gameServer/HWProtoNEState.hs
2013-01-18 unc0rr Server messages localization using Qt's l10n subsystem:
2013-01-12 unc0rr Logon procedure for checkers, introduce invisible clients
2013-01-11 unc0rr - Start work on checker
2011-04-03 unc0rr Use readInt_
2011-03-21 EJ Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-08 unc0rr Fix check for duplicated nickname
2011-03-06 unc0rr - Write server config into .ini file on change
2011-03-03 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
2011-02-16 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
2011-02-06 unc0rr - Take into account hlint suggestions
2011-02-02 unc0rr Merge server refactor into default
2011-01-20 unc0rr Fix empty message resulting in corrupted packets
2011-01-29 unc0rr Introduce numbered server notice messages server_refactor
2011-01-10 unc0rr Explicitly kill listening thread in try to prevent messages recieving bugs server_refactor
2011-01-10 unc0rr Even less craziness server_refactor
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