Fri, 09 Sep 2011 18:30:40 -0400 | nemo | Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity. | file | diff | annotate |
Sat, 27 Aug 2011 14:54:56 -0400 | nemo | implement proper blending | file | diff | annotate |
Fri, 26 Aug 2011 20:59:55 -0400 | nemo | Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type. | file | diff | annotate |