hedgewars/uLandObjects.pas
2011-11-06 nemo Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06 nemo Add missing grayscale conversions
2011-11-06 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-05 nemo Flatten flakes for halloween theme, based on feedback from sheepluva
2011-10-09 nemo oops
2011-10-09 nemo Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-09-09 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-08-27 nemo Fix rounding error in sky colour causing visible lines
2011-08-22 nemo Free land texture, reset sky colour.
2011-07-24 nemo Add grayscale option for 3d, helps with colour clashing
2011-06-14 nemo Oops. Forgot an assignment.
2011-06-13 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-06-02 nemo Don't need to check for this case
2011-06-02 nemo Experiment in making the land less jagg-y
2011-04-27 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-20 koda and now for something completely different, overlay refactoring!
2011-03-16 Henek should probably fix broken flakes, my bad
2011-03-01 koda Happy 2011 :)
2011-01-17 koda code cleanup
2011-01-12 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-01 Henek added flake configuration also in sudden death and SDClouds for underwater
2010-12-31 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-30 Henek added also splash and droplets to sd and refactored theme.cfg, not all themes updated
2010-12-24 nemo Disable gtFlake on bordered maps
2010-12-23 nemo apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
2010-12-22 nemo fix desync in snow
2010-12-22 nemo minor visual tweaks to snow
2010-11-21 unc0rr uDebug
2010-11-20 unc0rr Move land hash checking into commands
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-17 unc0rr uLand isn't that important to them
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-07 unc0rr REmove stupid int64 conversions, provide real fixes to compiler hints
2010-10-14 koda less warning, no rotation glitch, more comments
2010-10-07 nemo bug #83 - move test of disabled land objects into AddObjects
2010-08-24 smaxx Engine:
2010-07-31 koda remove trailing spaces from end of line
2010-07-13 koda save the gl client state to get a nice 80% fps boost
2010-06-30 koda partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
2010-06-20 nemo This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
2010-06-20 nemo Remove redundant test, add some temp variables to speed up the expensive CheckLand
2010-06-18 nemo rename flags
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-06-17 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-05-16 koda update sdl functions to latest revision
2010-05-02 smxx Engine:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-26 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-24 nemo Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
2010-03-23 nemo Free land object SDL surfaces.
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-01 smxx Engine:
2010-02-25 nemo Palewolf tweaks map object placement some more.
2010-02-09 nemo Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
2010-02-04 smxx Server:
2010-01-24 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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