Sun, 18 Sep 2011 16:46:26 +0200 | sheepluva | set a default value for density that shouldn't lead to div by 0 | file | diff | annotate |
Sun, 11 Sep 2011 21:32:49 -0400 | nemo | uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in | file | diff | annotate |
Sun, 11 Sep 2011 21:30:42 -0400 | nemo | Since we are tweaking molotov. make the flame flickery and add a drowning frame | file | diff | annotate |
Sun, 11 Sep 2011 13:16:01 -0400 | nemo | Man, checking it at end of turn was just tidier :( | file | diff | annotate |