Mon, 17 May 2010 15:42:48 +0000 | nemo | Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling. | file | diff | annotate |
Tue, 04 May 2010 00:44:32 +0000 | sheepluva | some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet | file | diff | annotate |
Mon, 03 May 2010 18:25:25 +0000 | sheepluva | allow kicking of barrels | file | diff | annotate |
Mon, 03 May 2010 02:32:17 +0000 | sheepluva | tweak land angle detection/portal a bit | file | diff | annotate |
Sun, 02 May 2010 22:00:50 +0000 | smxx | Engine: | file | diff | annotate |
Sun, 02 May 2010 16:24:31 +0000 | sheepluva | add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet | file | diff | annotate |