Sun, 18 Nov 2018 12:21:03 -0500 |
nemo |
fpc likes brackets
|
file |
diff |
annotate
|
Sun, 18 Nov 2018 16:57:43 +0100 |
unc0rr |
AI is bazooka genius
|
file |
diff |
annotate
|
Sat, 17 Nov 2018 14:29:09 -0500 |
nemo |
verify impact before explosion rating, since the offsets might cause water splashes
|
file |
diff |
annotate
|
Thu, 15 Nov 2018 15:12:18 -0500 |
nemo |
adding X offset seems to improve chance of drownings
|
file |
diff |
annotate
|
Sat, 10 Nov 2018 21:15:42 +0100 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
|
file |
diff |
annotate
|
Fri, 05 Oct 2018 17:27:12 +0200 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
|
file |
diff |
annotate
|
Sun, 19 Aug 2018 09:54:46 -0400 |
nemo |
and melon for Mutant
|
file |
diff |
annotate
|
Fri, 17 Aug 2018 22:35:01 -0400 |
nemo |
stray line
|
file |
diff |
annotate
|
Fri, 17 Aug 2018 22:23:19 -0400 |
nemo |
more wrapping
|
file |
diff |
annotate
|
Fri, 17 Aug 2018 20:13:33 -0400 |
nemo |
basic AI bazooka wrapping.
|
file |
diff |
annotate
|
Wed, 11 Jul 2018 18:13:52 +0200 |
Wuzzy |
Fix aihDoesntMatter still being attacked with air attack
|
file |
diff |
annotate
|
Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
|
file |
diff |
annotate
|
Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
|
file |
diff |
annotate
|
Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
|
file |
diff |
annotate
|
Sat, 08 Apr 2017 21:43:48 +0200 |
Wuzzy |
Add ammotype amDuck for rubber duck
|
file |
diff |
annotate
|
Thu, 31 Dec 2015 10:17:15 -0500 |
nemo |
Disable digging on solid land
|
file |
diff |
annotate
|
Thu, 31 Dec 2015 16:26:21 +0300 |
unc0rr |
AI is pretty good at using Bee weapon
|
file |
diff |
annotate
|
Thu, 31 Dec 2015 14:00:27 +0300 |
unC0Rr |
Some WIP for bee
|
file |
diff |
annotate
|
Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
|
file |
diff |
annotate
|
Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
|
file |
diff |
annotate
|
Mon, 08 Dec 2014 10:30:20 -0500 |
nemo |
init timer to 0
|
file |
diff |
annotate
|
Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
|
file |
diff |
annotate
|
Mon, 03 Feb 2014 13:32:09 +0400 |
unc0rr |
Tiny optimization
|
file |
diff |
annotate
|
Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
|
file |
diff |
annotate
|
Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
|
file |
diff |
annotate
|
Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
|
file |
diff |
annotate
|
Tue, 24 Dec 2013 15:55:22 -0500 |
nemo |
quick sanity change for AI + zerog
|
file |
diff |
annotate
|
Fri, 13 Dec 2013 22:14:02 +0400 |
unc0rr |
- /owner command to specify team owner
|
file |
diff |
annotate
|
Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
|
file |
diff |
annotate
|
Fri, 29 Nov 2013 15:53:46 +0400 |
unc0rr |
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
|
file |
diff |
annotate
|