hedgewars/uLocale.pas
2012-11-23 unc0rr Bring ansistrings back
2012-11-21 koda updated branch webgl
2012-11-14 unc0rr Engine loads fine with basic config physfslayer
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-05-12 unc0rr pas2c stuff again
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-10 koda the ios port runs again, although with a few things to sort out
2012-02-17 koda the most important commit of the year
2012-02-12 koda gather context restoration under a single keyword
2012-02-09 koda small ios weapon localisation handling fix
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-11 koda added 'loaded locale' message, other minor things
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-03-01 koda Happy 2011 :)
2011-01-02 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
2010-11-21 unc0rr uDebug
2010-11-20 unc0rr Move localization data to uVariables, some Uses cleanup
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-17 unc0rr Move variables from uConsts to uVariables
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-05 nemo Add some more game goals. Sorry translators.
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-06 koda use dynamic data from engine instead of using hardcoded values
2010-08-26 smaxx Engine:
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
2010-05-19 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-02 smxx Engine:
2010-05-01 sheepluva * added some comments
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