2013-01-10 |
martin_bede |
Fix tons of warnings
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2013-01-03 |
martin_bede |
Removed wiggle 3D mode, reorder the list of 3D modes.
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2013-01-03 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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2012-12-30 |
Michael Hartman |
uStore.pas: Correctly point to shaders
webgl
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-16 |
koda |
bye bye cBits
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2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-29 |
Chris Wong |
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-17 |
unc0rr |
Merge physfslayer branch into default. Have fun!
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2012-11-15 |
Xeli |
another tweak tomake --stats-only work on headless servers
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2012-11-11 |
koda |
finally hwengine in c links without errors
webgl
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2012-11-14 |
unc0rr |
Engine loads fine with basic config
physfslayer
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2012-11-15 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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2012-11-13 |
unc0rr |
- Add physfsrwops library
physfslayer
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2012-10-28 |
koda |
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-09-27 |
unc0rr |
Fix some hints
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2012-08-31 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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2012-08-31 |
sheepluva |
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
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2012-08-31 |
sheepluva |
don't query/print GL_AUX_BUFFERS if video recording is disabled
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2012-08-31 |
sheepluva |
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
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2012-08-19 |
Stepan777 |
merge
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2012-08-17 |
nemo |
This union hasn't been needed for 5 years, and makes using other headers harder.
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2012-08-05 |
Stepan777 |
merge
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2012-08-05 |
nemo |
Add bot level to CPU flag
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2014-01-09 |
unc0rr |
Filter sprSDFlake too, so engine could pass initialization
gl2
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2014-01-09 |
Wolfgang Steffens |
Import temp.diff which is a try to fix glitches with textures edges
gl2
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2012-07-08 |
Stepan777 |
First try to use framebuffer, instead of auxilary buffer.
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2012-07-06 |
Stepan777 |
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
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2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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2012-06-05 |
Wolfgang Steffens |
Merge
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2012-06-04 |
Stepan777 |
here it is
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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2012-05-28 |
unc0rr |
Some improvements to pas2c
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2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
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2012-05-25 |
Wolfgang Steffens |
Removed lazy update: workaround for R7103
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2012-05-25 |
Wolfgang Steffens |
merge
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2012-05-23 |
nemo |
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
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2012-05-22 |
Wolfgang Steffens |
Merge
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2012-05-21 |
koda |
better lazy loading for cScaleFactor
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2012-05-17 |
Xeli |
fix sdl13 build
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2012-05-14 |
Wolfgang Steffens |
readded optimization for SetScale
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2012-05-14 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-10 |
unc0rr |
Some work to make more units compile after conversion to c
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-05 |
koda |
the scope cleanup continues...
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2012-05-05 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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2012-05-03 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
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