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gameServer/HWProtoNEState.hs
2013-01-18
unc0rr
Server messages localization using Qt's l10n subsystem:
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2013-01-12
unc0rr
Logon procedure for checkers, introduce invisible clients
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2013-01-11
unc0rr
- Start work on checker
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2011-04-03
unc0rr
Use readInt_
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2011-03-21
EJ
Changed the standard show function to Text.Show.ByteString, and misc.
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2011-03-08
unc0rr
Fix check for duplicated nickname
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2011-03-06
unc0rr
- Write server config into .ini file on change
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2011-03-03
unc0rr
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
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2011-02-16
unc0rr
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
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2011-02-06
unc0rr
- Take into account hlint suggestions
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2011-02-02
unc0rr
Merge server refactor into default
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2011-01-20
unc0rr
Fix empty message resulting in corrupted packets
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2011-01-29
unc0rr
Introduce numbered server notice messages
server_refactor
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2011-01-10
unc0rr
Explicitly kill listening thread in try to prevent messages recieving bugs
server_refactor
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2011-01-10
unc0rr
Even less craziness
server_refactor
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