09-29 unc0rr GameInfo needs room params copy
2011-09-27 unc0rr Introduce EngineInteraction module
2011-09-24 unc0rr Store replays for further analysis
2011-09-23 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-09-16 unc0rr - Allow 8 teams in game on 0.9.16-dev
2011-04-12 unc0rr Start implementation of archivements/ratings on server side: replay saving routine
2011-04-03 unc0rr Allow to rename room
2011-03-21 EJ Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-06 unc0rr - Write server config into .ini file on change
2011-03-05 unc0rr Use Maybe for storing client's clan, allows less error-prone spectator checks
2011-03-03 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
2011-02-16 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
2011-02-15 unc0rr Fix for my last commit (which was all nonsense)
2011-02-06 unc0rr - Take into account hlint suggestions
2011-02-06 unc0rr Don't accept EM message when the game isn't started
2011-02-05 unc0rr Convert READY and NOT_READY messages to CLIENT_FLAGS message
2011-02-02 unc0rr Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
2011-02-02 unc0rr Merge server refactor into default
2010-12-25 unc0rr Allow 8 teams in server 0.9.15
2011-01-30 unc0rr Reimplement some more protocol commands server_refactor
2010-12-19 nemo Ok. This should pull 0.9.14.1 server into default
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-14 koda fix compilation server for me 0.9.14.1
2010-11-12 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-11 unc0rr Revert to old server in branch 0.9.14 0.9.14
2010-07-19 unc0rr Reimplement ROUNDFINISHED
2010-06-28 unc0rr Engine Message command
2010-06-28 unc0rr START_GAME command
2010-06-27 unc0rr A bunch of reimplemented commands
2010-06-27 unc0rr Properly handle client exit
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